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Halo |OT13|

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Nowise10

Member
Hurrr Duuurrrr I can bunny hop around better then you so I win. Fuck actually shooting anyone. Just hop the fuck around till they have to reload. Just pisses me off so goddamn much.

Ah, a prime example of someone complaining because they died, and blaming it on the game as if its bad. Its a tactic, just as strafing is or the loved by MLG BxR. We've all been spawn killed in every Halo game, and believe it or not its most likely the winning team spawn killing you because they have control of your area (if the map isnt on Complex or FFA Haven).

When you have some real gameplay complaints, please come post your thoughts on them.
 

ElRenoRaven

Member
Ah, a prime example of someone complaining because they died, and blaming it on the game as if its bad. Its a tactic, just as strafing is or the loved by MLG BxR. We've all been spawn killed in every Halo game, and believe it or not its most likely the winning team spawn killing you because they have control of your area (if the map isnt on Complex or FFA Haven).

When you have some real gameplay complaints, please come post your thoughts on them.

I'll post any complaints I goddamn well please. If you don't like it tough shit. The only people that defend that cheap tactic are those that use it. I also never said it was a result of the game sucking. Or that it was because the game was broken in that regard. So learn to fucking read next time. K?
 
Ah, a prime example of someone complaining because they died, and blaming it on the game as if its bad. Its a tactic, just as strafing is or the loved by MLG BxR. We've all been spawn killed in every Halo game, and believe it or not its most likely the winning team spawn killing you because they have control of your area (if the map isnt on Complex or FFA Haven).

When you have some real gameplay complaints, please come post your thoughts on them.

I think that's a false equivalence. Bunny hoping is a tactic used in the game a player uses by combining base elements of the gameplay at her disposal. BXR is a button glitch the developer never intended to be there, nor wanted to be there, and goes against the design principles outlined by the developer.
 

Plywood

NeoGAF's smiling token!
mpLu3.png


After the Christmas spike the decline continues

Lowest Overall 12/24 - 91,766
Xmas week peak 12/26 - 146,429

edit:
Yes I know the day is not over. Will Halo get an extra 15k+ before the day is done?
 
You know it wasn't bad in Halo or Halo 2. At least I didn't encounter it a lot. Then Halo 3 it started becoming more damn common and now in Halo 4 it's off the fucking charts. It's such goddamn bullshit. It really is. Hurrr Duuurrrr I can bunny hop around better then you so I win. Fuck actually shooting anyone. Just hop the fuck around till they have to reload. Just pisses me off so goddamn much. Guess it doesn't help that I've had 3 games where right off spawn someone on the other team has an Incineration cannon. I mean literally from spawn number 1 with no running to one of the initial ordinance drops. Then thow in the campers camping with invisibility and you have one frustrating goddamn day of this game.

It's sad because everything underneath the crap is fun. But between the bullshit and of course people playing like assholes it just gets so goddamn frustrating.

*shrugs* I'm willing to say my memory might be off, but I definitely seem to remember plenty of bunny-hopping in Halo 2.

I don't really have an issue with it though. Moving targets are harder to hit than stationary targets, moving vertically (hopping) is just as valid an evasion technique as moving laterally (strafing). The only way to stop people from doing it is to make it a liability, make jumps slower and floatier so that it makes them vulnerable.
 

Tashi

343i Lead Esports Producer
mpLu3.png


After the Christmas spike the decline continues

Lowest Overall 12/24 - 91,766
Xmas week peak 12/26 - 146,429

edit:
Yes I know the day is not over. Will Halo get an extra 15k+ before the day is done?

I'll add 1 before the day is over. I'm doing MY part lol
 
mpLu3.png


After the Christmas spike the decline continues

Lowest Overall 12/24 - 91,766
Xmas week peak 12/26 - 146,429

edit:
Yes I know the day is not over. Will Halo get an extra 15k+ before the day is done?

Not surprised. There's not enough quality here to keep people coming back.

They jumped in, had their taste and were like 'Nah, I think I'll play CoD instead of a CoD wannabe.... I wonder what ever happened to Halo?'
 
I think that's a false equivalence. Bunny hoping is a tactic used in the game a player uses by combining base elements of the gameplay at her disposal. BXR is a button glitch the developer never intended to be there, nor wanted to be there, and goes against the design principles outlined by the developer.

But the BXR combo was available to everyone. It wasn't intended by the devs but by that logic people shouldn't have been using CE's pistol to kill people in 3 shots.

Knowing spawn locations was never explicitly stated by the devs as being a tactic to be used. It was kind of a byproduct of their system that had become predictable when teams setup in certain ways.

Similarly, BXR and other button combos are simply byproducts of the system they have in place for handling animations and button inputs. If they can track who uses them and they want to ban those people, that's all well and good. As of now, when something can't be tracked or monitored, and the devs don't really have any plans to stop people using it, it is fair game.
 

Kuroyume

Banned
If movement on the y axis wasn't so fucking slow bunny hoppers wouldn't be so slow. Can't believe this Halo games don't have sliders for that shit.
 
But the BXR combo was available to everyone. It wasn't intended by the devs but by that logic people shouldn't have been using CE's pistol to kill people in 3 shots.

Knowing spawn locations was never explicitly stated by the devs as being a tactic to be used. It was kind of a byproduct of their system that had become predictable when teams setup in certain ways.

Similarly, BXR and other button combos are simply byproducts of the system they have in place for handling animations and button inputs. If they can track who uses them and they want to ban those people, that's all well and good. As of now, when something can't be tracked or monitored, and the devs don't really have any plans to stop people using it, it is fair game.

Which is true. And that's why Bungie addressed that obvious, detrimental oversight in the following games.

Taking advantage of design oversights is exploitation, which is different than using intended gameplay systems to maximize your efficacy.

I don't think people who use exploitations like that are amoral or anything, I just think Dax is right when he says it's a false equivalence.
 
This entire arguement could have been avoided here. You could have given him the knowledge instead.

Surprised no one else quoted this. Welp, QFT :b People hopped all over Ozzy's ignorance like wildfire instead of doing what you suggested.

I'll post any complaints I goddamn well please. If you don't like it tough shit. The only people that defend that cheap tactic are those that use it. I also never said it was a result of the game sucking. So learn to fucking read next time. K?

Damn son. Dayummmmm


You guys should seriously look into Sonic & All-Stars Racing Transformed. General consensus is that it's the best kart racer around; should act as a possible eye opener for Nintendo that there's a true contender now.


Hayolo 1.
 

kylej

Banned
I'd just like you and other developer(s) staff here to know there are some of us here that respect your personal activities on forums and that you're not just here to service our Halo consumerism. When you do choose to comment regarding Halo it is highly appreciated. After all every forum poster would be chasing you guys for their "important answers". It's a real sign of maturity for David and yourself to still be posting here, especially given the recent posting attitude of many members of this, and other, Internet forums.
 

Pop

Member
I thought this OP was about some dude who speedruns through ancient console games. You guys are way off base with this halo talk.

and where did Ozzy go, he sure did dip out here quick.
 
But the BXR combo was available to everyone. It wasn't intended by the devs but by that logic people shouldn't have been using CE's pistol to kill people in 3 shots.

Knowing spawn locations was never explicitly stated by the devs as being a tactic to be used. It was kind of a byproduct of their system that had become predictable when teams setup in certain ways.

Similarly, BXR and other button combos are simply byproducts of the system they have in place for handling animations and button inputs. If they can track who uses them and they want to ban those people, that's all well and good. As of now, when something can't be tracked or monitored, and the devs don't really have any plans to stop people using it, it is fair game.
You're comparing how the game handles animations and button inputs to combining base gameplay elements like jumping and crouching. I'm not seeing the logical extension there, and, if anything, button combos are more going around the limits of gameplay elements than it is combining them. Additionally, I don't think your pistol example works because, as we learned earlier in this thread, that was intended by Bungie through Jason Jones.
 
Which is true. And that's why Bungie addressed that obvious, detrimental oversight in the following games.

Taking advantage of design oversights is exploitation, which is different than using intended gameplay systems to maximize your efficacy.

And it's the responsibility of devs in 20 fucking 12 to have systems in place whereby they can address these oversights post launch without a TU. Say what you will about the BXR in Halo 2 or whatever, but having a robust back-end for handling balance tweaks should be pretty high on any dev's priorities for a game which has a large focus on competitive environments.
 
I'll post any complaints I goddamn well please. If you don't like it tough shit. The only people that defend that cheap tactic are those that use it. I also never said it was a result of the game sucking. Or that it was because the game was broken in that regard. So learn to fucking read next time. K?

Wait. Someone is bitching about jumping in Halo?

It's not cheap. Learn to aim. It's just the other playing trying to avoid being damaged/headshot - same as strafing and crouching.
 

ElRenoRaven

Member
*shrugs* I'm willing to say my memory might be off, but I definitely seem to remember plenty of bunny-hopping in Halo 2.

I don't really have an issue with it though. Moving targets are harder to hit than stationary targets, moving vertically (hopping) is just as valid an evasion technique as moving laterally (strafing). The only way to stop people from doing it is to make it a liability, make jumps slower and floatier so that it makes them vulnerable.

Guess I was lucky with Halo 2 then. I understand it's a valid tactic. Doesn't make it any less cheap though. I can understand a couple hops. What annoys me though is when you get someone that won't even engage a gun fight with you. They literally do nothing but hope around like a 6 year old hyped up on 10 gallons of coke. Those are the ones that annoy me. I'm ok if someone was hopping and shooting me. Hey they deserved the win then. I know I'm not great at the game. Never have been and never will be. But I do go out there and at least try to shoot others.
 
mpLu3.png


After the Christmas spike the decline continues

Lowest Overall 12/24 - 91,766
Xmas week peak 12/26 - 146,429

edit:
Yes I know the day is not over. Will Halo get an extra 15k+ before the day is done?

Yes even Christmas Kids should be finished with the campaign by now and have probably lost enough MM games to switch over to a different game.
 

wwm0nkey

Member
Trait Zone stuff from se7ensins

nemesis
aural-enhancement
threat-view
battle-awareness
vision-mode
directional-damage-indicator
motion-tracker-while-zoomed
motion-tracker
nemesis-duration
motion-tracker-range
shield-hud
looping-effect
death-effect
model-variant
secondary-color
primary-color
aura
gamertag-visible
waypoint
active-camo
player-scale
stealthy
vaulting-enabled
automatic-momentum-usage
sprint-usage
double-jump
vehicle-usage
turn-speed-multiplier (haha explains the glitched grifball gametype I made)
jump-multiplier
gravity-multiplier
speed
ordnance-disabled
weapons-well-equipped
weapons-resourceful
weapons-ordnance-reroll-available
ordnance-markers-visible
weapons-explode-on-death-armormod
weapons-grenadier
weapons-ammopack
initial-support-upgrade
initial-tactical-package
initial-equipment
initial-secondary-weapon
initial-primary-weapon
infinite-equipment
equipment-drop
equipment-usage-excepting-auto-turret
equipment-usage
infinite-ammo
initial-grenade-count
weapon-pickup-allowed
drop-recon-distance-mod
drop-recon-warning-seconds
stability-armor-modifier
gunner-armor-modifier
explosive-area-of-effect-radius-modifier
ordnance-points-modifier
reload-speed-modifier
switch-speed-modifier
equipment-energy-initial-energy-modifier
equipment-energy-use-recharge-rate-modifier
equipment-energy-recharge-delay-modifier
equipment-energy-use-rate-modifier
hero-equipment-initial-energy-modifier
hero-equipment-energy-recharge-rate-modifier
hero-equipment-energy-recharge-delay-modifier
hero-equipment-energy-use-rate-modifier
grenade-recharge-seconds-spike (probably pulse grenade)
grenade-recharge-seconds-plasma
grenade-recharge-seconds-frag
melee-damage-multiplier
damage-multiplier
powerup-cancellation
fast-track-armor
deathless
assassination-immunity
headshot-immunity
fall-damage-multiplier
wheelman-armor-vehicle-emp-disabled-time-modifier
wheelman-armor-vehicle-recharge-time-modifier
wheelman-armor-vehicle-stun-time-modifier
explosive-damage-resistance
vampirism-percent
overshield-recharge-rate
body-recharge-rate
shield-recharge-rate
shield-stun-duration
body-multiplier
shield-multiplier
damage-resistance
 

Karl2177

Member
And it's the responsibility of devs in 20 fucking 12 to have systems in place whereby they can address these oversights post launch without a TU. Say what you will about the BXR in Halo 2 or whatever, but having a robust back-end for handling balance tweaks should be pretty high on any dev's priorities for a game which has a large focus on competitive environments.

This is the Halo thread, Hydra.
 

TheOddOne

Member
I'd just like you and other developer(s) staff here to know there are some of us here that respect your personal activities on forums and that you're not just here to service our Halo consumerism. When you do choose to comment regarding Halo it is highly appreciated. After all every forum poster would be chasing you guys for their "important answers". It's a real sign of maturity for David and yourself to still be posting here, especially given the recent posting attitude of many members of this, and other, Internet forums.
This is the most non-salty I've seen you. Bravo (No, really I'm not being sarcastic) on this fantastic post.
 

Plywood

NeoGAF's smiling token!
Yes even Christmas Kids should be finished with the campaign by now and have probably lost enough MM games to switch over to a different game.
There's just not enough epileptic text blipping on the baspinga to make the kids zimbabwe when they get a bazooper for putting a bojangles in their loadout.
 

Pop

Member
Jump AND thruster seems to work for me. I jump right, then thrust left, and when I land they have usually missed a shot or two. Not always successful, but it's certainly working a lot of the time.

Yup that's Halo

Does that process actually run through your head in that exact order seconds before getting into a boltshot duel?
 

MIMIC

Banned
I'll post any complaints I goddamn well please. If you don't like it tough shit. The only people that defend that cheap tactic are those that use it. I also never said it was a result of the game sucking. Or that it was because the game was broken in that regard. So learn to fucking read next time. K?

Have you ever seen a shoot out in a movie? Do they just stand there shooting at each other or are they constantly moving around to avoid being shot at?

It's a legitimate tactic.
 
I'm trying desperately to break my habit of jumping as soon as my shield goes. I want to rely on strafing more and start crouching mid fight. Unfortunately as soon as there is any pressure on me, I resort to jumping and/or jump/thruster combo. It's annoying me that I've been trying for a week or two and I just don't seem to have the hand eye coordination strafe, click crouch, keep firing, unclick crouch etc. I tend to forget to uncrouch or even fire and then die comically.
 
Have you ever seen a shoot out in a movie? Do they just stand there shooting at each other or are they constantly moving around to avoid being shot at?

It's a legitimate tactic.

Do you ever see people hopping up and down while simultaneously squatting their legs to avoid being shot? Using movies to justify what you can or cannot do in a videogame is a little silly to me.
 
Yup that's Halo

Does that process actually run through your head in that exact order seconds before getting into a boltshot duel?

I rarely find myself forced into bolt shotting. Thruster gets me out of its effective range pretty quickly. That and keeping my eyes peeled for obvious camping spots.
 

Pop

Member
I'm trying desperately to break my habit of jumping as soon as my shield goes. I want to rely on strafing more and start crouching mid fight. Unfortunately as soon as there is any pressure on me, I resort to jumping and/or jump/thruster combo. It's annoying me that I've been trying for a week or two and I just don't seem to have the hand eye coordination strafe, click crouch, keep firing, unclick crouch etc. I tend to forget to uncrouch or even fire and then die comically.

Halo 4 experiment was a success. You have played so wrong in only a month that you forgot how to actually play halo the right way.

Toggle crouch not even once
 

ElRenoRaven

Member
Do you ever see people hopping up and down while simultaneously squatting their legs to avoid being shot? Using movies to justify what you can or cannot do in a videogame is a little silly to me.

Exactly. Like I said above if you're hopping and shooting ok then. I'm talking about the guys that just stand there and hop around. But let's use his example. Say in Young Guns did you see Billy the Kid just hop around and not fire a shot? Of course not. That's the one's annoying me today. Not those that are hoping while shooting. I'm ok with those guys. I love how some managed to take my post though as I want both people to just stand there and not move while shooting each other. I never once asked for that.
 
Exactly. Like I said above if you're hopping and shooting ok then. I'm talking about the guys that just stand there and hop around. But let's use his example. Say in Young Guns did you see Billy the Kid just hop around and not fire a shot? Of course not. That's the one's annoying me today. Not those that are hoping while shooting. I'm ok with those guys. I love how some managed to take my post though as I want both people to just stand there and not move while shooting each other. I never once asked for that.

You're changing your story. What exactly are they doing that makes you mad?

They are jumping and not shooting you? And it makes you mad? Are they idlers?
 

Redford

aka Cabbie
Exactly. Like I said above if you're hopping and shooting ok then. I'm talking about the guys that just stand there and hop around. But let's use his example. Say in Young Guns did you see Billy the Kid just hop around and not fire a shot? Of course not. That's the one's annoying me today. Not those that are hoping while shooting. I'm ok with those guys. I love how some managed to take my post though as I want both people to just stand there and not move while shooting each other. I never once asked for that.

*pats on back*

I agree that it's annoying, but it's the same kind of semi-dirtbag move as chasing across the map for the double-melee; says more about the player being terrible than it should enrage you in the long term.
 
Do it unlock a dialogue like it does in Requiem? I am more referring to symbols or other stuff which will unlock an extra dialogue between the Chief and Cortana.

On the first chapter they talk about Jul Dama's Data pad, when you find a intact warthog dont run and drive just wait a little, when you find the hunters kill them then they talk again.

On the second chapter where a promethean kills two elites driving ghosts.

And where you are driving a warthog a make a high jump Cortana will start screaming like hell.
 

ElRenoRaven

Member
You're changing your story. What exactly are they doing that makes you mad?

They are jumping and not shooting you? And it makes you mad? Are they idlers?

No I'm not. What I'm talking about is a tactic that while I agree is perfectly valid to use is annoying as all hell. I'm talking the guys who don't shoot and just hop around till you have to reload. Then at that point they unload. Those are the ones I'm talking about. I as I said understand it's perfectly valid. However it's annoying as all hell and it's made worse when you're working on one of their buddies and they come hopping around in the middle of the firefight causing the auto aim to drag to them instead of your target. As a result you end up having to reload when you might not have. Those are the one's that were pissing me off. Not those that shoot and hop granted they're annoying but at least they're shooting at you when doing the hopping.

As a side not to that I'll say half the time it's one of my teammates too. Since there's no friendly fire I've had them come hopping around while working on a guy and as a result of them hopping around in front of me half my shots go into them and not my target.
 

MIMIC

Banned
Do you ever see people hopping up and down while simultaneously squatting their legs to avoid being shot? Using movies to justify what you can or cannot do in a videogame is a little silly to me.

It doesn't even have to be a movie. Dodging/using evasive maneuvers to avoid an object coming at you is real life. No one just "stands there" to acknowledge the accuracy of a projectile.
 
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