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Halo |OT13|

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Fuchsdh

Member
My thoughts exactly until i played legendary. Trust me, just try it. Use the suppressor till their shileds pop then switch to a precision weapon.

Even on legendary i was able to take knights out with the suppressor alone.

Like most Halo games, the campaign usually makes all parts of the sandbox useful. Multiplayer narrows down the options considerably (but I think that's to be expected and necessary.)

Whoever is making the next |OT| just don't be a dick about it please.
 
Halo 3 had great visuals. Environment wise. Character models looked too plasticy for me. The models in the Beta were far better.

I prefer 4s visuals though.

Also Valhalla with snow looked so much better.
Don't get me wrong... Overall I still prefer the way Halo 4 looks and think it looks better overall. It's just that people should not forget that halo 3 is one of the better looking console games this gen.
 
Don't get me wrong... Overall I still prefer the way Halo 4 looks and think it looks better overall. It's just that people should not forget that halo 3 is one of the better looking console games this gen.

I disagree with this. Its distinctly average at this point.

It excels at lighting but beyond that its par for the course.

Better looking games of this gen are the killzones/gears/crysis/uncharted/god of war ect
 
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:

B2RPu.png


Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.



This is for then the friend list is active:




Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers
 

Master_JO

Banned
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers

NICE WORK Dude.
 

Omni

Member
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers
Needs more Mountain Dew and Doritos

ha

Awesome job! Pity 343i didn't outsource the designs to you! ;)
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers

looks awesome, and i'd love the look to carry over between the game and waypoint, but... your mockup couldnt work with SD tvs :(
 
I disagree with this. Its distinctly average at this point.

It excels at lighting but beyond that its par for the course.

Better looking games of this gen are the killzones/gears/crysis/uncharted/god of war ect
Just because I said its one of the better looking games doesn't mean it's better looking than those games. Anyway graphically they may be better but I prefer Halo 3 to ALL of those games artistically. But now that I think of it halo 3 is better technically as well compared to kz2 and even kz3 in some areas.
 
looks awesome, and i'd love the look to carry over between the game and waypoint, but... your mockup couldnt work with SD tvs :(

Yeah, the initial design was only for HDTV's. I'm currently adapting it for SD TV's but to be honest I won't be spending too much time on it unless specifically asked!
 

JHall

Member
Look I agree everyone should have a HDTV at this point, but you have to accommodate everyone and not everyone owns a HDTV.

I wasn't talking down. I just find it strange. You can get a nice gaming monitor for a little over $100.

I still play on my tube, when I play Halo CE/2 or my N64.
 

IHaveIce

Banned
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers
Aweome ideas, shame we have such a dumb UI, yours is like thousand times better
 

Booties

Banned
Top down player list please. Voting on the top left. Picture of highlighted player on bottom left. KDR and favorite weapon shown. That's all.
 

Arnie

Member
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers

Honestly, being completely serious, if I could import your UI into the game for a small fee I would. Such an improvement, and I can't understand how 343 ever believed their deviation from the tradtional formula was an upgrade.
 
A hastily done, ugly and mainly unreadable SDTV Version, enjoy!

h53OC.png
The one thing I don't like is how easily viewable the Kills and Deaths are (I'm guessing that's what that is in the bottom left). I can just image the "MLG bros" commenting on every fucking player before the game starts.

"Alllllright, let's see what we got. Hahahah he's barely a 1, shit be easy man. This trueskill sucks I'm telling you what. We'll just count this game as practice." loses "Good practice, guys. Let's play some real Halo."

I love MLG, but unfortunately, too many of these people exists. I like how there are multiple steps to view the kills and deaths.
 

Omni

Member
http://www.youtube.com/watch?v=OtG6--4r_qk&feature=player_profilepage#t=2557s

Man, that was a great ViDoc. Watched it again last night. Loved the entire piece on Halo 2's miserable development process: http://www.youtube.com/watch?v=OtG6--4r_qk&feature=player_profilepage#t=1232s

I'm actually watching it again now. You're right, it's such a great vidoc. <3 Bungie.

...

Watching parts of that vidoc has made me realise how disappointing Halo 4's soundtrack is in comparison to the original trilogy. I really miss the iconic Halo themes. Looking past the terrible mixing, Halo 4's soundtrack just sounds like another generic shooter - there's nothing really distinctive about it. Hell, if I had to think of something, the most distinctive track that plays in the entire game is when we see Installation 03... which, as you guess, is just the classic CE theme.

I really hope that 343i decide to go back to the classics a bit more in Halo 5. Do I want just a copy+paste of Halo 2's soundtrack? Yes No. Innovation is good too.. However there's no need to abandon all of that history.
 
The one thing I don't like is how easily viewable the Kills and Deaths are (I'm guessing that's what that is in the bottom left). I can just image the "MLG bros" commenting on every fucking player before the game starts.

"Alllllright, let's see what we got. Hahahah he's barely a 1, shit be easy man. This trueskill sucks I'm telling you what. We'll just count this game as practice." loses "Good practice, guys. Let's play some real Halo."

I love MLG, but unfortunately, too many of these people exists. I like how there are multiple steps to view the kills and deaths.

Did you ever play Black Ops 1 or 2? From the lobby, players can click your name and bring up your entire combat record in an instant. You could narrow down your k/d all the way to specific weapons. You could also see the players most used weapon. So much good pregame trash talk about ak74u (before 3arch nerfed it) users and shitty k/ds. Playing mind games all day in the lobby was part of the fun.
 

Overdoziz

Banned
The one thing I don't like is how easily viewable the Kills and Deaths are (I'm guessing that's what that is in the bottom left). I can just image the "MLG bros" commenting on every fucking player before the game starts.

"Alllllright, let's see what we got. Hahahah he's barely a 1, shit be easy man. This trueskill sucks I'm telling you what. We'll just count this game as practice." loses "Good practice, guys. Let's play some real Halo."

I love MLG, but unfortunately, too many of these people exists. I like how there are multiple steps to view the kills and deaths.
This really bothers you?
 
The one thing I don't like is how easily viewable the Kills and Deaths are (I'm guessing that's what that is in the bottom left). I can just image the "MLG bros" commenting on every fucking player before the game starts.

"Alllllright, let's see what we got. Hahahah he's barely a 1, shit be easy man. This trueskill sucks I'm telling you what. We'll just count this game as practice." loses "Good practice, guys. Let's play some real Halo."

I love MLG, but unfortunately, too many of these people exists. I like how there are multiple steps to view the kills and deaths.
Why not just mute these people?
 
The one thing I don't like is how easily viewable the Kills and Deaths are (I'm guessing that's what that is in the bottom left). I can just image the "MLG bros" commenting on every fucking player before the game starts.

"Alllllright, let's see what we got. Hahahah he's barely a 1, shit be easy man. This trueskill sucks I'm telling you what. We'll just count this game as practice." loses "Good practice, guys. Let's play some real Halo."

I love MLG, but unfortunately, too many of these people exists. I like how there are multiple steps to view the kills and deaths.

mute button
 

Tashi

343i Lead Esports Producer
I'm an MLG Bro. Someone tell me what Eagle's K/D is. I have him on ignore. If it's over 1.85, I'll take him off my ignore list. Sorry bro, we're all the same.
 
One thing Halo 4 did well at: use of color. I've always loved how colorful the world of Halo is - it's got a palette on par with some of the most colorful games out there, like World of Warcraft or Super Mario Bros.

I had been disappointed by the greys and browns of ODST and Reach so it's great to return to the colorful world of core Halo games with Halo 4.
 

Blueblur1

Member
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers
Looks excellent!
 

Tawpgun

Member
The one thing I don't like is how easily viewable the Kills and Deaths are (I'm guessing that's what that is in the bottom left). I can just image the "MLG bros" commenting on every fucking player before the game starts.

"Alllllright, let's see what we got. Hahahah he's barely a 1, shit be easy man. This trueskill sucks I'm telling you what. We'll just count this game as practice." loses "Good practice, guys. Let's play some real Halo."

I love MLG, but unfortunately, too many of these people exists. I like how there are multiple steps to view the kills and deaths.

Thoughts like these are why ranks were removed.
 

Deadly Cyclone

Pride of Iowa State
One thing Halo 4 did well at: use of color. I've always loved how colorful the world of Halo is - it's got a palette on par with some of the most colorful games out there, like World of Warcraft or Super Mario Bros.

I had been disappointed by the greys and browns of ODST and Reach so it's great to return to the colorful world of core Halo games with Halo 4.

Yeah, I really want more maps like Exile. That map is so great looking. There were numerous jungle environments in Halo 4, I'm hoping we get more for MP in DLC.

I also want a forerunner interior. Loved how they made those look in 4.
 

Arnie

Member
The one thing I don't like is how easily viewable the Kills and Deaths are (I'm guessing that's what that is in the bottom left). I can just image the "MLG bros" commenting on every fucking player before the game starts.

"Alllllright, let's see what we got. Hahahah he's barely a 1, shit be easy man. This trueskill sucks I'm telling you what. We'll just count this game as practice." loses "Good practice, guys. Let's play some real Halo."

I love MLG, but unfortunately, too many of these people exists. I like how there are multiple steps to view the kills and deaths.

Evaluating your team and your opponents was part of the fun of Halo, before it turned into an exclusively fiesta, social yet private, personal wank bank experience. I want a visible rank, a breakdown of their stats between objective and slayer, I want to know whether they're gung-ho, or defensive, their percentage stats for obtaining power weapons, things like this.

The more information (as long as it doesn't compromise usability), the better.
 

TCKaos

Member
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers

343 hire SamRambles.
 
Little personal project I've been working on in regards to the fact that Halo 4's current party UI is pretty awkward to say the least.

Current:




Here's my first attempt at a cleaner and more understandable design. Idea begin the swipe card effect is repeated vertically from the player list - so when a player is highlighted his/her stats are shown.




This is for then the friend list is active:





Let me know what you think and if there's more info and improvements you could suggest. I'm planning on sharing it soon, or at least once the design is closer to completion.

Cheers
Better than what 343 has done. That looks great.


343 hire this person.
 
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