I'm all for that and agree with every word, but I can't take some acting like Reach was better. It wasn't. We didn't even have a TU to talk about until nearly a year after. There are maps in Halo 4 that I actually enjoy playing on (Haven and Longbow). Haven is the best map to come out of the last two games. I'm just not going to justify the support and maps we had in Reach because I never want to see that again in the series.
Halo 4 isn't what we want in a Halo game, but it's still better than what we had before, which wasn't all that hard.
As someone who values good objective gametypes more than most things, yes, Reach was better. Not the base mechanics, no, though I think TU Reach is good enough. But I could play a good version of CTF (both 1 and 2 Flag), I could play Assault (my favorite gametype in the series), I could play a version of Oddball and King that, while not as refined as the current versions, were still plenty of fun. Most importantly,
those gametypes were suited for the maps that were made (Neutral Bomb Zealot, CTF Zealot, 1 Flag Reflection, the list goes on). For folks that play primarily Slayer, I understand a preference for H4, but the objective modes are sorely lacking. To put it in perspective, Adrift is the
only map in the CTF playlist that is truly symmetrical and that shows up with any degree of regularity (which discounts the only symmetrical 5v5 Crimson map). Every time I have to play 2 Flag Complex or Abandon, a little piece of my soul dies.
Meanwhile, maps that could be fine with good gametypes exist in H4, but are being criminally underutilized. Why doesn't Longbow or Meltdown have any CTF yet? Instead we're seeing half the maps in the game being used for A) BTB Slayer (zzzz) or B) Dominion (a Heavies-style power weapon clusterfuck, hooray!).
Haven is fine, but it's a Slayer map that happens to work with Oddball, rather than an objective map that happens to work well with Slayer.
Different priorities, is all.