I don't even mind the sizes of the areas in Halo 4, its the encounter design and AI that they need to work on most, campaign wise. Linear-wide areas are OK if I they are truly replayable and offer a multitude of ways to tackle them, and a multitude of enemy reactions.Dax01 posted a quote from the Lead Game Designer and he said that they went for the more linear level design instead of the more bigger level design as seen in Halo 3 and Reach. Cant find Daxs post, but it explains pretty much why we got the linear campaign for Halo 4.
I've never understood this. this was always illusory, and Halo 4 isn't really that much less open than many of the other games. The only difference is the greater emphasis on mid-sized areas instead of massive ones.It is just sad that they didn't embrace the semi open-world like level design that Halo was/is known for.
They had to strike a balance between scale / ai / and IQ. And what makes you think they wouldnt just do that all again? What if this was the best AI they were capable of producing so they went for the looks instead. We've got no proof that they are capable of producing an encounter of their own that can rival those of Bungie Halo. Visual flash is great but I found the campaign extremely flat as a result of their choices. The highlight for me was really just the setting. I found the enemy encounters lackluster.That's not what I said at all. 343 wanted a graphics overhaul (and so did I honestly), and it looks like they had to strike a balance in terms of scale and IQ. I think its a decent balance, that can only improve when moving to new hardware.
I miss that thread already
Only because I think the tech you have to work with drives you down certain decision paths. I think the quest for IQ led to them finding out what the engine could handle well and not so well, and they tweaked the design to fit what the engine could handle well.They had to strike a balance between scale / ai / and IQ. And what makes you think they wouldnt just do that all again?
Anyone got a cliff notes? Thread is 64 pages long so I gave up trying to find out what happened till I had longer to skim through.
I feel you can strike the right balance between more wider open areas and closed linear paths. In larger open areas you also do more unpredictable things, but with more closed sections, even though the combat and the AI help, the sections feel too controlled and take away some control from the player.I don't even mind the sizes of the areas in Halo 4, its the encounter design and AI that they need to work on most, campaign wise. Linear-wide areas are OK if I they are truly replayable and offer a multitude of ways to tackle them, and a multitude of enemy reactions.
It would be a fucking crime to summarize that thread. You need to just read it ALL. I'm not joking. Read all of it.
Anyone got a cliff notes? Thread is 64 pages long so I gave up trying to find out what happened till I had longer to skim through.
It would be a fucking crime to summarize that thread. You need to just read it ALL. I'm not joking. Read all of it.
Very true. Sometimes Halo combat shines in close quarters, but close quarters and linear aren't necessarily the same thing. I look at the first Brute Pack encounter in Halo 3, and my love for most of the battles in Halo 4's Composer, so a mix of enclosed and open is just fine by me. Whatever brings the most life to the encounter.I feel you can strike the right balance between more wider open areas and closed linear paths. In larger open areas you also do more unpredictable things, but with more closed sections, even though the combat and the AI help, the sections feel too controlled and take away some control from the player.
Anyone got a cliff notes? Thread is 64 pages long so I gave up trying to find out what happened till I had longer to skim through.
What thread?
Guy finds girl through OK Cupid and is flying down to her town to meet her
Guy falls in love with girl without ever meeting her (they had Skype chats though!)
Like deeply in love, the type of love you see in guys who never been in love before, I'm surprised he didn't bring flowers
Talking all lovely dubly about her
He post pics of him driving to the airport, the airport, and being on the plane for verification
Says he met her and will post pics
Never does (OP never post again) We don't know what happened
Detective GAF then finds embarrassing OP video, his facebook and the girl he's madly in love with FB
Thread gets shut down because of the facebook posts
Fin.
Awkward. It is worth the read though
Only because I think the tech you have to work with drives you down certain decision paths. I think the quest for IQ led to them finding out what the engine could handle well and not so well, and they tweaked the design to fit what the engine could handle well.
With new hardware they'll have more breathing room to work with before hitting a wall.
"Damn this new hardware gives us so much more to work with...
UPDATE ALLL THE GRAPHIKZZ!"
Anyone got a cliff notes? Thread is 64 pages long so I gave up trying to find out what happened till I had longer to skim through.
Sunhi posts legendary video he made. Probably his best work.
Believe me, I'm right there with you. And yeah, devs will just push and push and brute force things until they hit those same walls and we get problems again. But HD resolutions and decent AA should at least become a standard across the board."Damn this new hardware gives us so much more to work with...
UPDATE ALLL THE GRAPHIKZZ!"
Yup. Knights are really docile and only seem to defend their little zone. Only crawlers really go on the offense, and Elites.Open areas also expose weak enemy AI. Keeping things linear can also keep the AI from getting hung up
I missed that, link?
343 sucks, Reach now rules blah blah blah
idk how people can go back to reach. they got rid of action sack. action sack
There was a Link to the Past run and no one said anything? You guys are useless.
These speed runners are becoming one with the couch:
I almost went to the SDA marathon.
Was going to take on Halo 2 co-op Legendary but couldn't find a partner. Halo 2 is a fukkawesom game to run with a partner. So, so many tricks, shortcuts and load zone manipulations.
While it is very true that Halo 4 empathizes the mid-sized combat areas, but it still has taken a huge step backwards in scale compared to previous Halo’s. With Halo 4 you are constantly going from room to room, while other Halo’s did it they never let the scale of level hinder it. While maybe the levels as a whole in 4 are big, they sort of make it irrelevant and small by it not feeling like it’s cohesive and pacing not helping it.I've never understood this. this was always illusory, and Halo 4 isn't really that much less open than many of the other games. The only difference is the greater emphasis on mid-sized areas instead of massive ones.
I think we'll see bigger ones considering where the story is going, but like I've said before the huge area battles in Halo have always been overrated, aside from AOTCR and the two Scarab battle in Halo 3.
Reading the comments on IGN about Frankie's bulletin speech yesterday really makes you wonder what the collective Halo fans from all over think about the game and not just HaloGAF.
This comment in particular, especially since it has so many up-votes: "Halo 4 is easily the best console game I've played all year and probably in my top 5 Multiplayer games of all time. It's nearly flawless and the amount of polish, innovation, and heart that 343i put into the game doesn't seem to be getting recognized."
I still play Halo 4 regularly everyday, as I did Reach, and the others before them, but I wouldn't describe it as anything close to flawless.
is this that %5 chance random Dampe part, or are we close?
Anyone have a link to that speedrun stream?
On another note I think I'll check out the Halo OP, it's been a while and I'd like to see if there's been any news.
95% of attempts were like this. Loved the physics engine in that game.Sick.
95% of attempts were like this. Loved the physics engine in that game.
i like halo 4, but didact looks stoooopid