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Halo |OT14| They call it Halo

Tawpgun

Member
Man, CTF lost a lot of its depth with the new changes.

At the very least, allow us to drop the flag. Keep the waypoint and pistol if you feel it unnecessary.
 

Striker

Member
Somehow I just don't see regular CTF hanging around. I'm sure they would force Infinity so that those who want infinity and those that don't have no choice if they want to play CTF.
Aren't you excited for people getting their own Incineration Cannon or Sniper Rifles?
 
I want to say it's self serving since they said they're making the halo they want to play, but they keep trying to fix it every time a certain community freaks out. This game isn't what they want to do and it isn't anything close to what we want to play.


This is pretty accurate. They went on and on during dev about how everyone there had a passion for Halo.

Then they change everything about it.

Something doesn't add up. Who was that guy who quit last year? He said he has a different vision or something? Would love to hear what his thoughts were.

Maybe he just didn't want to make a me-too copy cat game that Halo 4 is.
 

Kuroyume

Banned
The update is your typical Halo bulletin. Frank would write about water and Urk about foul smelling rooms in the studio. Seems about the same to me. 343 adopted Bungie's tradition of weekly updates and it's not like they have to do it. So you'll get a lot of stinkers like this one because I don't think they want to overpromise by putting a lot of details out. Who knows what Halo 4's numbers will be in a few months and whether it will be worthwhile to have a massive update. I think they put a lot of effort into the Reach TU but by the time that came out a lot of people had lost interest in that game.
 
About CSR's, seriously if working on that is postponing a Pro playlist or whatever then just dump it. Nobody wants a Waypoint only rank. Not being salty but really 343i, I don't know if this is some UI limitation but it makes ZERO sense not having it in game.

The only way you have any idea who you are matched up against it to try and access everyone's service record 3 screens deep to see their k/d.

Don't you get that? I want to know how good the other players are I am matched up against. There is ZERO indication of that. If you are going to keep these kill cams at least copy CoD all the way and show me the players loadout so I can pick an alt. loadout to counter a player I am matched up against but losing too because of a perk issue.

At least CoD does that right.
 

Deadly Cyclone

Pride of Iowa State
I must say, as peak populations drop like a rock and Halo 4 continues to descend down the XBL activity ranks, I thought it was great that B.S. Angel spent the first half of the bulletin describing how she camps in Halo 4. That was very reassuring. I appreciate the strong post-release vision 343 has for this game, it makes me want to keep playing. I Trust Them.

I feel like you'd have just posted something similar had Halo 4 been #1 anyways.
 
What i found playing the Lockout remake, is how smooth the gameplay felt.

I'd like to see more remakes of maps properly done to spec cause i don't think they've made a good map for Halo since 3.
 

Trey

Member
iRK7YmkAuNlgM.gif

A quick poll:
What is - for you - the best thing about Halo 4?
(It can be overall, or specifying, this in campaign, this in multiplayer, this song of the OST, etc)

Best thing would be the gunplay.

I am quite fond of the OST, however.
 

gAg CruSh3r

Member
What i found playing the Lockout remake, is how smooth the gameplay felt.

I'd like to see more remakes of maps properly done to spec cause i don't think they've made a good map for Halo since 3.

I agree when I played swat on it. It felt more like Halo 2 swat lockout but Halo 4 of cores ;)...
 
Somehow I just don't see regular CTF hanging around. I'm sure they would force Infinity so that those who want infinity and those that don't have no choice if they want to play CTF.
Their comment about multi-mode playlists makes me believe that they're just going to make the same mistake Bungie made and stuff non-Infinity objective games into a playlist, where voting is 3 different gametype/map combos. I'd be okay with it all if gametypes were on a consistent rotation and the voting would only be for the maps, but I'm not going to hold my breath.

I really hate to err on the side of disappointment with this game, but there hasn't been much to alleviate that.

Aren't you excited for people getting their own Incineration Cannon or Sniper Rifles?
enhanced-buzz-11764-1r5jf2.jpg
 

Tawpgun

Member
Their comment about multi-mode playlists makes me believe that they're just going to make the same mistake Bungie made and stuff non-Infinity objective games into a playlist, where voting is 3 different gametype/map combos. I'd be okay with it all if gametypes were on a consistent rotation and the voting would only be for the maps, but I'm not going to hold my breath.

I really hate to err on the side of disappointment with this game, but there hasn't been much to alleviate that.


enhanced-buzz-11764-1r5jf2.jpg

The infinity crowd is being catered to and the older Halo fans who just want a more consistent bullshit free game are being left in the dust.

Even if this isn't 343's intention its what it feels like and it sucks.
 

Fracas

#fuckonami
Infinity variants of CTF make me a sad fracas. What are the odds of all playlists (aside from slayer pro if it comes back) getting the personal ordnance treatment? It's so frustrating to see the forge playlist go up, only to see this.
 

Arnie

Member
Playing on Lockout last night, it struck me how good the core game really is. The Battle Rifle is excellent, the grenades are good, and the movement is decent. But there came a time when I was firing from BR tower to S2, yet the sniper was still able to headshot me because of his specialisation, and the bad parts of Halo 4 crept back into play.

It's like every balance alteration that hasn't existed in the series before is running in a completely different direction to that of classic Halo.
 
Halo 4 is New Coke, only instead of 343 rushing out to reintroduce Coca Cola Classic they aren't doing anything.

For those who are unfamiliar with new coke:
Despite New Coke's acceptance with a large number of Coca-Cola drinkers, a vocal minority of them resented the change in formula and were not shy about making that known – again just as had happened in the focus groups. Many of these drinkers were Southerners, some of whom considered the drink a fundamental part of regional identity. They viewed the company's decision to change the formula through the prism of the Civil War, as another surrender to the "Yankees".[24]
Company headquarters in Atlanta started receiving letters expressing anger or deep disappointment. Over 400,000 calls and letters were received by the company,[20] including one letter, delivered to Goizueta, that was addressed to "Chief Dodo, The Coca-Cola Company". Another letter asked for his autograph, as the signature of "one of the dumbest executives in American business history" would likely become valuable in the future. The company hotline, 1-800-GET-COKE, received 1,500 calls a day compared to 400 before the change.[13] A psychiatrist Coke hired to listen in on calls told executives some people sounded as if they were discussing the death of a family member.[25]
They were, nonetheless, joined by some voices from outside the region. Chicago Tribune columnist Bob Greene wrote some widely reprinted pieces ridiculing the new flavor and damning Coke's executives for having changed it. Talk show hosts and comedians mocked the switch. Ads for New Coke were booed heavily when they appeared on the scoreboard at the Houston Astrodome.[21] Even Fidel Castro, a longtime Coke drinker, contributed to the backlash, calling New Coke a sign of American capitalist decadence.[26] Goizueta's own father expressed similar misgivings to his son, who later recalled that it was the only time the older man had agreed with Castro, whose rule he had fled Cuba to avoid.[27]
Pepsi took advantage of the situation, running ads in which a first-time Pepsi drinker exclaimed "Now I know why Coke did it!"[28] However, Pepsi actually gained very few converts over Coke's switch, despite claiming a 14% sales increase over the same month the previous year, the largest sales growth in the company's history.[22] The most alienated customers simply refused to buy New Coke rather than switch to Pepsi,[29] or purchased large amounts of remaining old Coke, including one Texan who spent $1,000 on his hoard of the old formula.[13] Coca-Cola's director of corporate communications, Carlton Curtis, realized over time that they were more upset about the withdrawal of the old formula than the taste of the new one.[30]
Gay Mullins, a Seattle retiree looking to start a public relations firm with $120,000 of borrowed money, formed the organization Old Cola Drinkers of America on May 28 to lobby Coca-Cola to either reintroduce the old formula or sell it to someone else. His organization eventually received over 60,000 phone calls. He also filed a class action lawsuit against the company (which was quickly dismissed by a judge who said he preferred the taste of Pepsi[31]), while nevertheless expressing interest in landing The Coca-Cola Company as a client of his new firm should it reintroduce the old formula.[32] In two informal blind taste tests, Mullins either failed to distinguish New Coke from old or expressed a preference for New Coke.[33]

[...]

Coca-Cola executives announced the return of the original formula on July 10, less than three months after New Coke's introduction. ABC News' Peter Jennings interrupted General Hospital to share the news with viewers. On the floor of the U.S. Senate, David Pryor called the reintroduction "a meaningful moment in U.S. history".[37] The company hotline received 31,600 calls in the two days after the announcement.[13]

Source:http://en.wikipedia.org/wiki/New_Coke
 

FyreWulff

Member
Guess I should go through and screencap Dawn now. I skipped it last time since it had a decent amount of press shots and I assumed it would be the first level everyone would be all over once theater was possibly patched in. Anything not obvious I should be looking for to capture?
 

Moa

Member
Guess I should go through and screencap Dawn now. I skipped it last time since it had a decent amount of press shots and I assumed it would be the first level everyone would be all over once theater was possibly patched in. Anything not obvious I should be looking for to capture?

Probably slightly obvious, but just a shot of the cutscene with the Forward unto Dawn wreckage without the text on screen saying how long it has been since the Halo event.
 

JB1981

Member
Probably not a big deal to you guys here but I got my first Rampage and Open Season in Reach last night. Ha! The dudes I played against were pretty bad but it still felt good.

I never played Reach consistently at the height of its popularity but I am having fun with it. I like it more than Halo 4 in a lot of ways.
 

GhaleonEB

Member
iRK7YmkAuNlgM.gif

A quick poll:
What is - for you - the best thing about Halo 4?
(It can be overall, or specifying, this in campaign, this in multiplayer, this song of the OST, etc)

I thought 343 nailed the feeling of controlling a Spartan, with the power and weight that implies. The heavy thudding footsteps, the slight shifts in the HUD to imply we've got a helmet on, the video feeds relayed onto it. And then especially in cinematics, the Chief is a hugely intimidating figure, dwarfing everyone around him. He is portrayed as a big walking tank in a way that just didn't come across before. And 343 pulled this off while restoring fluid movement and agility to the series, after Reach. It was something Bungie struggled to portray without impacting gameplay (again, Reach) but 343 hit it out of the park.
 

rakka

Member
the most challenging teams I've played hands down are the ones that literally sit their asses down in one corner of a map, power weapons handed to them - take one of them out? oh, thanks to instant respawn and global sprint he's back there in 2 seconds. people complain about camo (which when assigned to simply a button press is stupid but that's another topic in itself) leading to camping, well personal ordnancepromotes fucking whole team camping especially at the higher "skill" levels
 
Playing on Lockout last night, it struck me how good the core game really is. The Battle Rifle is excellent, the grenades are good, and the movement is decent.

This is what frustrates me, the core is great it plays as halo should but then they add all the rest of it and each part takes something away.

If they could just get team snipers right (ala Halo 2 settings) i'd be happy.
 

Trey

Member
I thought 343 nailed the feeling of controlling a Spartan, with the power and weight that implies. The heavy thudding footsteps, the slight shifts in the HUD to imply we've got a helmet on, the video feeds relayed onto it. And then especially in cinematics, the Chief is a hugely intimidating figure, dwarfing everyone around him. He is portrayed as a big walking tank in a way that just didn't come across before. And 343 pulled this off while restoring fluid movement and agility to the series, after Reach. It was something Bungie struggled to portray without impacting gameplay (again, Reach) but 343 hit it out of the park.

I agree with this. Especially the HUD. It was so intuitive to me I thought it was always in the series.

If only they could make the game slightly faster. And not just movement speed. I mean the entire game - or at least the player(s).

Then that facet of the game would be perfect.
 
I thought 343 nailed the feeling of controlling a Spartan, with the power and weight that implies. The heavy thudding footsteps, the slight shifts in the HUD to imply we've got a helmet on, the video feeds relayed onto it. And then especially in cinematics, the Chief is a hugely intimidating figure, dwarfing everyone around him. He is portrayed as a big walking tank in a way that just didn't come across before. And 343 pulled this off while restoring fluid movement and agility to the series, after Reach. It was something Bungie struggled to portray without impacting gameplay (again, Reach) but 343 hit it out of the park.

Basically everything about the campaign besides the lack of explaining things for those who don't read the books was perfect for me (and too many buttons). I'm super hyped for the Halo 5 campaign, should be amazing on the new Xbox.
 
As far as campaign goes I was incredibly happy.

Iv said it before but Halo might become a game where i only dabble in the MP and play Campaign's and that is fine.

Firefight is missed and Spartan Ops continues to be a hit and miss experience.
 

wwm0nkey

Member
Basically everything about the campaign besides the lack of explaining things for those who don't read the books was perfect for me (and too many buttons). I'm super hyped for the Halo 5 campaign, should be amazing on the new Xbox.

Locking the terminals away in waypoint was the stupidest thing in the world -_-
 

GhaleonEB

Member
Basically everything about the campaign besides the lack of explaining things for those who don't read the books was perfect for me (and too many buttons). I'm super hyped for the Halo 5 campaign, should be amazing on the new Xbox.
I suppose I should caveat that I didn't actually like the campaign itself; I strongly disliked the combat feedback, AI, story and especially the Prometheans. But within that stuff I thought 343 did nail some elements, such as the portrayal of the Chief.

Locking the terminals away in waypoint was the stupidest thing in the world -_-

That was not by design. They literally ran out of time to integrate them and using Waypoint was their fallback. Halo 4 came in hot, and it shows. Not an excuse, but it's the reason.
 

Computer

Member
Just read the bulletin. No talk of classic game type, no talk of weapon balance tweeks, AA tweeks, ordinance tweeks. Ranking system on all game types is a bad idea. Halo 3 had it right with social and ranked playlist. I don't want to play try hards every game. Sometimes I just want to play for shits and giggles or just warm up. Are they really listing to the community? The bit about being proud to be a active camo camper really shows the true colors of the people in charge of Halo and it makes me want to puke.
 

Omni

Member
Prometheans are a hell of a lot more fun to fight once you realise you can just charge them like Brutes in Halo 3 , dodge to the right and assassinate (You had to dodge Brutes on the left IIRC, but whatever).
 
Playing on Lockout last night, it struck me how good the core game really is. The Battle Rifle is excellent, the grenades are good, and the movement is decent. But there came a time when I was firing from BR tower to S2, yet the sniper was still able to headshot me because of his specialisation, and the bad parts of Halo 4 crept back into play.

It's like every balance alteration that hasn't existed in the series before is running in a completely different direction to that of classic Halo.
I got camo sniped on Lockout and it felt so... wrong.
 
Just read the bulletin. No talk of classic game type, no talk of weapon balance tweeks, AA tweeks, ordinance tweeks. Ranking system on all game types is a bad idea. Halo 3 had it right with social and ranked playlist. I don't want to play try hards every game. Sometimes I just want to play for shits and giggles or just warm up. Are they really listing to the community? The bit about being proud to be a active camo camper really shows the true colors of the people in charge of Halo and it makes me want to puke.

Your post history is consistent, if nothing else.
 

Buntabox

Member
I'd be okay with it all if gametypes were on a consistent rotation and the voting would only be for the maps, but I'm not going to hold my breath.

I'd be okay with this, but somehow I just don't expect it. It will probably be exactly like the Community Playlist is now (and previous games have been). If this supposed "objective" playlist is Infinity free I guess that's fine.
 

BigShow36

Member
Amazing.

Quick and dirty edit:

Dxqh1Pa.png

I'm pretty sure during Halo 4's development and pre-release most of GAF was slurping on all the changes. There was a few of us who saw this coming, but to pretend like GAF was not on board with the changes is disingenuous.
 
Finally got around to trying out the new Forge playlist. I had no idea they changed some of the gametypes with these maps. CTF is definitely different. It feels great on that Midship/Sanctuary-esque map.

Now just remove ordinance, put some weapons on the map and baby you got a stew going :)
 

Striker

Member
the most challenging teams I've played hands down are the ones that literally sit their asses down in one corner of a map, power weapons handed to them - take one of them out? oh, thanks to instant respawn and global sprint he's back there in 2 seconds. people complain about camo (which when assigned to simply a button press is stupid but that's another topic in itself) leading to camping, well personal ordnancepromotes fucking whole team camping especially at the higher "skill" levels
Pre-Halo 4 CTF you had to move out of the base to capture any power weapons, and use those power weapons to attack the base. In Halo 4 with Infinity CTF, teams can happily camp their own base, rack up kills, get two or three players with proper weapon drops (re-roll if you like!), and then move up to attack. The complete opposite of what CTF should be. And that's not even counting the waypoint and the inability to drop the flag. Every ounce of strategy the gametype had at one point is now history.
 
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