Pretty often.Huh? When does that happen? I haven't encountered it when capping flags yet.
Incredibly annoying, since it hasn't been a problem for this series for a very long time.
That screenshot extraction tool is actually pretty slick.
Pretty often.Huh? When does that happen? I haven't encountered it when capping flags yet.
That screenshot extraction tool is actually pretty slick.
I remember 343 saying that they were going crazy with the Promethean weapon designs and then they pulled it back because they were afraid it would be too confusing to players.Why the fuck are some of the Promethean weapons so uninspired? They're using hard light as a fucking munition source and they're still doing regular gun things! Get creative! Seriously, I want ultraviolet hardlight snipers that work like x-ray laser beams that only hit bone meaning they ignore shields, gamma hardlight mortars that completely obliterate the landscape, Metroid Prime-style "dark energy" weapons that absorb all the light around them as a weapon, shit like that! 343's weapon sandbox designer needs to drop acid sometime.
Pretty often.
Incredibly annoying, since it hasn't been a problem for this series for a very long time.
That screenshot extraction tool is actually pretty slick.
I think all we know of the plan is that the file share browsing will go up in February, so you'll be able to get them there, I guess. I don't think they've said whether or not a Recent Screenshots feature like in past games will be included. Or video rendering, for that matter.I saw that happen once last night on Garrootle. Sucks, but at least you can sit on it to return it.
That screenshot tool is pretty awesome, good example of a dev making the best out of a shitty situation. Isn't the plan to turn that feature on officially via Waypoint in late Feb?
I could definitely see it working with a variant of Slayer ProI think it's mostly fine. It's just when paired up with InfinityFiestaSlayer that it becomes stupid. Gentlemen's Slayer would probably be fine on it in Halo 4, same with SWAT if those damn instant respawns were turned off.
Oh wow! That looks pretty annoying, I'm surprised I haven't seen that before since it seems so easy for it to happen. Though usually I'm the one running the flag while the rest of my team is trying to play Slayer in the match. I miss flag jumping, which would probably be ruined by this glitch.Pretty often.
Incredibly annoying, since it hasn't been a problem for this series for a very long time.
That screenshot extraction tool is actually pretty slick.
Yes, more different kinds of Ops. I'm OK with every mission not being effectively identical to normal Halo gameplay. That Ghost run and end game trench run are cool examples, and are tropes that have been used before, but you get the idea. SpOps has gotten a lot better because they've started treating each mission like an actual campaign. That's cool, but I can see it wearing off if we end up having to do the same things over again.
Things I'd like to see in the future to make SpOps season 2 more compelling.
Space/dogfight battles (think the Covenant hornet section or Long Night of Solace)
Vehicle/escape runs (ghost run, trench run, warthog run, etc)
Pelican flying (it was in campaign, why not SpOps?)
Wave based base defense with clear progression (firefight lite missions)
Stealth/sniping/recon missions (don't be afraid to force loadouts for interesting gameplay, campaign employs that well)
Actual co-op dependant missions, where teams are split up and do different things.
Escort missions
Gondola missions (think Regret or Reclaimer to a lesser extent)
Hubworld missions
Capture objective missions (like Invasion, bringing the core somewhere)
Racelike missions
Skulls
Scoring
Theatre mode
Spartan combat banter, why is Crimson so silent all the time? I should be able to choose a voice like I could in firefight and have my dude say stuff here and there.
And that's not even including all the possible interesting location possibilities
Yes, more different kinds of Ops. I'm OK with every mission not being effectively identical to normal Halo gameplay. That Ghost run and end game trench run are cool examples, and are tropes that have been used before, but you get the idea. SpOps has gotten a lot better because they've started treating each mission like an actual campaign. That's cool, but I can see it wearing off if we end up having to do the same things over again.
Things I'd like to see in the future to make SpOps season 2 more compelling.
Space/dogfight battles (think the Covenant hornet section or Long Night of Solace)
Vehicle/escape runs (ghost run, trench run, warthog run, etc)
Pelican flying (it was in campaign, why not SpOps?)
Wave based base defense with clear progression (firefight lite missions)
Stealth/sniping/recon missions (don't be afraid to force loadouts for interesting gameplay, campaign employs that well)
Actual co-op dependant missions, where teams are split up and do different things.
Escort missions
Gondola missions (think Regret or Reclaimer to a lesser extent)
Hubworld missions
Capture objective missions (like Invasion, bringing the core somewhere)
Racelike missions
Skulls
Scoring
Theatre mode
Spartan combat banter, why is Crimson so silent all the time? I should be able to choose a voice like I could in firefight and have my dude say stuff here and there.
And that's not even including all the possible interesting location possibilities
Pretty often.
Incredibly annoying, since it hasn't been a problem for this series for a very long time.
I know this isn't in the line of what's being discussed, but I am SO stinkin excited for the Doubles playlist.
Y'all. It's going to be so fun.
I can't wait to see what they've got up their sleeve.Oh shit, PS4 announcement is all but confirmed for Feb. 20.
Oh shit, PS4 announcement is all but confirmed for Feb. 20.
Can't wait. Might be a real dirty fight. Made for some great quotes from platform holders last time round.Oh shit, PS4 announcement is all but confirmed for Feb. 20.
Halo 5 exclusitivity with OG Xbox Halo 2 gameplay.I can't wait to see what they've got up their sleeve.
I know this isn't in the line of what's being discussed, but I am SO stinkin excited for the Doubles playlist.
Y'all. It's going to be so fun.
awwwww yeahhhhOh shit, PS4 announcement is all but confirmed for Feb. 20.
I played it for the first time last weekend, and had a blast. I won't be purchasing one till some more of the big N franchises are on it, though.I love new consoles. Wii U is literally the only major console launch I have sat out.
Please be legal.Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal.
I love new consoles. Wii U is literally the only major console launch I have sat out.
That new console smell. Meltdowns, announcements and unrealistic expectations galore, bring it on.
Amazing how a lag free SpOps match can completely change how you play and the overall feel of the mission, had a blast playing with some europeans today.
Why isn't SpOps running with dedis? why did no one comment on the netcode still being shit? WHY?
Nextbox better have Blast Processing.Can't wait. Might be a real dirty fight. Made for some great quotes from platform holders last time round.
Always does.
I love new consoles. Wii U is literally the only major console launch I have sat out.
Nextbox better have Blast Processing.
Dedis don't help lockstep
Please be legal.Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal.
If it leads to more hilarious things like this:The time where everyone wants new things but wants the new things to be all the same
Damm, so they can only go so far as optimizing the already existing code? will coop lag ever be gone...
I'm sad cause I actually love SpOps but most of the time it's an umplayable mess.
Why should I be spending my space dollars in something which will probably run like a PowerPoint slideshow, uh :/
sauceThought you'd like that. It's one of the most mesmerizing SFW gifs I've found in forever. It's entertaining to such a high degree.
Soon
Damm, so they can only go so far as optimizing the already existing code? will coop lag ever be gone...
I'm sad cause I actually love SpOps but most of the time it's an umplayable mess.
Why should I be spending my space dollars in something which will probably run like a PowerPoint slideshow, uh :/
Amazing how a lag free SpOps match can completely change how you play and the overall feel of the mission, had a blast playing with some europeans today.
Why isn't SpOps running with dedis? why did no one comment on the netcode still being shit? WHY?
Co-op input lag could be removed, but they'd have to move to the asynch model regular multiplayer uses.
The downside to that is every AI now has the bandwidth cost of a normal player. So Reach was around 40 AIs, that meanst it's a little over 2x the lag you'll experience in a BTB match. It also greatly exceeds the bandwidth restrictions MS puts in place. They'd either have to dumb down the amount of AI visible on screen at once (so say we stay in the 4 player mark, that'd allow up to 12 AI )
Lockstep has input latency, but since you're only networking button presses, you can have 2 AI or 400 AI or 20,000 AI and the bandwidth cost remains the same, with the same amount of input latency.
Networking button presses, eh?
consoru fanboiyuok so microsoft make an announcement now pls
ok so microsoft make an announcement now pls
Can't wait for Durango unveiling with Halo launch title.
Can't wait for Durango unveiling with Halo launch title.
Can't wait for Durango unveiling with Halo launch title.
Fyrewulff has been saying this a lot. I hesitate to believe him because I can't see it being a good idea.Can't wait for Durango unveiling with Halo launch title.
Is it even possible to play SpOps in LAN?