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Halo |OT14| They call it Halo

Havok

Member
Huh? When does that happen? I haven't encountered it when capping flags yet.
Pretty often.

Incredibly annoying, since it hasn't been a problem for this series for a very long time.

GWgqVnR.jpg

Qh5FRqZ.jpg
That screenshot extraction tool is actually pretty slick.
 
Why the fuck are some of the Promethean weapons so uninspired? They're using hard light as a fucking munition source and they're still doing regular gun things! Get creative! Seriously, I want ultraviolet hardlight snipers that work like x-ray laser beams that only hit bone meaning they ignore shields, gamma hardlight mortars that completely obliterate the landscape, Metroid Prime-style "dark energy" weapons that absorb all the light around them as a weapon, shit like that! 343's weapon sandbox designer needs to drop acid sometime.
I remember 343 saying that they were going crazy with the Promethean weapon designs and then they pulled it back because they were afraid it would be too confusing to players.
They wanted a player to pick up a suppressor and be able to relate it to a SMG.
Or pick up a Binary Rifle and understand its a sniper rifle.
Or start with a Boltshot and realize its a pistol shotgun.

Stupid reasoning but it makes sense with their overall design of Halo 4, accessibility >>>>>>
 
Pretty often.

Incredibly annoying, since it hasn't been a problem for this series for a very long time.


That screenshot extraction tool is actually pretty slick.

I saw that happen once last night on Garrootle. Sucks, but at least you can sit on it to return it.

That screenshot tool is pretty awesome, good example of a dev making the best out of a shitty situation. Isn't the plan to turn that feature on officially via Waypoint in late Feb?
 

Havok

Member
I saw that happen once last night on Garrootle. Sucks, but at least you can sit on it to return it.

That screenshot tool is pretty awesome, good example of a dev making the best out of a shitty situation. Isn't the plan to turn that feature on officially via Waypoint in late Feb?
I think all we know of the plan is that the file share browsing will go up in February, so you'll be able to get them there, I guess. I don't think they've said whether or not a Recent Screenshots feature like in past games will be included. Or video rendering, for that matter.

I hope they take a serious look at how to fix Waypoint once they've achieved feature parity with past games. This whole idea of having to open some weird webapp that takes forever to load up and then displays stats in the most obtuse possible layout just isn't working for me.
 

Ghazi

Member
I think it's mostly fine. It's just when paired up with Infinity Fiesta Slayer that it becomes stupid. Gentlemen's Slayer would probably be fine on it in Halo 4, same with SWAT if those damn instant respawns were turned off.
I could definitely see it working with a variant of Slayer Pro
Pretty often.

Incredibly annoying, since it hasn't been a problem for this series for a very long time.


That screenshot extraction tool is actually pretty slick.
Oh wow! That looks pretty annoying, I'm surprised I haven't seen that before since it seems so easy for it to happen. Though usually I'm the one running the flag while the rest of my team is trying to play Slayer in the match. I miss flag jumping, which would probably be ruined by this glitch.
 

TheOddOne

Member
Yes, more different kinds of Ops. I'm OK with every mission not being effectively identical to normal Halo gameplay. That Ghost run and end game trench run are cool examples, and are tropes that have been used before, but you get the idea. SpOps has gotten a lot better because they've started treating each mission like an actual campaign. That's cool, but I can see it wearing off if we end up having to do the same things over again.

Things I'd like to see in the future to make SpOps season 2 more compelling.

Space/dogfight battles (think the Covenant hornet section or Long Night of Solace)
Vehicle/escape runs (ghost run, trench run, warthog run, etc)
Pelican flying (it was in campaign, why not SpOps?)
Wave based base defense with clear progression (firefight lite missions)
Stealth/sniping/recon missions (don't be afraid to force loadouts for interesting gameplay, campaign employs that well)
Actual co-op dependant missions, where teams are split up and do different things.
Escort missions
Gondola missions (think Regret or Reclaimer to a lesser extent)
Hubworld missions
Capture objective missions (like Invasion, bringing the core somewhere)
Racelike missions


Skulls
Scoring
Theatre mode
Spartan combat banter, why is Crimson so silent all the time? I should be able to choose a voice like I could in firefight and have my dude say stuff here and there.


And that's not even including all the possible interesting location possibilities
theofficestanleynod.gif
 
Yes, more different kinds of Ops. I'm OK with every mission not being effectively identical to normal Halo gameplay. That Ghost run and end game trench run are cool examples, and are tropes that have been used before, but you get the idea. SpOps has gotten a lot better because they've started treating each mission like an actual campaign. That's cool, but I can see it wearing off if we end up having to do the same things over again.

Things I'd like to see in the future to make SpOps season 2 more compelling.

Space/dogfight battles (think the Covenant hornet section or Long Night of Solace)
Vehicle/escape runs (ghost run, trench run, warthog run, etc)
Pelican flying (it was in campaign, why not SpOps?)
Wave based base defense with clear progression (firefight lite missions)
Stealth/sniping/recon missions (don't be afraid to force loadouts for interesting gameplay, campaign employs that well)
Actual co-op dependant missions, where teams are split up and do different things.
Escort missions
Gondola missions (think Regret or Reclaimer to a lesser extent)
Hubworld missions
Capture objective missions (like Invasion, bringing the core somewhere)
Racelike missions

Skulls
Scoring
Theatre mode
Spartan combat banter, why is Crimson so silent all the time? I should be able to choose a voice like I could in firefight and have my dude say stuff here and there.


And that's not even including all the possible interesting location possibilities

This is what spartan op's should have been.

Its never happening.
 
They should consider making no descope and Stability default traits except for a few weapons like the Snipers and DMR.

When talking about flinch, people associate the non descoping mechanic with it, but I don't think they should take that away because flinch is garbage.. If they simply take flinch away and put descoping back onto the weapons that needed flinch to be balanced, that might actially be better than completely reverting back.
 
Pretty often.

Incredibly annoying, since it hasn't been a problem for this series for a very long time.

I had a game in Halo 4 where I grabbed the flag then the game black screened, after the game started again I was holding an invisible flag, so I tried to cap it and it didn't work. I then turned to look at the other base and there wasn't a flag to capture. :p
 

heckfu

Banned
I know this isn't in the line of what's being discussed, but I am SO stinkin excited for the Doubles playlist.

Y'all. It's going to be so fun.
 
Played the last two SpOps epidosed solo on Legendary today. It played like a great SP expansion pack.

Though I was thinking about the concept of Spartan Ops and how 343 could experimented much more with it. Like having limited respawns to encourage teamwork, assigning a player to a special class, introducing some form of currency to buy upgrades etc.
 

Plywood

NeoGAF's smiling token!
Please be legal.
Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal.
 

Computer

Member
The AR is right up there with boltshot on my hate list. I don't care who says its finally not useless. Every time I play regicide it is a AR clusterfuck because it is the fastest easiest way to kill in the game. Pair it with any AA and it is noob paradise. I cringe when the the game winner has 15 AR kills. 343 was really wanting the cod spray and pray to work and it does.
 
Please be legal.
Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal. Please be legal.

Thought you'd like that. It's one of the most mesmerizing SFW gifs I've found in forever. It's entertaining to such a high degree.
 
Amazing how a lag free SpOps match can completely change how you play and the overall feel of the mission, had a blast playing with some europeans today.

Why isn't SpOps running with dedis? why did no one comment on the netcode still being shit? WHY?
 

FyreWulff

Member
Amazing how a lag free SpOps match can completely change how you play and the overall feel of the mission, had a blast playing with some europeans today.

Why isn't SpOps running with dedis? why did no one comment on the netcode still being shit? WHY?

Dedis don't help lockstep. Actually a dedi wouldn't make sense in that networking anyway, it'd be a pointless network hop.
 
Dedis don't help lockstep

Damm, so they can only go so far as optimizing the already existing code? will coop lag ever be gone...

I'm sad cause I actually love SpOps but most of the time it's an umplayable mess.

Why should I be spending my space dollars in something which will probably run like a PowerPoint slideshow, uh :/
 

FyreWulff

Member
Damm, so they can only go so far as optimizing the already existing code? will coop lag ever be gone...

I'm sad cause I actually love SpOps but most of the time it's an umplayable mess.

Why should I be spending my space dollars in something which will probably run like a PowerPoint slideshow, uh :/

Co-op input lag could be removed, but they'd have to move to the asynch model regular multiplayer uses.

The downside to that is every AI now has the bandwidth cost of a normal player. So Reach was around 40 AIs, that meanst it's a little over 2x the lag you'll experience in a BTB match. It also greatly exceeds the bandwidth restrictions MS puts in place. They'd either have to dumb down the amount of AI visible on screen at once (so say we stay in the 4 player mark, that'd allow up to 12 AI )

Lockstep has input latency, but since you're only networking button presses, you can have 2 AI or 400 AI or 20,000 AI and the bandwidth cost remains the same, with the same amount of input latency.
 

J10

Banned
Damm, so they can only go so far as optimizing the already existing code? will coop lag ever be gone...

I'm sad cause I actually love SpOps but most of the time it's an umplayable mess.

Why should I be spending my space dollars in something which will probably run like a PowerPoint slideshow, uh :/

I think someone here (probably FireWulff) once explained it has to do with the number of AIs on screen at once. If the skirmishes were smaller scale (less enemies, less vehicles as a vehicle counts as two AIs) there would be less networking strain or something like that.
 
Amazing how a lag free SpOps match can completely change how you play and the overall feel of the mission, had a blast playing with some europeans today.

Why isn't SpOps running with dedis? why did no one comment on the netcode still being shit? WHY?

Dedis wouldn't help SpOps or campaign. They'd be huge for competitive mp, though. Especially if 343 went the same route DICE has gone with BF3 and let people pay to rent/manage servers. It would be a win/win for everybody. 343 would make forkloads of extra cash, and we'd get to play on custom servers with custom gametypes and custom maps with great rotations, etc. No more complaining about the playlist management and settings. You don't like it? Find a server you like, or rent one and set it up how you like.

It would be the greatest thing that ever happened to Halo period, IMO.
 
Co-op input lag could be removed, but they'd have to move to the asynch model regular multiplayer uses.

The downside to that is every AI now has the bandwidth cost of a normal player. So Reach was around 40 AIs, that meanst it's a little over 2x the lag you'll experience in a BTB match. It also greatly exceeds the bandwidth restrictions MS puts in place. They'd either have to dumb down the amount of AI visible on screen at once (so say we stay in the 4 player mark, that'd allow up to 12 AI )

Lockstep has input latency, but since you're only networking button presses, you can have 2 AI or 400 AI or 20,000 AI and the bandwidth cost remains the same, with the same amount of input latency.

Networking button presses, eh?
 

FyreWulff

Member
Networking button presses, eh?

Yep. Barring a couple of other things, when you're playing Firefight, all that's being networked is your buttons. The decisions the AI makes are predetermined by a seed number shared between the consoles so that the Elite will always choose to dodge to the right of your shot on all 4 Xboxes in the session or the Grunt will always decide to throw a grenade when you walk 5 five in front of it.

To massively simplify it, what happens in Firefight is when you press A to jump, you're telling the 3 other Xboxes to press A for your character at the same time. Once they've acknowledged this, you'll jump on your own box.
 
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