Poker Face
Member
Have good firefight maps, with a firefight mode. Use the firefight environments in spartan ops as "defend this area" missions.
There you go.
There you go.
Who played Reach FF outside of farming credits?
Have good firefight maps, with a firefight mode. Use the firefight environments in spartan ops as "defend this area" missions.
There you go.
but scope out is a jarring experience.
I didnt mind it as much as flinch. You can still control your aimer and not have it shaken around out of your control.
Exactly. I dont see how difficult that is for 343...Have good firefight maps, with a firefight mode. Use the firefight environments in spartan ops as "defend this area" missions.
There you go.
I did too. But I did custom Firefight with all Elites in the middle waves and Hunters, Chieftains, and Spec Ops Elites for the final wave.Ghaleon, and Squidhands, and...
Ghaleon, and Squidhands...
Flinch ruins Halo.
I'm torn between scope out and flinch. I hated scope out with a burning passion, but flinch aggravates me too. There has to be some middle ground.
Spawns in Halo have never been good. But whatever they did to make changes wasn't for the better - Haven is a mess at times when it really shouldn't be given its size.
I think it's definitely as bad as I thought it was going to be. Auto pickup and the waypoint being the worst of all.
http://www.youtube.com/watch?feature=player_detailpage&v=E95PeZ0qsLY#t=40s
These types of trailers are here to draw excitement. I'd think Rockstar is the most well known for this, but everybody does it.
Agreed. But we always get the "something, something, resources, polished" answer to those questions.
I hate flinch. Getting scoped out can be annoying, but it's not even close to the frustration of flinch.
Who played Reach FF outside of farming credits?
You're not wrong.Ghaleon, and Squidhands, and...
Ghaleon, and Squidhands...
still waiting for the update that brings back Forge World and the Falcon.
Yup. Still waiting...
I never found getting knocked out of scope annoying. It felt balanced to me.
Hear, hear!So its agreed, flinch will be removed in the next TU and all future Halo's.
Here here.
Yeah, I hate custom games too.
I kid
This. Long range battles were like a tug of war.I love coming back in a long range battle by keeping my opponent out of scope. It's the little things mang
My ideal suite would be something like:
Start Campaign
Main Menu
Waypoint
File Browser
Marketplace
Main Menu:
Campaign
Spartan Ops
Firefight
War Games (Multiplayer)
Forge
Theater
This. Long range battles were like a tug of war.
I'm sure few here care, but today the MLG forums were transferred to GB and it's just... blah.
It's a shame since I've been visiting those forums since 2005 and I guess I've sort of become attached to it. Oh, well. HaloGAF and The Halo Council will do more than suffice.
I never found getting knocked out of scope annoying. It felt balanced to me.
"Bandwidth" aside, I feel like there's no issue in having Firefight and Spartan Ops. Traditional multiplayer suite for PvP, Spartan Ops for the TV spinoff to Campaign's big budget movie while allowing for some crazier scenarios or experiments, and Firefight + Versus for the wave-based holdouts. Not to mention you can pool assets for Firefight straight out of multiplayer, campaign and Spartan Ops!
Flood in Firefight would be fucking horrifying too. If you didn't rely on Promethean weapons they'd just start reanimating everything you killed last round.
My ideal suite would be something like:
Start Campaign
Main Menu
Waypoint
File Browser
Marketplace
Main Menu:
Campaign
Spartan Ops
Firefight
War Games (Multiplayer)
Forge
Theater
Same. I always found it natural. Maybe because that's because Halo has always been knock out rather then flinch, but knocking out of scope feels more balanced and natural.
Flinch is even more unbalanced when you consider that some users have a perk that makes them flinch so much less than you.
It does suck. Descoping (or whatever term we wanna use for it) all the way.I think we've decided flinch sucks.
HaloGAF would make the best Halo game.
If we get The Last Precursor involved, can we make the flood stronger with some bullshit excuse? Make them Spartan-level enemies. Infecting hunters, using weapons but also flying around the map with space parkour and impaling teammates, stuff like that.
That also gives us a reason to have Didact pull out all the stops, have the Librarian use a mutation on him to make him good again, and revive an army of OG Prometheans and have one of the most potentially amazing fights in game history.
Didact will teach Chief how to Chaos Dunk.
If we get The Last Precursor involved, can we make the flood stronger with some bullshit excuse? Make them Spartan-level enemies. Infecting hunters, using weapons but also flying around the map with space parkour and impaling teammates, stuff like that.
That also gives us a reason to have Didact pull out all the stops, have the Librarian use a mutation on him to make him good again, and revive an army of OG Prometheans and have one of the most potentially amazing fights in game history.
Didact will teach Chief how to Chaos Dunk.
Hopefully Halo 5 introduces and handles the flood well
Primordium spoiler:Isn't the Last Precursor/Primordial/Gravemind/whateverthefuck killed by the Didact?
I don't like the idea of making this trilogy about saving the universe from the Flood again. They can play a part, sure, but really? Again? As far as I know, isn't the Flood just some tool created by the Precursors "extra-galactically"? I remember it being described as a sort of dust that Ancient Humans discovered on some remote planet that they would spread on their dogs to make them "better" in some fashion. Let's see some more of those tools.
Huh? When does that happen? I haven't encountered it when capping flags yet.Hopefully the TU fixes the flag getting stuck in the environment all the time. Getting screwed out of a cap because the top of the flag magnetized into the ceiling seriously sucks.
If we get The Last Precursor involved, can we make the flood stronger with some bullshit excuse? Make them Spartan-level enemies. Infecting hunters, using weapons but also flying around the map with space parkour and impaling teammates, stuff like that.
That also gives us a reason to have Didact pull out all the stops, have the Librarian use a mutation on him to make him good again, and revive an army of OG Prometheans and have one of the most potentially amazing fights in game history.
Didact will teach Chief how to Chaos Dunk.
ADDENDUM: Why the fuck are some of the Promethean weapons so uninspired? They're using hard light as a fucking munition source and they're still doing regular gun things! Get creative! Seriously, I want ultraviolet hardlight snipers that work like x-ray laser beams that only hit bone meaning they ignore shields, gamma hardlight mortars that completely obliterate the landscape, Metroid Prime-style "dark energy" weapons that absorb all the light around them as a weapon, shit like that! 343's weapon sandbox designer needs to drop acid sometime.
Huh? When does that happen? I haven't encountered it when capping flags yet.
So I was playing Halo 2 last night and the server I had joined was CTF on Lockout with spawn snipers, it was terrible. The remake in Halo 4 doesn't do it justice either.