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Halo |OT14| They call it Halo

My Ideal Spartan Ops Season 2 Scenerios

After Halsey Escapes With The Intel That The Librarian Gave Her & Cortana (Altered Fragments) Onto The Infinity Slipspaces Back To Earth, Storm Covenant Chases Them And Invades All of New Pheonix.

"Eye of the Storm" Mission

Its up to Crimsom & Majestic To Fight An Epic Space Battle Through The Raiding Parties With Broadswords As You Make Your Way to The Heart of the Invasion, Jul M'Dama's Flagship.

OST plays: Faithless: http://www.youtube.com/watch?v=npMi1Il2n7w&feature=youtube_gdata_player

Your Objective: Takeout the Flagships Engines and Defensive Weapons System. Board the ship. Eliminate Any & All Elites that are in your way and Jul M'dama. Let's Get A Move On Spartans! - Palmer

OST plays "Ascendency": Equiped with all of the UNSC's Weaponry you enter the flagship. Destroy their Weapons Systems and Communications Array. Their Engines are out, they aren't going anywhere. Prevent Jul from escaping into a Pod.
http://www.youtube.com/watch?v=4YfFfFUKqZY&feature=youtube_gdata_player

"End Game":

Both Majestic & Crimson Has Pushed Jul Into His Command HQ and Nowhere else to run.
Silence is all you hear. With your Weapons at point and trigger fingers clenched ready. A bright blue glowing Waypoint on a Large Elite stand above a platform speaking in his Native tongue he commands his Camo Zealot Elites wielding Swords in a Hoard at both teams. Jul slips in Camoflage awaiting for the slightest mistake to occur as he picks off one of your teams 1 by 1 with his Beam Rifle.

This OST plays: Nemesis: http://www.youtube.com/watch?v=-gCsP9dkkuI&feature=youtube_gdata_player
 

Ghazi

Member
Complex feels like it was made for Infection. People say that it's too big for 4v4 (which it is), but I don't think it's big enough to work for BTB. I think that it should only be in the 6v6 objective game types. With the adjusted settings coming out in the TU, it would be a great time to switch it over.

Also, I hate Abandon.
 

Karl2177

Member
Yes it does.

The new CTF style is not as good as the old one but it's still good. Definitely not as bad as everyone thought it was going to be. To me at least.

There's one aspect of the new CTF that is better for Doubles and that's the Flagnum. There's some math that's hard to cleanly describe, so I'll just code it out.

Code:
Versus Mode     Teammates     Enemies
2v2                     1           2
4v4                     3           4
8v8                     7           8

You can see that the ratio of flag defensive power is only 50% in 2v2. In competitive play, this means that in order to start a flag run, you have to be damn sure that you can defend against 200% of your current firepower. It's one reason why 2v2 is arguably the most competitive mode. But general matchmaking isn't competitive. The Flagnum gives a bit more in terms of output damage for flag runs. I'm going to iterate this point very clearly as to prevent people from misconstruing my post: This is for general MM purposes, not for competitive purposes.
 
Damn.

Its one of my favorites this gen.

To be fair it was some mission where the set up involved me driving all over the place and picking a dude up. We would then have to drive to the fight and the AI kept dying. It was probably a 20 minute process just to get back to the fight. The final time I got stuck in cover and killed myself with a grenade. That was that.
 
When you consider how Halo 4 spawning works (see: massive bro-spawn weighting), you realize that Foundation would be awful.
Really? I die a LOT, and I rarely spawn next to a teammate. But I have studied very little about H4's spawning.

You can't just cut Infinity Slayer. Not at this point in time at least. And the CTF settings in this playlist are good.
Do you know the Personal Ordnance options for Doubles? I'm interested to know what these tweaks are. Still think keeping personal loadouts isn't the best idea, but I'll hold my opinions until I get to play some matches.

Yes it does.

The new CTF style is not as good as the old one but it's still good. Definitely not as bad as everyone thought it was going to be. To me at least.
I like the new CTF for what it is, I just wish we had better maps than Harvest to choose from. Simplex seems like it will be good, but jetpack absolutely ruins that map, even more than I would have expected.

They should just remove CTF completely until they can figure out how to fix it.
This is a really foolish statement to make. They're not going to 'fix' it, because they see it working the way it was intended. Maybe they'll give us the option to drop the flag, but to remove one of the few objective playlists with a decent population is the wrong approach.
 

Ghazi

Member
In GTA IV I don't think I ever got past the part where you drive the car to the hotel right at the beginning. I can't remember why though.
 
Yup. BF3 trailers are great at over-selling. I've never had a moment in BF3 that is as awesome as those moments in the trailers.

Trailers are supposed to sell, everyone does it with their trailers.

I've experienced some crazy shit like you see in the trailers though, BF3 is probably the most sandboxy shooter out there right now, people can and do crazy stuff.

---------------------------

GTA IV is the shit, you guys are a bunch of crazies!
 

Madness

Member
I think GTA IV was the first time I was actually interested in the campaign story and didn't want to just dick around but actually find out what happens and keep playing the missions.

I know people are split on GTA IV, but I think with the the added DLC expansions, you are looking at the most complete GTA experience ever.

Having played the hell out of Saints Row: the Third, I kind of want to go back to a realistic open world game again. But I think Rockstar saw the split in the fanbase with regards to GTA IV, and will cater to both groups of fans with GTA V. I just wonder how the three main characters that you can switch to at any time will play out.
 
My Ideal Spartan Ops Season 2 Scenerios

After Halsey Escapes With The Intel That The Librarian Gave Her & Cortana (Altered Fragments) Onto The Infinity Slipspaces Back To Earth, Storm Covenant Chases Them And Invades All of New Pheonix.

"Eye of the Storm" Mission

Its up to Crimsom & Majestic To Fight An Epic Space Battle Through The Raiding Parties With Broadswords As You Make Your Way to The Heart of the Invasion, Jul M'Dama's Flagship.

OST plays: Faithless: http://www.youtube.com/watch?v=npMi1Il2n7w&feature=youtube_gdata_player

Your Objective: Takeout the Flagships Engines and Defensive Weapons System. Board the ship. Eliminate Any & All Elites that are in your way and Jul M'dama. Let's Get A Move On Spartans! - Palmer

OST plays "Ascendency": Equiped with all of the UNSC's Weaponry you enter the flagship. Destroy their Weapons Systems and Communications Array. Their Engines are out, they aren't going anywhere. Prevent Jul from escaping into a Pod.
http://www.youtube.com/watch?v=4YfFfFUKqZY&feature=youtube_gdata_player

"End Game":

Both Majestic & Crimson Has Pushed Jul Into His Command HQ and Nowhere else to run.
Silence is all you hear. With your Weapons at point and trigger fingers clenched ready. A bright blue glowing Waypoint on a Large Elite stand above a platform speaking in his Native tongue he commands his Camo Zealot Elites wielding Swords in a Hoard at both teams. Jul slips in Camoflage awaiting for the slightest mistake to occur as he picks off one of your teams 1 by 1 with his Beam Rifle.

This OST plays: Nemesis: http://www.youtube.com/watch?v=-gCsP9dkkuI&feature=youtube_gdata_player

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

Why would the Remnant invade New Phoenix if everyone's already dead (meaning no potential civilian casualties to get in the way of the UNSC) and constantly under surveillance by arguably the most well-developed and sustained power in the franchise?

Something tells me Season 1 will be self-contained but have some sort of epilogue that hints at further motives. If they can't afford it, it pops up in Halo 5. If they can, it'll show up in Season 2.

AND STOP FUCKING USING FAITHLESS EVERY EPISODE
 
So lets say there is a Season 2 (hope so), what would be the price? 50 sub-missions with 10 CGI scenes is a lot of content. I'm guessing $15 min.
 
There's one aspect of the new CTF that is better for Doubles and that's the Flagnum. There's some math that's hard to cleanly describe, so I'll just code it out.

Code:
Versus Mode     Teammates     Enemies
2v2                     1           2
4v4                     3           4
8v8                     7           8

You can see that the ratio of flag defensive power is only 50% in 2v2. In competitive play, this means that in order to start a flag run, you have to be damn sure that you can defend against 200% of your current firepower. It's one reason why 2v2 is arguably the most competitive mode. But general matchmaking isn't competitive. The Flagnum gives a bit more in terms of output damage for flag runs. I'm going to iterate this point very clearly as to prevent people from misconstruing my post: This is for general MM purposes, not for competitive purposes.

Sure, but previously in dubs CTF you could just backpack rockets and drop the flag if you wanted to defend yourself, you weren't stuck with the flag until you died. I love the idea of having a flagnum, but it isn't reason enough to prevent such classic flag skills: juggling, tossing, passing etc. That issue then becomes compounded when the waypoint is thrown into the mix. Hopefully it works out nicely, though, I just wish those two things would change or be rethought. Why did they add throwing to Oddball and remove it from CTF :(

--

As for 5v5 CTF, shorter return times on small maps, returnable flags, and flag at home are all steps in the right direction, though. Personal Ordnance will be interesting to see in CTF. I don't dislike the mechanic, but if you're going to be able to call down power weapons at least have it balanced out a bit more depending on map and gametype. Right now in Infinity Slayer it feels just slightly more controlled than a game of Fiesta. Deserves a second and third look, anyway. Same with Global Ordnance and its role amongst static spawns.
 
If season 2 is paid then it needs to step itself up to campaign level content.

This mini objective + over populated shooting galleries stuff is barely keeping it afloat now. Bolt a 1600 price tag on it and shit will get real
 

Duji

Member
Just because it hasn't happened to you, doesn't mean it doesn't happen to any one else.

It happened to me on so many occasions, people would still sit in corners waiting for someone to come through and just shoot them, maps like Adrift encourage this, radar or not.

No radar grants players the ability to be more aggressive. I have no idea why anyone would choose to hide in corners in a no-radar gametype. That is assuming the map doesn't suck and that there are weapons on the map to fight for.
 

Moa

Member
there are weapons on the map to fight for.

That's the issue, they are random weapon, and don't have a set time.

In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
 

IHaveIce

Banned
That's the issue, they are random weapon, and don't have a set time.

In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.

Because of this there is no Boltshout in the loadouts in Pro
 
That's the issue, they are random weapon, and don't have a set time.

In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
and this is different than having radar how?
 
i want this as a spartan ops mission, so badass, so simple.

granted reach kinda did it, but not to this extent.

Yes, more different kinds of Ops. I'm OK with every mission not being effectively identical to normal Halo gameplay. That Ghost run and end game trench run are cool examples, and are tropes that have been used before, but you get the idea. SpOps has gotten a lot better because they've started treating each mission like an actual campaign. That's cool, but I can see it wearing off if we end up having to do the same things over again.

Things I'd like to see in the future to make SpOps season 2 more compelling.

Space/dogfight battles (think the Covenant hornet section or Long Night of Solace)
Vehicle/escape runs (ghost run, trench run, warthog run, etc)
Pelican flying (it was in campaign, why not SpOps?)
Wave based base defense with clear progression (firefight lite missions)
Stealth/sniping/recon missions (don't be afraid to force loadouts for interesting gameplay, campaign employs that well)
Actual co-op dependant missions, where teams are split up and do different things.
Escort missions
Gondola missions (think Regret or Reclaimer to a lesser extent)
Hubworld missions
Capture objective missions (like Invasion, bringing the core somewhere)
Racelike missions

Skulls
Scoring
Theatre mode
Spartan combat banter, why is Crimson so silent all the time? I should be able to choose a voice like I could in firefight and have my dude say stuff here and there.


And that's not even including all the possible interesting location possibilities
 

Shadders

Member
Gotta be looking at 1600 points for a Spartan Ops season. There's a lot of content assuming they'll have to make a complete set of new environments.
 

Overdoziz

Banned
That's the issue, they are random weapon, and don't have a set time.

In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
With radar on this is a much more viable tactic than without radar. And I was talking specifically about 2v2, which has always been plagued by people who play extremely defensively in the past Halo games. Sure, without radar this can still happen, especially on maps which aren't designed very well (Adrift), but it's much less effective for the simple fact that you can't just look at the radar to see where enemies nearby are. Will some people hide out of fear? Maybe, but the number of people who do that will most likely be far smaller than the number that would camp with radar. Plus, people who camp have a smaller chance of being successful at it anyway because it's harder.
 

Tawpgun

Member
That's the issue, they are random weapon, and don't have a set time.

In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
And with radar you will be able to see them coming and boltshot them in the face. No radar definitely encourages more movement
 

Karl2177

Member
Sure, but previously in dubs CTF you could just backpack rockets and drop the flag if you wanted to defend yourself, you weren't stuck with the flag until you died. I love the idea of having a flagnum, but it isn't reason enough to prevent such classic flag skills: juggling, tossing, passing etc. That issue then becomes compounded when the waypoint is thrown into the mix. Hopefully it works out nicely, though, I just wish those two things would change or be rethought. Why did they add throwing to Oddball and remove it from CTF :(

--

As for 5v5 CTF, shorter return times on small maps, returnable flags, and flag at home are all steps in the right direction, though. Personal Ordnance will be interesting to see in CTF. I don't dislike the mechanic, but if you're going to be able to call down power weapons at least have it balanced out a bit more depending on map and gametype. Right now in Infinity Slayer it feels just slightly more controlled than a game of Fiesta. Deserves a second and third look, anyway. Same with Global Ordnance and its role amongst static spawns.
That's why I said one aspect. ;)
I generally dislike everything else about the new CTF.
 

heckfu

Banned
That's the issue, they are random weapon, and don't have a set time.

In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.

I think having radar encourages MORE camping as you can see them coming from whatever direction.
 

orznge

Banned
Flinch ruins Halo.

by taking control away from the player when they are hit it ensures that a single player cannot mow down the whole enemy team as though he were Rambo like in the previous Halo games. It enhances the teamwork. Dynamic, uh, it's dynamic or something anyway what's up everyone lol
 
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

Why would the Remnant invade New Phoenix if everyone's already dead (meaning no potential civilian casualties to get in the way of the UNSC) and constantly under surveillance by arguably the most well-developed and sustained power in the franchise?

Something tells me Season 1 will be self-contained but have some sort of epilogue that hints at further motives. If they can't afford it, it pops up in Halo 5. If they can, it'll show up in Season 2.

AND STOP FUCKING USING FAITHLESS EVERY EPISODE
1) A lot can happen within 6 months
2) Perhaps Halsey found a solution to change Promethean A.I. Back into Organic (Non-Abominations) forms?
3) I just assumed through the Prologue it was probably New Pheonix.
 

Deadly Cyclone

Pride of Iowa State
Even though we often disagree I don't have anything against you, but this, this is unforgivable.

I'll go with both options should be available. In all honesty, I only ever played Firefight in Reach for challenges and achievements. I enjoyed the lone wolf firefight, but Story driven missions are more my style. If the quality of Ops keeps increasing then I'd much rather have it.

But hey, why do we need to choose?
 
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