Poker Face
Member
Halo 4 needs Action Sack.
Halo 4 needs a lot of things. I'd love for an action sack playlist but I'm sure 343 will have it for a week and then get rid of it.
Halo 4 needs Action Sack.
GTA IV is the only game I have ever rage quit. I immediately stood up, drove to gamestop and traded that hot garbage in.
Damn.
Its one of my favorites this gen.
Yes it does.
The new CTF style is not as good as the old one but it's still good. Definitely not as bad as everyone thought it was going to be. To me at least.
Versus Mode Teammates Enemies
2v2 1 2
4v4 3 4
8v8 7 8
Damn.
Its one of my favorites this gen.
Bought it at launch and still regret the decision. Other than the mini-games and whatnot, it's probably one of the most boring games I've played in years.
Damn.
Its one of my favorites this gen.
Really? I die a LOT, and I rarely spawn next to a teammate. But I have studied very little about H4's spawning.When you consider how Halo 4 spawning works (see: massive bro-spawn weighting), you realize that Foundation would be awful.
Do you know the Personal Ordnance options for Doubles? I'm interested to know what these tweaks are. Still think keeping personal loadouts isn't the best idea, but I'll hold my opinions until I get to play some matches.You can't just cut Infinity Slayer. Not at this point in time at least. And the CTF settings in this playlist are good.
I like the new CTF for what it is, I just wish we had better maps than Harvest to choose from. Simplex seems like it will be good, but jetpack absolutely ruins that map, even more than I would have expected.Yes it does.
The new CTF style is not as good as the old one but it's still good. Definitely not as bad as everyone thought it was going to be. To me at least.
This is a really foolish statement to make. They're not going to 'fix' it, because they see it working the way it was intended. Maybe they'll give us the option to drop the flag, but to remove one of the few objective playlists with a decent population is the wrong approach.They should just remove CTF completely until they can figure out how to fix it.
Yup. BF3 trailers are great at over-selling. I've never had a moment in BF3 that is as awesome as those moments in the trailers.
Did you ever play the multiplayer with friends?
That was always hellafun.
My Ideal Spartan Ops Season 2 Scenerios
After Halsey Escapes With The Intel That The Librarian Gave Her & Cortana (Altered Fragments) Onto The Infinity Slipspaces Back To Earth, Storm Covenant Chases Them And Invades All of New Pheonix.
"Eye of the Storm" Mission
Its up to Crimsom & Majestic To Fight An Epic Space Battle Through The Raiding Parties With Broadswords As You Make Your Way to The Heart of the Invasion, Jul M'Dama's Flagship.
OST plays: Faithless: http://www.youtube.com/watch?v=npMi1Il2n7w&feature=youtube_gdata_player
Your Objective: Takeout the Flagships Engines and Defensive Weapons System. Board the ship. Eliminate Any & All Elites that are in your way and Jul M'dama. Let's Get A Move On Spartans! - Palmer
OST plays "Ascendency": Equiped with all of the UNSC's Weaponry you enter the flagship. Destroy their Weapons Systems and Communications Array. Their Engines are out, they aren't going anywhere. Prevent Jul from escaping into a Pod.
http://www.youtube.com/watch?v=4YfFfFUKqZY&feature=youtube_gdata_player
"End Game":
Both Majestic & Crimson Has Pushed Jul Into His Command HQ and Nowhere else to run.
Silence is all you hear. With your Weapons at point and trigger fingers clenched ready. A bright blue glowing Waypoint on a Large Elite stand above a platform speaking in his Native tongue he commands his Camo Zealot Elites wielding Swords in a Hoard at both teams. Jul slips in Camoflage awaiting for the slightest mistake to occur as he picks off one of your teams 1 by 1 with his Beam Rifle.
This OST plays: Nemesis: http://www.youtube.com/watch?v=-gCsP9dkkuI&feature=youtube_gdata_player
There's one aspect of the new CTF that is better for Doubles and that's the Flagnum. There's some math that's hard to cleanly describe, so I'll just code it out.
Code:Versus Mode Teammates Enemies 2v2 1 2 4v4 3 4 8v8 7 8
You can see that the ratio of flag defensive power is only 50% in 2v2. In competitive play, this means that in order to start a flag run, you have to be damn sure that you can defend against 200% of your current firepower. It's one reason why 2v2 is arguably the most competitive mode. But general matchmaking isn't competitive. The Flagnum gives a bit more in terms of output damage for flag runs. I'm going to iterate this point very clearly as to prevent people from misconstruing my post: This is for general MM purposes, not for competitive purposes.
Just because it hasn't happened to you, doesn't mean it doesn't happen to any one else.
It happened to me on so many occasions, people would still sit in corners waiting for someone to come through and just shoot them, maps like Adrift encourage this, radar or not.
i want this as a spartan ops mission, so badass, so simple.
granted reach kinda did it, but not to this extent.
there are weapons on the map to fight for.
That's the issue, they are random weapon, and don't have a set time.
In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
and this is different than having radar how?That's the issue, they are random weapon, and don't have a set time.
In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
i want this as a spartan ops mission, so badass, so simple.
granted reach kinda did it, but not to this extent.
With radar on this is a much more viable tactic than without radar. And I was talking specifically about 2v2, which has always been plagued by people who play extremely defensively in the past Halo games. Sure, without radar this can still happen, especially on maps which aren't designed very well (Adrift), but it's much less effective for the simple fact that you can't just look at the radar to see where enemies nearby are. Will some people hide out of fear? Maybe, but the number of people who do that will most likely be far smaller than the number that would camp with radar. Plus, people who camp have a smaller chance of being successful at it anyway because it's harder.That's the issue, they are random weapon, and don't have a set time.
In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
And with radar you will be able to see them coming and boltshot them in the face. No radar definitely encourages more movementThat's the issue, they are random weapon, and don't have a set time.
In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
That's why I said one aspect.Sure, but previously in dubs CTF you could just backpack rockets and drop the flag if you wanted to defend yourself, you weren't stuck with the flag until you died. I love the idea of having a flagnum, but it isn't reason enough to prevent such classic flag skills: juggling, tossing, passing etc. That issue then becomes compounded when the waypoint is thrown into the mix. Hopefully it works out nicely, though, I just wish those two things would change or be rethought. Why did they add throwing to Oddball and remove it from CTF
--
As for 5v5 CTF, shorter return times on small maps, returnable flags, and flag at home are all steps in the right direction, though. Personal Ordnance will be interesting to see in CTF. I don't dislike the mechanic, but if you're going to be able to call down power weapons at least have it balanced out a bit more depending on map and gametype. Right now in Infinity Slayer it feels just slightly more controlled than a game of Fiesta. Deserves a second and third look, anyway. Same with Global Ordnance and its role amongst static spawns.
That's the issue, they are random weapon, and don't have a set time.
In terms of Halo 4, if you had a Boltshot as a loadout weapon w/ no radar, you literally could just sit in a corner and wait for enemy after enemy to walk in.
Just make radar like CoD's. Only show enemies when they are firing. It's a fine balance.
Just make radar like CoD's. Only show enemies when they are firing. It's a fine balance.
I can see that going over real well with the Halo fan base...
Just make radar like CoD's. Only show enemies when they are firing. It's a fine balance.
Flinch ruins Halo.
1) A lot can happen within 6 monthsUhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
Why would the Remnant invade New Phoenix if everyone's already dead (meaning no potential civilian casualties to get in the way of the UNSC) and constantly under surveillance by arguably the most well-developed and sustained power in the franchise?
Something tells me Season 1 will be self-contained but have some sort of epilogue that hints at further motives. If they can't afford it, it pops up in Halo 5. If they can, it'll show up in Season 2.
AND STOP FUCKING USING FAITHLESS EVERY EPISODE
Instead of more Spartan Ops, how about Firefight?
Flinch ruins Halo.
I'd rather Spartan Ops.
Instead of more Spartan Ops, how about Firefight?
ODST Firefight is the only firefight that matters.
Who played Reach FF outside of farming credits?
Even though we often disagree I don't have anything against you, but this, this is unforgivable.
But hey, why do we need to choose?