What if stability kept you in scope but you still flinched, while not having stability made you descope.
That would make it more like a COD perk than fine tuning a car, but I think it is still a better design than what we have now.
Although, with that setup it should be one of the default perks for the noobs who need it rather than a specialization. Meh.
So maybe make stability descope you, but not flinch, and not having stability would keep you in scope, but make you flinch.
Yeah that works. Best of both worlds.
I wonder how much we would have shit on this game had there been a public beta
I loved it for the first few weeks, so I'm not sure how much a beta would have swayed my opinion.
Especially since the maps would have been the revealed ones, which turned out to be some of the best maps in the game... Haven, Adrift, and Longbow.