Brave New World: new Bungie IP:
SPEAKER/S: Joe Staten (Bungie) and Christopher Barrett (Bungie)
DAY / TIME / LOCATION: TBD
TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Visual Arts , Design / 60-Minute / Lecture / All
GDC VAULT RECORDING: TBD
DESCRIPTION: Two decades of success in the gaming industry is no small feat, but after ten years of Halo, Bungie found themselves faced with a tremendous challenge: to build a whole new world, filled with even more amazing mysteries, places, creatures, and opportunities for player investment. For the first time ever, Bungie creative directors will discuss their world building techniques, from concept to production. Attendees will walk away with key insights into Bungie's battle-tested design process. They'll get a glimpse of the brave new world that has been built, a place where the next ten years of great Bungie adventures will unfold.
TAKEAWAY: In a presentation filled with concept art and design case studies, attendees will learn about Bungie's world building pillars, and see how these were put to use to create Bungie's next great universe of games.
INTENDED AUDIENCE: While the talk is focused on art and design collaboration, takeaways will be useful for members of all game development disciplines who are eager to improve their team's world building process. There are no prerequisites.