Set weapon spawns work only as long as players know the location on the map for each weapon. For competitively minded players and many 'good'-tier players this is largely not a problem. You've felt the feeling every time a new map drops. You haven't a clue where to go. you have ideas where you might expect to see some kind of weapon. BR/AR near spawn with the more powerful weapons being further away.
Something to consider. When a change takes place between MLG's version of the Pit and Bungie's. If I run to sword and see a plasma pistol, I feel confused. I know the layouts changed, but I find it hard to remember. This is no doubt a feeing I'm sure you've all felt at some time too.
Perhaps a large portion of the playerbase never really learned 'all' the weapon spawns. It's easy to say how easy it is to learn the positions now because you already now them. I watched a few people play through Campaign and they were struggling to locate guns. I was handed the controller and knew to look just off the beaten track so to speak.
In that regard, surely you can see where 343 are coming from with Ordnance. From the beginning of the match everyone has the same knowledge of weapons on the map. Initial runs to weapons still happen but this time everyone can see the Sticky Detonator on one side of Haven and the Needler on the other.
This knowledge is also applied to Ordnance drops during the game and this has a very serious implication for newer maps and Forged maps should they ever get a significant percentage of MM maps.
When you play a match on a new map called Mt Beef Beef, you haven't a fucking clue where anything is. You can only guess but even then, you never really know for certain unless you are specifically told or you load it up in Forge/Theater. So now you're left with a dilemma. Do we expect everyone to load up every new map in Forge to get familiar with it? Even the people who just want to play?
So what are we left with?
Simply, Ordnance is 343's way of acknowledging that weapon spawns will change. Whether they change the initial spawns on Haven. Whether Fyrewulff adds 32 power weapons to SuperCragmire. Whether Cyren tweaks the weapons on Over's variant of Asylum. Whether 343 adds 42 Forge variants to MM overnight. In every situation, every player is given the same knowledge. It's a very efficient solution at that.
Sure the randomness isn't ideal but it isn't bad design either especially when you consider what the goal might have been.
I agree with this and I initially thought I saw 343's vision, to give the casual player as much info as the competitive player, but the competitive player having a slight "edge" by being able to set up for the weapons ahead of time.
Unfortunately the system is completely borked, right down to the wrong weapons appearing on the Waypoint.
Let's think of how it could have worked though. Imagine if on MLG's version of The Pit, off the initial spawn there simply was no image of the sword in the sword room. Instead, as you approached it, you saw the Plasma Pistol. (Note: you had to approach it because waypoint's appear at a shorter distance for non-power weapons in this "perfect world.")
Now, snipers appear at the towers every two minutes. So, you see them on the initial spawn in this MLG variant, and you see them right as they spawn after two minutes. The advantage for the "higher tiered" player comes in because he knew it would be there in two minutes, so perhaps he made his way over their before the "lower tiered" player and was ready for him.
That's how I pictured these ordnance waypoints working... and it's not at all how they work.
I use them mostly to make sure my grenades hurt someone. That's about it.
On the topic of ordnance, can we please switch grenades without having to call down our awaiting ordnance? All thinking people of the world would appreciate it. Thanks.
They just should have made cycling through grenades "up" on the d-pad. Honestly, this is one of the most baffling oversights to me.