I like what they're saying about the BR and the Carbine, as well as the automatic weapons. But...
LightRifle
At this time, we have adjusted the range at which the reticle turns red to match the DMR.
I don't think this is the right answer to solving the Light Rifle's problem. Being able to reach out and touch someone across the map with the same kind of ease as the DMR is a problem; pushing another weapon out into that range niche is only giving people another option to be obnoxious. A little alarming that nothing was said about the DMR's aim assist at range - if they had mentioned that
and matching the Light Rifle's behavior with that, sure, fine, sounds good. Escalating another weapon into that territory doesn't seem like a great idea. I don't want those weapons to be weaker, but if they're going to be as powerful as they are they should be harder to use, which is something that they definitely are not (and which is something that this change is actively going against by making the powerful Light Rifle easier to use). A reverse of the weapons, removing aim assist range from the DMR to match the Light Rifle? Great! Weapon's still powerful, but you can't point and click from a stupidly long range and get a free kill. Yes, the DMR "has become a clear favorite amongst the community due to its reliability and consistency" but how much of that is because of how much more powerful it is than the other rifles?
Lastly, as we’ve mentioned in the past, we understand the need for viable and effective vehicles in Halo multiplayer, and as a result, we’re looking at bumping up the damage on both the Warthog and the Mantis chain gun.
And I know that this is definitely not the right answer to solving the problem of vehicle viability. The kill times for those vehicle weapons are fine, and they were fine in Reach. The problem with the vehicles in both 4 and Reach isn't their damage output, it's their longevity. A percent buff to the chaingun isn't going to stop an EMP and two plasma grenades from showing up on your doorstep, at least not for a noteworthy amount of time. I don't want to end up in a situation where they feel compelled to morph decently balanced vehicle
weapons into something like Halo 3's overpowered chaingun just to combat stupid loadout decisions. And frankly, the survivability of the Mantis in particular is fine. It's really difficult to take one down if it has a competent driver. I don't think it needs any buffs at all (in part because its health system behaves reasonably similar to the old vehicle/shield tether!).