In Halo 1-3 though you had to earn your rock papers and scissors.
In Halo Reach you got to pick one of your rocks/papers/scissors
In Halo 4 you get to pick them and some are randomly given to you.
Ok, I don't think you're using RPS in any way properly. The only thing you can say from RPS is that each one has a very definite counter but also has superiority over another. Look at most RTS games. I figured if you were going to throw the term around for Halo, it might make some bit of sense.
Like, ok, old games, Rock versus roc, I hear you. The game is taking away that choice. You can only spawn with that weapon and it is equal to that same weapon.
How does that even begin to work with other games? (Or rather,
what are the equivalents in Halo to RPS?) Earning your RPS. Map control analogy sure, but you now have Paper spawning on the map so obviously players want that. The trick being that, because there is no scissors, the paper weapons take center stage and are the focus of the matches.
Saying you spawn with RPSLS? What? Where does that match up? What trumps what? Surely there are a few in-game examples? Are you saying weapons are Rock, AAs are Paper and each other featre goes on to a different thing?
Why use such a clear metaphor so terribly?
If anything, Halo is a Mario game.
AR and the other lower tier weapons are your tiny Mario.
Find a mushroom. Boom. Movin' on up. That's your BR. Get killed from some shitty AR? Back to spawn as tiny Mario. AR starts was about finding that mushroom.
So say that we spawn as the bigger Mario. Running out of ammo is the only way we can go down a tier. Finding pwer weapons on the map would be finding the leaf or other power ups. Armour lock right away is the Star and that can fuck right off.
Imagining Mario as a competitive game where you must stand on the other Marios, you can see how the power ups only really counter the standard Mario and don't really trump each other in that regard. I think this is a far closer analogy to Halo than this RPS nonsense. That's assuming this analogy is mostly bad too.