Orochinagis
Member
Part of me wants to wait on a possible Link to the Past 2 edition XL. This was pretty hot:
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Sexy, too bad they sell the XL at 400 dll here.
Part of me wants to wait on a possible Link to the Past 2 edition XL. This was pretty hot:
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Mia Malkova's scene in Raw #14. Lawd.
Daybreak CTF is so good. Perdition makes zero sense to me.
I'm not sure you understand what I'm saying. I'm not denying that the water is being affected by the geometry around it; it very obviously is. I'm saying that it's not reciprocal.
This is why I explained the Bloodwake example. The boat and the combat effects can affect the shape of the water, and these abberations in the water can affect the boat. It's a rough bidirectional interactivity, but it's bidirectional. In this demo, it's one-directional. Things around the water affect the GPU particles, but the GPU particles don't affect the things around them.
This isn't just a "the characters aren't animated for demo reasons" thing. It's the crux of the whole issue, and a big part of why GPU physics aren't used for a lot more than they are.
Well, that's because you thought it was better since a year before launch.I took a break from 4 for a couple weeks, tried reach, realized 4 is a superior game in my opinion. Yup.
As I've noted, even if the water is forcing the little bits of glass around (and while there's some indication that this might be happening, the lack of motion on glass bits after they come to a stop is still making me hesitate), these are all things that can be offloaded to a GPU particle system. GPU particles that are members of connected GPU systems can interact with each other. Simply demonstrating that glass bits are affected by water bits doesn't bridge the gap, and that's why I'm generally not impressed by demos like these in terms of hoping for interesting game implementation.The glass pane from the large back section falling shapes the water and is very different to the bullet hole version. The glass also slides and falls differently based on the various water flows. Isn't that bidirectional?
I don't think current-gen programmability is quite as limited as you think it is. Deferred shading in general is a testament to this, and at some level, advances in GPU physics actually have been implemented in PS360.Sure in current gen that transference you seek was hindered in game engines or console SDK's but I don't see it as a major hardware or SDK issue next gen. Certainly physics, cloth, fluids and interactive objects etc are more complex but the software tools for the hardware have come a looking way in recent years.
It's been far easier to integrate such advances on PC hardware and I expect next gen consoles to have the same ease of programming use PC's have enjoyed since GPU and physics/APU's or orher hardware advances have arrived.
Doubles Pro with CSR feels like Halo, so good
Doubles Pro with CSR feels like Halo, so good
As I've noted, even if the water is forcing the bits of glass around (and while there's some indication that this might be happening, the lack of motion on glass bits after they come to a stop is still making me hesitate), these are all things that can be offloaded to a GPU particle system. GPU particles that are members of the same system can interact with each other. Simply demonstrating that glass bits are affected by water bits doesn't bridge the gap, and that's why I'm generally not impressed by demos like these in terms of hoping for interesting game implementation.
There are plenty of GPU water physics demos on youtube just like this one. This one makes advances in quality of the internal interactions in the particles, but the quality there was never something that I've questioned.
I don't think current-gen programmability is as limited as you think it is. Deferred shading in general is a testament to this, and at some level, advances in GPU physics actually have been implemented in PS360.
A good example would be Reach's particle system; all particle bounces are handled by the z-buffer and normal buffer on the GPU, which is why Reach is able to handle a huge number of particles with collision physics compared with Halo 3, and why Reach's particles do things like bounce realistically off of curves represented only in normal maps and not true geometry; all that information is there in the screen-space buffers, even though it would be a huge pain to figure it out through classical means. But that whole method of using the Xenos GPU didn't exist when the hardware was being designed.
The difficulty in communication between parts of a computing system isn't an "SDK issue." It's an issue in the location and format of the data. When you've got a gigantic texture filled with particle data for a GPU physics simulation, how is a CPU going read in and use that data efficiently? It's a huge block of information designed around being used by a very specific set of operations for a very specific type of processor. A general-purpose processor won't have an easy time taking it in and applying it to other things.
All I'm saying is, this demo is a lot like things I've been seeing for a long time that still haven't figured out the coupling issues. My interest will be piqued when I see a realistic GPU water simulation whose crashing waves can surprise an in-game NPC by sweeping him off his feet. Or interact correctly with a player-controlled boat. And stuff like that. As is, PhysX-style systems haven't ever really entered into the realm of gameplay physics, due to coupling problems. Hence why these systems are always niche and sent off to tackle certain specific non-interfering things. And this demo doesn't seem to solve those problems.
So, CMT is still hard at work on their Halo CE Campaign Update/Conversion SPV3 and Masters1337 has released another update vidoc about weapons.
CMT SPV3 Vidoc #3 The Plasma Pistol
Go awayWhy are people supporting the UMG Halo 4 tournament or whatever.
The fanbase needs to stop. Let Halo 4 die a death (which pretty much already happened) it deserves. My craving for wanting Halo to make a comeback to the competitive scene is killed by my hatred of Halo 4.
This OP is a disgrace.
Why are people supporting the UMG Halo 4 tournament or whatever.
The fanbase needs to stop. Let Halo 4 die a death (which pretty much already happened) it deserves. My craving for wanting Halo to make a comeback to the competitive scene is killed by my hatred of Halo 4.
You don't have to win in IS to rank up. You just have to be in the top 4 performers I believe.How many of them did you win?
You don't have to win in IS to rank up. You just have to be in the top 4 performers I believe.
Actually, after re-reading it, I think it's pretty good.
Drunk Booties <3This OP is a disgrace.
I personally think not supporting Halo 4 in the competitive scene at all would push 343 to actually make Halo 5 competitive more than what the fanbase is doing now.What the fuck kind of logic is that? One of Halo's strong suits among other shooters in this day and age is that it's got a core sandbox with the propensity for greatness (though ironically you have to strip more and more away to find it with each passing iteration) and a devout fanbase tempered enough to wait until it is stripped down to its bare essentials.
You're the douche in the chick flick that breaks up with the main mousy-looking girl by hooking up with someone else in the beginning and then realize the mistake you've made once she gets her makeover montage and turns bangable.
Plz leave.I personally think not supporting Halo 4 in the competitive scene at all would push 343 to actually make Halo 5 competitive more than what the fanbase is doing now.
What mindset does 343 have now? "Hey! We can make Halo 5 as casual as we want again! The Halo fanbase will buy it, because they love the franchise Bungie left us so much, and they'll buy it regardless. The competitive fanbase Bungie left us will just take whatever we give them and tune it to make it semi-playable, so they're good."
All we're doing is showing 343 how easily we'll bend over for them. We also bring up population and how players are unhappy with this game and how it's bad, but 343 doesn't care because they still sold and made money from those 3 million regardless of if they play or not. It's the same way now. 343 won't care if we aren't happy, we showes we'll accept whatever they give us (CSR, DLC, Game Itself, Fiesta, Competitive settings, Infinity, etc)
I just want Halo 5 to be good man.I want Halo 5 to play like Halo 2
and Halo 3
You want the game to be better, but you don't want to support people and tournaments that can show how the game can be altered to play better. Flawless logic.Why are people supporting the UMG Halo 4 tournament or whatever.
The fanbase needs to stop. Let Halo 4 die a death (which pretty much already happened) it deserves. My craving for wanting Halo to make a comeback to the competitive scene is killed by my hatred of Halo 4.
What the fuck kind of logic is that? One of Halo's strong suits among other shooters in this day and age is that it's got a core sandbox with the propensity for greatness (though ironically you have to strip more and more away to find it with each passing iteration) and a devout fanbase tempered enough to wait until it is stripped down to its bare essentials.
You're the douche in the chick flick that breaks up with the main mousy-looking girl by hooking up with someone else in the beginning and then realize the mistake you've made once she gets her makeover montage and turns bangable.
I personally think not supporting Halo 4 in the competitive scene at all would push 343 to actually make Halo 5 competitive more than what the fanbase is doing now.
What mindset does 343 have now? "Hey! We can make Halo 5 as casual as we want again! The Halo fanbase will buy it, because they love the franchise Bungie left us so much, and they'll buy it regardless. The competitive fanbase Bungie left us will just take whatever we give them and tune it to make it semi-playable, so they're good."
All we're doing is showing 343 how easily we'll bend over for them. We also bring up population and how players are unhappy with this game and how it's bad, but 343 doesn't care because they still sold and made money from those 3 million regardless of if they play or not. It's the same way now. 343 won't care if we aren't happy, we showes we'll accept whatever they give us (CSR, DLC, Game Itself, Fiesta, Competitive settings, Infinity, etc)
I just want Halo 5 to be good man.I want Halo 5 to play like Halo 2
and Halo 3
Would CSR have made it in to this game at all if it were not for the very passionate people that you know, actually want this game to succeed at least in their own minds?
Basically this. BTB is even easier. Took a total of like 18 games.
If you attribute lack of beta to them not having time to do it / an intense pressure to ship in Fall 2012?But Halo 4 can work very well competitively. If no one played the game, would 343 bother updating it so that weapons can be tweaked on a per weapon basis? Would the likes of Bravo and Quinn been hired to support the community that doesn't exist? Would CSR have made it in to this game at all if it were not for the very passionate people that you know, actually want this game to succeed at least in their own minds?
Yeah, it's 2013, and the devs should be a little smarter in terms of the backend hooks they leave themselves to tweak glaring issues that arise upon launch. Let me ask you this. Do you think the lack of a beta influenced the mediocre feeling many people have with this game?
If you attribute lack of beta to them not having time to do it / an intense pressure to ship in Fall 2012?
Yes.
I just want Halo 5 to be good man.I want Halo 5 to play like Halo 2
Always next time, eh.A lot of people would like that but Halo has gone into a new direction.. Halo 5 will be good. I think 343i knows what to do this next Halo go around.I hope..
A lot of people would like that but Halo has gone into a new direction.. Halo 5 will be good. I think 343i knows what to do this next Halo go around.I hope..
Drunk Booties <3
But Halo 4 can work very well competitively. If no one played the game, would 343 bother updating it so that weapons can be tweaked on a per weapon basis? Would the likes of Bravo and Quinn been hired to support the community that doesn't exist? Would CSR have made it in to this game at all if it were not for the very passionate people that you know, actually want this game to succeed at least in their own minds?
Yeah, it's 2013, and the devs should be a little smarter in terms of the backend hooks they leave themselves to tweak glaring issues that arise upon launch. Let me ask you this. Do you think the lack of a beta influenced the mediocre feeling many people have with this game?
Of course, but the burning was strong if you're looking for a certain style of Halo.Hoping that people just abandon the game so that Halo 5 will be better is just weird logic.
I do have a lot of day drinking planned for the day though. Time to celebrate.
Halo 5 Rumored Released Date?
Edit: Can't be real. Next year possibly. But not another numbered sequel.
Halo 5 Rumored Released Date?
Edit: Can't be real. Next year possibly. But not another numbered sequel.