Paintings count as cosplay these days?
Cortana cosplay by Yasemin Arslan. (Art by Bosslogic.)
Impressive.
I already didn't agree with most of this post, but this part is especially ridiculous. Anybody who is actually familiar with the lore wouldn't somehow automatically be angered by the story. I'm as familiar with the lore as just about anybody on this entire forum, that much I'm certain, and I came away very pleased with the story and feel that it's one of the strongest ever story efforts in a Halo campaign. If you're a fan of the books, you should be a fan of Halo 4's story, simple as that.
In previous Halo titles, it always felt to me like Bungie failed to take advantage of all that was there in the books just waiting to be taken advantage of in the games. I enjoyed the games anyway, but I still came away feeling that they were also wasted opportunities. I really didn't feel that way with Halo 4. Halo 4's story felt more like the story that I read about in one of Nylund's books. Halo 4 had the Master Chief that you read about in Fall of Reach and First Strike. I loved seeing Cortana pull that multiplying trick that she picked up from a Covenant AI in First Strike. Cortana's rampancy was handled extremely well. They didn't just talk about showing more of the Master Chief's human side, they actually did it, and did it successfully. I actually enjoyed that the Chief was essentially humbled in the way that he was. He just didn't have it in him to beat the Didact on his own, to escape completely unscathed as is usually the case for him in situations such as these. The Master Chief was made to taste failure in the most personal of ways that we've ever seen, and I commend 343 for having the guts to do it. It makes what's to come in the sequels even more exciting.
So because he disagrees with you and points out an obvious truth, the best course is to instead weasel your way out of admitting that the complaints being thrown out now are a lot of the same ones that get tossed out after every Halo game, and that were certainly tossed out after both Halo 3 and Halo Reach? Where did all those people go that said Bungie screwed up the end of Fall of Reach the book with Halo Reach's ending? Where are the people that said the whole Noble Six, copy of Cortana, latchkey discovery idea felt forced and screwed with major aspects of the Halo lore? Where are the people who said that Bungie didn't take any risks with Halo 3's story, and completely failed to do anything with Cortana's predicament at the end of Halo 2? You just got Cortana back and it was back to business as usual, all the hype and build up for nothing. Where are the people who said that Bungie failed to touch on one of the more interesting aspects of a potential Reach game by not even venturing to touch upon the rare Forerunner artifact located beneath Oni's Castle base? I can go on and on. Bungie were hardly perfect, so I don't see what 343 is getting all this crap about. Halo 4 was a fantastic game.
Team SLRP found its new captain.
Team SLRP found its new captain.
You are already setting yourself up for disappointment. So adorable.
At this point, even if Destiny comes out and is the worst game ever, at this point, with all my hype, I'll basically deny it and force myself to love it.
I won't have too though, cause Destiny is going to be amazing.
DaaaaaamnThis is called blind fanboyism. It's worse than pretending to be a girl on an online forum.
This is called blind fanboyism. It's worse than pretending to be a girl on an online forum.
It's what I did with Reach to be honest lol.
I FORCED myself to love Reach for like 6 months before I realized I can't do it anymore. Really though guys, I can't be the only one here who has complete faith in Destiny and Bungie.
It's what I did with Reach to be honest lol.
I FORCED myself to love Reach for like 6 months before I realized I can't do it anymore. Really though guys, I can't be the only one here who has complete faith in Destiny and Bungie.
This is called blind fanboyism. It's worse than pretending to be a girl on an online forum.
It's a bit of a contradiction to have complete faith in Bungie if you did not like Reach.
I'm optimistic about Destiny for sure, but I'm not jumping on the hype train until I see some good gameplay.
Bungie is an extremely skilled studio that puts an incredible about of passion into their work to make their vision a reality. I have faith that Destiny will be the game Bungie wanted it to be. That's it.
The thing about Destiny is that even though we can be confident of its quality, we shouldn't have any preconceptions of what it might be like aside from what we already know.
What?
Thematic multi-faction warfare of Borderlands complete with the variations in aesthetics as well as the large degree of weaponry, as well as a story focusing on a golden goose of sorts and a world's quest to obtain whatever rewards may lay therein.
PvP elements of Dark Souls and to some extent dungeon structure (they specifically mentioned Dark Souls as an inspiration in one interview).
Space aesthetics and ship-based combat in the vein of Mass Effect.
Being Bungie, models and whatnot will probably be nowhere near up to par with the rest of the industry's graphical prowess, hence Nintendo. Art style should be promising though.
Now that I think about it, Bungie is kind of an M-Rated version of Nintendo, actually.
I wonder what they mean by this, if you and a couple buddies will be on some co op mission and then some random dude can invade your game and try to kill your group. Could be really cool if it was like that, having a random invader while trying to clear the area and progress is nerve wracking and very exciting. Might make too many people rage though.
Then it would be ruined, when I hear that suggestion for Dark Souls I facepalm. The entire reason you can get invaded is because you have the ability to summon help to make the area much easier. If you could just summon help and roflstomp the area with no threat of an invader showing up in your game, it would trivialize it.
Not if you could disable it ;]
No.Being Bungie, models and whatnot will probably be nowhere near up to par with the rest of the industry's graphical prowess, hence Nintendo.
Slightly drunk. <Sai.
Anywho I may be on tomorrow for a bit.
Destiny = Dark Souls + Borderlands + Mass Effect but with Nintendo-level graphics and shit
Who can honestly say Reach was a bad game? It was extremely polished and well done. It just wasn't a good Halo game competitively. Otherwise it had great art direction, sound direction, level design, enemy AI, menu/graphics UI etc.
A poor Halo multiplayer game? Sure I'll buy that, but a bad game or mediocre game altogether? No.
I have faith Bungie will deliver another well developed and polished game. I have faith the music and sound design will be industry leading, it's UI and graphics already shown seem to be cutting edge, etc. It's enemy and art design and concepts seem intriguing.
Yeah, I don't really know what you're getting at Gui.
So someone posted that Halo 3 thread a while ago and I skimmed through the first, last and some pages inbetween, but still jumping around to see if people were along the same lines of thinking; interesting to read in depth experiences of Halo 3's Campaign.
Booshka, your post on the last page lol - I guess you didn't buy the whole "Halo 1 fans will love this game because of the Pistol and return to one weapon " pitch Bungie was throwing at us either.
And I happened to stumble upon kyle.. I thought the times were different back then? B]
HaloGAF may have started during the Halo 3 times, but the Halo community existed many years before. Maybe those who remember the "glory days of HaloGAF" are looking through rose-tinted glasses as well? I mean, why did you join this community years ago? Wasn't it to be part of some Halo community because of your passion for the franchise? And damn, seeing BB's post reminds me of that sad day ;\ Used to love getting into heated debates with that dude over Halo 1 (not on GAF).
One thing is for sure though. If Halo 3 had faster/consistent gameplay, better online and a DMR, then I probably would've loved it.
l Hitzel l said:So The Pistol was imbalanced because it's skin looked like a Pistol? If it was a Rifle that acted the same way, it would be balanced than?
And here's a quote from the lead designer of Halo 1:
[22:08] The Halo 1 pistol wasn't a mistake...
[22:08] It was also intended to be the ultimate hold out weapon...
[22:09] I always believe that balance is about giving each weapon / ability / whatever it's own perfect situation.
HaloGAF started before the Halo 3 days. Pretty sure there was a large portion of guys around for Halo 2 and I don't really know about GAF and H1 though. That was before NeoGAF I believe.
Yea that was back when I barely posted on GAF, let alone HaloGAF. I was way too addicted to Shadowrun and mostly posting on MLG forums back them.
This golden link came out of one of B.B's posts though.
Some more insight into the mystery of the Halo CE pistol, a mystery that will never truly be answered by Bungie or some of the old designers of Halo CE.
http://www.bungie.net/en-US/Forum/Post?id=518388#12851663
Edit, holy shit now the link isn't working, the Guardians are hard at work with this one. Let me try another way.
Within that massive discussion is this gem of a post from Hitzel, I remember this dude from the MLG Forums, he was also an avid Halo CE and Shadowrun player. Was able to do a little interview with the community manager and lead designer of Shadowrun (John Howard, also lead designer of Halo CE) and asked about the Halo CE Pistol.
On top of that revelation, the Pistol being a poorly skinned Rifle line was such a classic that I stole it for my own use.
-all dat juice-
inb4subtlebrag
Bro, there ain't nothing subtle about that ginormous pic.
thatsthejoke.jpg?
I enjoy posts like these. Very informative without mentioning Perfect Dark at every turn.No.
Halo 3/ODST is the only part of Bungie's Halo games that can plausibly be considered graphically poor, and its low levels of detail and resolution resulted largely from the decision to gun for an insanely powerful lighting model. Bungie did improve the efficiency of some things for Reach, but Halo 3 isn't just wasting all the graphical horsepower that the 360 has; it's going something that's subtle, but awesome.
Halo 3 also expends some power on being super full-bodied in some interesting respects. There's plenty of ground foliage, many plants respond physically to things, the water system is nuts, and the game is fairly unrestrictive in area designs. Look at something like the "banshees fast and low" part of Sierra 117; it's a fairly fleshed-out, simultaneous setpiece and combat area... and it's got a big river of sophisticated 3d-animated water with simple water physics, underwater animated plants and basic caustic effects, and you can go fishing if you want to (killing fish will cause them to go to the surface and float downriver a bit).
Or we can look at Reach, which is pretty much no less graphically impressive than Halo 4. Higher-quality water (Halo 4's water has no 3d animation), ambient occlusion, motion blur, insane weather system capable of tons of particles that interact fully with the environment and dynamic objects, very good textures, far more in the way of fully 3d skybox components. Overall, the polycounts of dynamic objects in Reach tend to be competitive with Halo 4 as well; Kat's model is over 30,000 polygons, while Halo 4's in-game Chief model is in the realm of 25,000.
Reach mostly looks less graphically impressive than Halo 4 because Bungie didn't try to haze up the details behind hazy bloom, hazy screen-space godrays, and a thick layer of FXAA smear. Nor did Bungie bullshit "detail" through techniques like low-resolution contour shadows, like on Requiem's blotchy grassy hills or Ragnarok's ground.
Destiny may very well wind up "graphically unimpressive" on account of game design (i.e. depending on how open-worldish it is), but Bungie isn't graphically clueless. They don't have the resources to devote to producing refined techniques that some middleware developers do, but they do plenty of extremely cool research and experimentation, and their results aren't unimpressive.
Gonna have my first LAN-party tomorrow! Halo 2 and 3 all night. And beer. A lot of beer.
Stream that shit son!
Yah. Not sure why they nerfed the Banshee to oblivion when they could have just put a Falcon in there.I miss flying UNSC vehicles. They added an interesting dynamic to maps. Like Spire, for example. The map itself was okay, but the Falcon made it a hell of a lot more interesting.Hopefully that mega blocks VTOL thing makes it into the next Halo, whatever it may be.
RIP Falcon.
RIP Hornet.
Yah. Not sure why they nerfed the Banshee to oblivion when they could have just put a Falcon in there.