I nailed a 40 on that hot potato game too. They just had mad good spawnage, three of them went neg 20 and still won...JEREMIAH YOU HAVE NO FUCKING IDEA WHAT OBJECTIVE SETTINGS SHOULD BE.
My connection died. Everyone got off anyways. Everybody was lame tonight.
Kyle and I are making a collab review. Be on the look out!I hope to hear some in-depth analysis of the Farrah Abraham porno from HGS pretty soon.
I'm not a huge fan. Haven't followed the books. Played the trilogy. I can understand why they'd be upset or loloutraged.
But this ending was inevitable in terms of how complex the situation of the final chapter to the trilogy had become. Fans can complain all they want about it, but it was suitable to the games theme.
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Halo
I think each ME got lamer because they catered to the masses and made it so simplified it was dumb, and each one got more linear and cheesy too. Capitalism sucks cause niche products all lose their main greatness to allow everyone to understand it.
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Why is FIFA 13 still $60
Halo 4 went down to $20 in like 4 weeks, man FIFA has some legs.
How many people on here have FIFA now? Do we have enough to start a HaloGAF club? I'd need to level up my pro as I mostly play Ultimate Team, but it would be fun to get a few of us on.
I made the mistake of going straight into ME3. I enjoyed it for the most part and the ending seemed off to me, and this is as someone who never played the previous two. Going into 3 first made playing 1 an absolute nightmare. Clunky, hard to control and the weapons felt useless and I got bored pretty quickly so I never got to experience the endings of 1 or 2.
I planned to play Halo 3 all weekend, and I tried on Friday and it took 15 minutes to get me into a lobby which I disconnected from before it even got into a game. Ended up stopping there and spending the weekend on Minecraft instead. Got to chill on Monday as well thanks to a bank holiday
How many people on here have FIFA now? Do we have enough to start a HaloGAF club? I'd need to level up my pro as I mostly play Ultimate Team, but it would be fun to get a few of us on.
Yeah, but that was the great thing about the first one. Your squad mates and weapon/armor/ammo used actually mattered. As a vanguard, you couldn't use anything but the pistol or shotgun effectively. And the first go around was pretty tough, once you beat the game and started again, you got the Spectre X weapons and with frictionless materials, meant weapons didn't really overheat but did a lot of damage etc.
It wasn't just a flat run to the end with an assault rifle etc. Everything mattered. But I agree if you played from the third first, ME1 seems slow, clunky, with a boring collection system and pointless exploration. But starting from it, it was great. When you are on Ilos in the first, with the great music playing and speak to the prothean AI, it added such wonderment to the game.
When you first played ME3 Neb, did you play with the original ending or the extended cut installed.
Anyways, I can't believe I derailed this thread with mass effect talk. I get a little too into the game seriesv I love. Not about the expanded universe stuff, but the games themselves.
My soul was the one that was tormented, by how annoying it was to kill those things.
... it's a bit easy to say that in retrospect, there's no guarantee that would have been better or even as good.*You know how when you take a test you're always told to go with your first instinct? 343 should have taken that advice while designing Halo 4. Everything seemed to be better early on in development before they changed their minds.
The morph would have made a more dynamic fight in my impression. The momentum is lost with the Promethean knights. They always feel like they're standing around, doing nothing.(which is true at specific cases) Even if they move, they look slow. They don't look dangerous. Morphing would have solved the problems, teleportation creates. (No idea where the knight teleports to and the health issue which is caused by the length of the teleportation.) Concept seems a lot more interesting. At least 343i admitted their mistakes.
I don't fully disagree with key points were made in his posts. But I agree that the attack to the conduit & citadel writing & gameplay fashion felt like it was rushed.But it wasn't. That's the point. Sure they boxed themselves into a corner, butevery single storyline and plot point was invalidated with the ending. And so in the end, all of a sudden Shepard has to accept that he either controls the reapers, destroys them, but loses all technology and AI, or merges all organic and artifical life together.
What was the point of anything in the game though? It felt like a slap in the face. It also made no sense for a lot of people. All of a sudden, the citadel has some type of AI on board that no one could ever detect. It's been there millions of years, etc. And yet in the first game, the reapers needed to control Saren so that he could find and restart the Ilos relay to bring them back etc. If the starchild can control them, can control the citadels movement, has space magic powers, why couldn't he do it before? Why didn't he help sovereign? It was like a deus ex machina almost. What was the point in us curing the genophage, gathering our forces and allies to fight the reaper, if the end was going to invalidate the choices?
I don't know, I guess I got too into the series. But I wasn't alone in the way I felt. I didn't like the backlash, but the fact is, it was nearly unprecedented. Websites, forums, twitter, all on this singular issue. And it's why they all of a sudden reversed course and gave a much better free extended cut ending.
I wonder if you played through the game and viewed the original ending, not the extended cut version and if you'd feel the same. I know I felt like shit for a few days. Like this series I cared about so much, got so into, ended on such a bad note. It's been about a year now, but I got into a lot of the discussions on bioware social network, gamefaqs, twitter back when the game was out.
Though it's a wall of text, this person summed up a lot of the problems. I'm over it now, but as a huge fan of the series, it was a poor ending. Perhaps one of the worst gaming moments in my life.
http://social.bioware.com/forum/Mas...t-3039s-ending-makes-no-sense-11084281-1.html
dammit.Alright. Next game up for grabs is Dishonored. Quite and post if you want it!
I disagree on the morphing, teleportation makes more sense for the Forerunners to. If you wanted it to be more predictable, they should have used the teleportation effect from CE/2--the bright distortion and ripple effect before they actually appeared.The morph would have made a more dynamic fight in my impression. The momentum is lost with the Promethean knights. They always feel like they're standing around, doing nothing.(which is true at specific cases) Even if they move, they look slow. They don't look dangerous. Morphing would have solved the problems, teleportation creates. (No idea where the knight teleports to and the health issue which is caused by the length of the teleportation.) Concept seems a lot more interesting. At least 343i admitted their mistakes.
dammit.
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god help me, but I played 5 games of Reach last night (I blame juices). By myself. And it was fun.
I really hope 343 does a huge overhaul of their user interface systems for the next game. Reach's menus are elegant, intuitive, and gives a player necessary information about his/her opponent; H4lo is the opposite of that in every facet.
shooting limbs off them could have also helped with them feeling like bullet sponges, even if their actual HP values were unchanged.
I love Reach's UI, I just wasn't thrilled by some of the coloring and the background images. Halo 4's baseball cards need to go though, and I see 343 is hiring UI and UX positions, so it sounds like they agree.
Y'all rooming together?goddamn xand fuck bookshelves
I get out of my ghost because it's on fire and one shot from blowing up. A teammate sprints over to it, gets in, drives 10 feet, gets shot and explodes.
Seriously?
When comparing the UI between Reach and Halo 4, it's like comparing interiors of a finely crafted luxury car and a cheap economy model respectively. The problem is that, apparently, the cheap economy car cost more than the luxury version. It's a mark of shame that Halo 4's lobby actually has framerate issues on top of being clunky and generally useless for opponent information.Reach's multiplayer lobby UI is quite possibly the best console lobby I've ever used. Blops 2 may be a bit better, but I haven't spent nearly as much time there as I did with Reach.
I'm really curious as to what kind of kinect integration they were planning, since the H4 UI is obviously designed for that kind of interface.
They outsourced all of that for Halo 4, correct? I certainly hope 343 has parted ways with most, if not all, of these other collaborators for future titles.I love Reach's UI, I just wasn't thrilled by some of the coloring and the background images. Halo 4's baseball cards need to go though, and I see 343 is hiring UI and UX positions, so it sounds like they agree.
This make we wonder what the scythe is tagged as, because everything that is tagged with the sword was bugged to hell(mostly because the sword modified how the biped moved when taking damage). I wonder if there are systems for reactions but they are being ignored because the scythe is acting like a sword instead of something like a Hunter shield.I think my major issue is that they don't react to shots at all. when you shoot a grunt/jackal/elite they flail and react. With the forerunners it's like shooting robots, which leads to a disconnect in the feedback mechanism.
I want to know why they outsourced everything. Were they afraid they didn't have the correct resources and so they hired as many other companies as they could? Did they come to Microsoft and say they'd like to work on a halo game? It just doesn't makes sense to me.When comparing the UI between Reach and Halo 4, it's like comparing interiors of a finely crafted luxury car and a cheap economy model respectively. The problem is that, apparently, the cheap economy car cost more than the luxury version. It's a mark of shame that Halo 4's lobby actually has framerate issues on top of being clunky and generally useless for opponent information.
They outsourced all of that for Halo 4, correct? I certainly hope 343 has parted ways with most, if not all, of these other collaborators for future titles.
How many people on here have FIFA now? Do we have enough to start a HaloGAF club? I'd need to level up my pro as I mostly play Ultimate Team, but it would be fun to get a few of us on.
I have it, but I'm sure games played with people from UK and America a pretty laggy, in my experience anyway.
Me, Biggy, Tawpgun, Booties, and Nutter all have it. I would LOVE to get a season going this summer...get a league table like actual leagues and just take our time playing through it.
Battlestar Galactica vibe.Guys. Guys. GUYS.
New Wolfenstein!! Holy shit!!!
http://www.gamespot.com/news/wolfenstein-the-new-order-revealed-6407979
Wolfenstein: The New Order is releasing Q4 2013!!! Preordered, waiting
That sounds awesome. I'd love to helpBy the way, the Midship-inspired map Onyx that was posted here yesterdy (I believe it was Cyren who linked it), seems really awesome from just doing a forgethrough. I'll happily run some Throwdown customs with anyone who wants to play it later.
By the way, the Midship-inspired map Onyx that was posted here yesterdy (I believe it was Cyren who linked it), seems really awesome from just doing a forgethrough. I'll happily run some Throwdown customs with anyone who wants to play it later.
Would people wan another game like ODST?
I linked it and yes I ran around on it and it was awesome would be in for customs. Gt IHaveAnIceBy the way, the Midship-inspired map Onyx that was posted here yesterdy (I believe it was Cyren who linked it), seems really awesome from just doing a forgethrough. I'll happily run some Throwdown customs with anyone who wants to play it later.
Looking back at Spartan Ops now that it's finished, I can say with all certainty that I would have preferred it to be more akin to ODST in terms of the hubworld and branching stories that tied in together (but with one central character that you play compared to ODST), and the Firefight-style gameplay combined with the customization that Reach had.Would people wan another game like ODST? Perhaps "Halo 4: ODST" or "Halo 4: Infinity" that gives a nice, standalone single player experience and a large update with new content to Halo: 4's MP? It seems like it would be more likely than an entirely new game this fall, and I suspect they want Halo to be represented in some form or another. Either way, assuming there will be something new Halo related, this seems to be the first time we don't have any clue what will be shown at e3 in a long time.
Btw, I miss Bungie. They knew how to support a franchise and build hype and mystery around the next big thing. 343 should learn a few trick from Bungie on how to keep the community curious.
That sounds awesome. I'd love to help
Cool deal.Hit me up, grandpa
sweetI linked it and yes I ran around on it and it was awesome would be in for customs. Gt IHaveAnIce
Also want to see the new destiny stuff in the new Gameinformer.
Wow, I looked at your profile to find your GT and I had no idea that you were from Austin! I live about 45 minutes south in New Braunfels. Have you ever been to Schlitterbahn?Looking back at Spartan Ops now that it's finished, I can say with all certainty that I would have preferred it to be more akin to ODST in terms of the hubworld and branching stories that tied in together (but with one central character that you play compared to ODST), and the Firefight-style gameplay combined with the customization that Reach had.
Imagine a more fleshed-out hubworld that could be updated every month alongside a new episode (monthly release for new content is a good tradeoff in terms of putting out quality missions. I feel SpOps really suffered because of the fast-paced release schedule). Not only could you throw in new enemy progression/tactics to keep the gameplay fresh for the hub, but you could also go as far as throwing some new and different easter eggs in there to enhance the experience a la the wall in Valhalla.
Cool deal.
sweet
Have you ever been to Schlitterbahn?