MaximumFlipFlop
Banned
So has 343i explained how the new skill system will work re: quitting? Cause with DIDO implemented this time around, I can tell you, I have quit a FUCK TON of matches....
How's Destiny?
So has 343i explained how the new skill system will work re: quitting? Cause with DIDO implemented this time around, I can tell you, I have quit a FUCK TON of matches....
Bungie?
So has Bungie explained how the new skill system will work re: quitting? Cause with DIDO implemented this time around, I can tell you, I have quit a FUCK TON of matches....
Midnight, Halo 4, the final transition (button press) scene before the endgame on Legendary. I had a Suppressor and a Bolt Shot and realized I wasn't equipped to properly handle the Knights after the last man-cannon jump. So I go back and E X P L O R E.Ugh. This again. Yes, disappearing weapons are a problem and fucking stupid. No, there is nothing anywhere near a shortage of useful weapons or ammo in the campaign as people imply, even on Legendary. E X P L O R E...
At the bolded, wat?
If it's not Fallout 1 or 2, you're playing a worse game than Halo 4!Fuck it I'm playing Fallout while the desktop is available.
If it's not Fallout 1 or 2, you're playing a worse game than Halo 4!
Check the last update - they've modified it so it's more of a Drop In / Leniency / Drop Out system for ranked; DILDO, if you will.
For a bubbling cauldron of shit forged by mentally-handicapped drooling mouthbreathers you sure do play a lot of Halo 4.
GOOD.
GOOOOOOOOOOOOOOOOOOD.
If it's not Fallout 1 or 2, you're playing a worse game than Halo 4!
Except that he's probably not that far from the truth. Changing the UI would probably require some serious work (not that that's an excuse for it not being done).lol.
Whomever did the UX/UI in general did a fucking terrible job. Especially coming off of Reach's really good UI.Straight talk whomever did the UX/UI and typography for Halo 4 did not do a good job.
It's just a matter of perspective.
cause im sexy
If it's not Fallout 1 or 2, you're playing a worse game than Halo 4!
Check the last update - they've modified it so it's more of a Drop In / Leniency / Drop Out system for ranked; DILDO, if you will.
For a bubbling cauldron of shit forged by mentally-handicapped drooling mouthbreathers you sure do play a lot of Halo 4.
Franklez! Bring us the ranks, and wipe away the salt.
Man, 343 stinks, huh? They can't do anything right! They've just been outright rank lately!
If it's not Fallout 1 or 2, you're playing a worse game than Halo 4!
Check the last update - they've modified it so it's more of a Drop In / Leniency / Drop Out system for ranked; DILDO, if you will.
For a bubbling cauldron of shit forged by mentally-handicapped drooling mouthbreathers you sure do play a lot of Halo 4.
Franklez! Bring us the ranks, and wipe away the salt.
Merciful truth.the fuck is this
Because I love sticky grenades in all Halo games. Yes, I may be overpowered starting with them though, but that's because I'm awesome. I do miss the more-skilled days of plasma grenade launching though. It truly is an art. I may suck at shooting, but I'll bank a grenade off 3 walls and get you, or drive you to the base like no one else can!
Shit, I knew I worded that wrong. I'm calling halo 4 the shit cauldron, not him.
Which still makes it 10 times better than COD.
Though I have gone back to Team Fortress 2 on PC a lot more frequently these days.
Merciful truth.
Aw =\
So new MurderMiners update should be hitting by Thursday at the earliest and Friday at the latest and they are now adding this in the update as well
So 4v4 CTF anyone?
I'm sure 343 will do better with Halo 5, just give them a chance.
Dear god, you are the worst. A rabid Halo fanboy with a Master Chief avatar stating Halo 4 sucks but is still ten times better than CoD...how do you sleep at night?
Straight talk whomever did the UX/UI and typography for Halo 4 did not do a good job.
Except that he's probably not that far from the truth. Changing the UI would probably require some serious work (not that that's an excuse for it not being done).
I'll give you 5 space allards if you can tell me what defines the difference between a 'D' and an 'O' aside from context.
I'm under the impression that there is no one at 343i that know how to do UI work. Remember during 343i's handling of Reach, they never included their Megalo hooks in the UI like Bungie did(flaming feet). They also stated that they were incapable of adding shots to a clip because the UI work to do so was too much. Also according to Halo 4's credits, the UI was mostly outsourced. Even the Waypoint UI was done by Cynergy.
Whoa, you could rewrite infinite with Bungie and 343. Liz is Halo. Think about it.
It was just the way the alpha/beta build was, then they changed it for some reason. I like the way that one was compared to in-game.
Did we ever get an explanation concerning this?
I really hope this game gets advertised once it's fully released and has a healthy population. Murder Miners certainly deserves it.
rose-colored glasses
Closing your argument with that invalidated the rest.
Especially with all those HGS bugs nerds.This thread is quiiiiiite the circle jerk lately. Time of the month again?
Microsoft is Fink MFG...
Oh shit.
I need to get home and work on this before Wahrer gets the storyboards drawn up.
It was just the way the alpha/beta build was, then they changed it for some reason. I like the way that one was compared to in-game.
I mean for an Indie game its doing really really well, no idea why Microsoft has not put it as the advertised Indie game of the month. Really I would like to see these guys contact Microsoft when the game gets closer to a final version and see if they could move it to XBLA.
Oh also I made a video about Player Feedback and new HUD for Murder Miners that the devs seem to like a lot.
So I finally read the OP, and I find it funny that people point to Reach as the defining moment where Halo went from popular to unpopular.
Halo 3 and COD4 launched holiday season 2007 - one with the strength of the biggest FPS brand on the planet behind it (and 50 kajillion dollars in advertising), the other with a new take a moderately successful PC brand, a moderate advertising budget, and some interesting new ideas about how to structure multiplayer and keep the experience 'sticky'.
By mid-2008, less than a year. The two were on even footing, trading the first-place spots back and forth as DLC or promotions came out. By holiday 2008, it wasn't close. COD4 was going on longer and longer stretches at number one, and even with World at War coming out and ostensibly splitting the userbase, it continued to dominate. By 2009, when Modern Warfare 2 came out, Halo 3 wasn't even a factor. Classic Halo was the old guard and it had fallen by the wayside to a new challenger with new ideas and a fresh feeling.
The notion that 'Oh, if only Halo: Reach had been more like the older Halo games.... like that one that got crushed by COD4 and MW2, then Halo would still be strong and popular' is hilarious. Delusional even. Bungie and 343i HAD to experiment with new ideas to try and shake up the formula. I'm not saying they were executed as well as they were conceptualized (especially Halo 4), but the notion that a prettier Halo 3 would have done better than Halo: Reach or Halo 4 is such a stretch of logic.
Everybody here, myself included, loves a franchise that's on the downward swing of it's life. It happens. Within a few years, hell, maybe by the next generation, Halo may not even be a game launch that registers on people's radars.
Raise your hand if you felt terrible for fans of games like Quake 3 or Unreal Tournament when Halo came out and rewrote the rules for the genre and totally overshadowed those games going forward?
It happens. The overtakes new the old, and the old fades into irrelevance. The notion that staying as much the same as possible is the key to success is silly delusion and tons of nostalgic rose-colored glasses.
/rant