Hey, does anyone know what font Halo 4 uses in the menus? It's the annoying all-caps one.
I found a download for the font but I'm not totally sure it's okay to post it? I'll get rid of the link if this is a bad idea.
Hey, does anyone know what font Halo 4 uses in the menus? It's the annoying all-caps one.
So who wants to get these achievements in about an hour or so?
Don't even know how many players we need.
Especially with all those HGS bugs nerds.
Are people seriously already in the 40's?
I don't remember it too clearly but I'm pretty sure it took way longer to rank up in halo 3.
Maybe it was, hmmm.I thought it was CG placeholder
me. im not sure if you can have a full party of 8 though
Yes Madden should really add loadouts to stay relevant. Get outta here.
All we are saying is Halo wouldnt be this unpopular if it still catered to what Halo fans regarded as Halo.
Staying the same is a goldmine. I hate change, if I wanted my games to change I would just go play real life where I cant have any control.
me. im not sure if you can have a full party of 8 though
So who wants to get these achievements in about an hour or so?
Don't even know how many players we need.
So I finally read the OP, and I find it funny that people point to Reach as the defining moment where Halo went from popular to unpopular.
Halo 3 and COD4 launched holiday season 2007 - one with the strength of the biggest FPS brand on the planet behind it (and 50 kajillion dollars in advertising), the other with a new take a moderately successful PC brand, a moderate advertising budget, and some interesting new ideas about how to structure multiplayer and keep the experience 'sticky'.
By mid-2008, less than a year. The two were on even footing, trading the first-place spots back and forth as DLC or promotions came out. By holiday 2008, it wasn't close. COD4 was going on longer and longer stretches at number one, and even with World at War coming out and ostensibly splitting the userbase, it continued to dominate. By 2009, when Modern Warfare 2 came out, Halo 3 wasn't even a factor. Classic Halo was the old guard and it had fallen by the wayside to a new challenger with new ideas and a fresh feeling.
The notion that 'Oh, if only Halo: Reach had been more like the older Halo games.... like that one that got crushed by COD4 and MW2, then Halo would still be strong and popular' is hilarious. Delusional even. Bungie and 343i HAD to experiment with new ideas to try and shake up the formula. I'm not saying they were executed as well as they were conceptualized (especially Halo 4), but the notion that a prettier Halo 3 would have done better than Halo: Reach or Halo 4 is such a stretch of logic.
Everybody here, myself included, loves a franchise that's on the downward swing of it's life. It happens. Within a few years, hell, maybe by the next generation, Halo may not even be a game launch that registers on people's radars.
Raise your hand if you felt terrible for fans of games like Quake 3 or Unreal Tournament when Halo came out and rewrote the rules for the genre and totally overshadowed those games going forward?
It happens. The overtakes new the old, and the old fades into irrelevance. The notion that staying as much the same as possible is the key to success is silly delusion and tons of nostalgic rose-colored glasses.
/rant
Oh I thought I heard a while back that it was going to be an XBLA game? Mannnn.. it's easily one of the better games on there and hopefully Microsoft promotes it. BBT just released, is amazing and had one little box for advertisement for a couple days.. ;\
Microsoft needs to seriously step their shit up.
You realize Madden has been adding new gameplay tweaks and features with pretty much every update this generation right?
I mean, you DO know it's not just a prettier version of Madden 98 or whatever, right?
I found a [] but I'm not totally sure it's okay to post it? I'll get rid of the link if this is a bad idea.
You realize Madden has been adding new gameplay tweaks and features with pretty much every update this generation right?
I mean, you DO know it's not just a prettier version of Madden 98 or whatever, right?
And like I said, releasing the same game over and over worked so well for Unreal Tournament and Quake after Halo had come out and captured the zeitgeist.
Who even fucking PLAYED Quake 4 or Unreal Tournament 3?
Reach did start the downward spiral of Halo. Just too many changes towards what made halo great, all for the casual crowd. Then 343i just completely killed everything considered competitive in H4.
Who even fucking PLAYED Quake 4 or Unreal Tournament 3?
Halo 3 - classic Halo - wasn't pulling as strong as we like to think it was looking back as Halo purists.
Halo 3 wasn't necessarily even "classic Halo," as they added equipment to the mix.
2 already. I know more people wanted in on this
Who even fucking PLAYED Quake 4 or Unreal Tournament 3?
Are you seriously asking which high speed, twitch based, arena shooters don't work as nearly as well on controllers as they do on keyboard and mouse?
I did. They were pieces of shit. Not because they stayed with the old formula, but rather because they were broken/stupid-as-fuck pieces of shit.
Meanwhile, UT:GOTY is still amazing and so is Quake. Strange, that.
To be fair, they sucked on KB+M too. They were what is known as "shitty games" irrespective of their controls.
It changed gameplay slightly, nothing to the degree Reach/4 did though.
Lemme just point out a few things.So I finally read the OP, and I find it funny that people point to Reach as the defining moment where Halo went from popular to unpopular.
Halo 3 and COD4 launched holiday season 2007 - one with the strength of the biggest FPS brand on the planet behind it (and 50 kajillion dollars in advertising), the other with a new take a moderately successful PC brand, a moderate advertising budget, and some interesting new ideas about how to structure multiplayer and keep the experience 'sticky'.
By mid-2008, less than a year. The two were on even footing, trading the first-place spots back and forth as DLC or promotions came out. By holiday 2008, it wasn't close. COD4 was going on longer and longer stretches at number one, and even with World at War coming out and ostensibly splitting the userbase, it continued to dominate. By 2009, when Modern Warfare 2 came out, Halo 3 wasn't even a factor. Classic Halo was the old guard and it had fallen by the wayside to a new challenger with new ideas and a fresh feeling.
The notion that 'Oh, if only Halo: Reach had been more like the older Halo games.... like that one that got crushed by COD4 and MW2, then Halo would still be strong and popular' is hilarious. Delusional even. Bungie and 343i HAD to experiment with new ideas to try and shake up the formula. I'm not saying they were executed as well as they were conceptualized (especially Halo 4), but the notion that a prettier Halo 3 would have done better than Halo: Reach or Halo 4 is such a stretch of logic.
Everybody here, myself included, loves a franchise that's on the downward swing of it's life. It happens. Within a few years, hell, maybe by the next generation, Halo may not even be a game launch that registers on people's radars.
Raise your hand if you felt terrible for fans of games like Quake 3 or Unreal Tournament when Halo came out and rewrote the rules for the genre and totally overshadowed those games going forward?
It happens. The overtakes new the old, and the old fades into irrelevance. The notion that staying as much the same as possible is the key to success is silly delusion and tons of nostalgic rose-colored glasses.
/rant
when are you starting? save me a spot if it's within the hour.
Yup, but the core game stayed the same, Halos core changed. It changed hard.
You cant state takeover really as long as 343i is still busting out things like "Oh we are congratulating ourselves all the time cause we are so good" "12M players played our game!"
Thats actually a lot of people. Unfortunately after playing it they are all like "Man I need to rethink my choices in life"
I think you're overstating how much the core of Halo changed in Halo: Reach.
They added armor ability and bloom. Ok.
You still had shields, you still had uniform starting weapons, you still had shoot/grenade/melee as the core of the combat, you still had weapon spawns, and hell, you had one of the more balanced Halo games weapon-wise in the series.
Were bloom and armor abilities implemented perfectly? Nope. But they were additions to the Halo forumla, not overhauls of the core gameplay experience.
Halo 4, by comparison ripped out of the core of Halo and tried to make it a sci-fi COD lite. Weapon unlocks, random weapon spawning, etc. That completely changes the nature of Halo. Dropping armor lock, while annoying, doesn't change the fact that both you and the other dude has to run for the rockets if you want them, doesn't change the fact that your position on the map relative to the weapon spawns matters, etc. Halo 4 changed that, nothing about the maps really matters, just find the best choke-point, equip your unlocked weapon of choice and who cares about K/D?
Halo 3 - classic Halo - wasn't pulling as strong as we like to think it was looking back as Halo purists.
I think you're overstating how much the core of Halo changed in Halo: Reach.
They added armor ability and bloom. Ok.
You still had shields, you still had uniform starting weapons, you still had shoot/grenade/melee as the core of the combat, you still had weapon spawns, etc.
Were bloom and armor abilities implemented perfectly? Nope. But they were additions to the Halo forumla, not overhauls of the core gameplay experience. Had they been executed as well as abilities and bloom were in ShadowRun, it would have been a non-issue. But execution hurt the game, no doubt.
Halo 4, by comparison ripped out of the core of Halo and tried to make it a sci-fi COD lite. Weapon unlocks, random weapon spawning, etc. That completely changes the nature of Halo. Dropping armor lock, while annoying, doesn't change the fact that both you and the other dude has to run for the rockets if you want them, doesn't change the fact that your position on the map relative to the weapon spawns matters, etc. Halo 4 changed that, nothing about the maps really matters, just find the best choke-point, equip your unlocked weapon of choice and who cares about K/D?
You realize Madden has been adding new gameplay tweaks and features with pretty much every update this generation right?
I mean, you DO know it's not just a prettier version of Madden 98 or whatever, right?
Are you seriously asking which high speed, twitch based, arena shooters don't work as nearly as well on controllers as they do on keyboard and mouse?
Fascinating out of context shot there. How about a date, and a comparative number from COD4 or MW2 on the same date?
And then compare that number, to the game at it's peak, vs Halo 2 at it's peak, vs COD4, or MW2, or MW3, or BO, or BO2 at it's peak.
No, I was speaking as it regards to PC gamers as well. Quake and UT continued the same forumla, while the Battlefield games and other class-based shooters (Counter-Strike, anyone), started cleaning up with new, fresh ideas right around the time Halo hit the market (Counter-Strike was a little bit ahead of the curve in that regard).
The old gave way to the new.
Fascinating out of context shot there. How about a date, and a comparative number from COD4 or MW2 on the same date?
And then compare that number, to the game at it's peak, vs Halo 2 at it's peak, vs COD4, or MW2, or MW3, or BO, or BO2 at it's peak.
If you don't know the numbers then just stop already.
Someone remind me why we need separate playlists for Rumble Pit and Regicide?
I don't know the numbers, but I'm not the one posting meaningless, contextless screenshots of populations.
I would think if you're going to post some information, you'd have the pride to ensure it meant dick-all to the discussion.
I don't know the numbers, but I'm not the one posting meaningless, contextless screenshots of populations.
Why do you think, that so many people played Halo 3? Please explain, what you are even trying to say, because I just don't get it.
Even I remember the Halo 3 weekdays population.
What the heck is the argument you are trying to make? Simple fact is, most Halo fans do not like Halo 4 or Reach. Has nothing to do with call of Duty a game that is sold on multiple platforms.
I thought Halo 3 was kinda boring compared to Halo 1 and Halo 4, so I bought Reach recently, wanted some opinions.
traded halo 3 in to gamestop for $0.97
You mean the pictures of the numbers?