My point exactly, Cortana aint dead she just wanted out of The Game.Tupac ain't dead, he was chilling with Biggy, Big L and 50 cent in Compton last week.
My point exactly, Cortana aint dead she just wanted out of The Game.Tupac ain't dead, he was chilling with Biggy, Big L and 50 cent in Compton last week.
Well they're really pushing Palmer on us, so expect to see her as a main character soon.
We basically have two storylines. Chief and the "death" of Cortana and whatever the Librarian did to him, and Halsey/Jul M'Dama teaming up against Palmer, ONI and the UNSC plus whatever happened to the Didact.
343 has openly said they envision a time Chief no longer leads the series. So I imagine with the Halo One trailer, Chief has gone rogue after hearing of Halsey and wants to find Cortana. Maybe we'll play half the missions as Chief and half as Palmer just like Halo 2 in a sense.
System Recovery and she's as good as new!Well she's definitely "dead", the chip was clearly destroyed.
They bring her back to life though, no one stays dead in the Halo universe.
I figured they'd either have Palmer in your ear (although I'm guessing she's a playable character) or the Infinity's AI.
The only time 343 ever even attempted that was in Halo Legends. And even that part I don't accept it as canon. But seriously why be skeptical? Why not question the possibilities that if ever they do expand his untold history before and in between the war with the Covenant is interesting to at least consider how well that potential may turn out to be if done right. They took a huge step with FUD.^^^ Focusing on MC's backstory... again... really? Really? We have books, graphic novels, FuD and whatever else that go into detail about his history. That's seriously going the wrong way in terms of story progression, IMO. They need to start focusing on the bigger things again.
Plus I don't think I can handle 343i's interpretation of the SII project where Halsey is dressed as Hitler and all the Spartans hate her but John is complacent with the events that have occurred because he feels as if he's "destined" to do greater things
Unemployed, so you're gonna buy a smart TV? Sounds like a good idea.
There's kind of 2 sides to the coin. On one end if what's best of the competitive scene is to go back to Halo 3 (TBD, we don't know how it will work out) then cool. If that's what people enjoy watching and playing the most then that's what should be in tournaments. However, on the other side it's kind of a slap in the face of 343 because of all the effort and money they've put into the competitive scene with Halo 4. Halo4 GC being the biggest one there.
His untold history? I admit it's probably one part of the canon I don't have memorised, but we have a pretty clear history of the Master Chief due to extended media. What's left to tell? You saidThe only time 343 ever even attempted that was in Halo Legends. And even that part I don't accept it as canon. But seriously why be skeptical? Why not question the possibilities that if ever they do expand his untold history before and in between the war with the Covenant is interesting to at least consider how well that potential may turn out to be if done right. They took a huge step with FUD.
Halo 2? I assume you mean the ending when he gets into the Dreadnought? That was explained in a graphic novel, if I'm not mistaken.In between Halo 4 and his birth there's Halo 2, ?, First Strike, the Fall of Reach, ?, FUD, ?, also even during the abductions for Halsey's S - II project.
Really not sure why you jumped straight to this point. Most of us here enjoyed FuD. By memory there were mixed opinions about the ending episodes of course, but overall positive."Oh FUD was a failure." Etc. Etc.
Several fans not being optimistic by not giving them a chance to step into boundaries that have been untouched or unfinished to really shine on. They're already going forward with a Tv series. Why deny it? If it's straight up bad to even attempt in expanding then yes I'd agree with you. (Hardlight Cortana touching John for Realz)(SpOps Pirate Halsey)(Travis/343's version of Evil War Criminal Halsey).
Classy.I feel some of you guys really need to judge 343 on their actions rather than their words. Its a bit like that girl who's boyfriend treats her like rubbish but she clings on to the relationship because "he says he loves me".
/Rant mode on343. Please focus more on Master Chief's background. The untold stories about his past. Something to have us fans clench over our seats gazing towards the screen over the amount of badassery and good story telling?
Prime Example]
Didn't the Traviss books retcon the Spartan flash clones to be intentionally sabotaged to die quickly? So cloning can work okay in the Halo universe now?
Johnson Jr. will come back as a Spartan V just in time for Reach to be re-attacked by the ancient pre-precursors, which will look like blue Namekians for some reason. Calling it.
notbad.gifHe came to Stalker's world of accounting and finance.
Didn't the Traviss books retcon the Spartan flash clones to be intentionally sabotaged to die quickly? So cloning can work okay in the Halo universe now?
Johnson Jr. will come back as a Spartan V just in time for Reach to be re-attacked by the ancient pre-precursors, which will look like blue Namekians for some reason. Calling it.
/Rant mode on
TSC, The Ark, and The Covenant were def some of the best Halo missions ever. Reach had one memorable mission (Long Night of Solace) but I don't think H4 had any.
/Rant mode on
The industry seems to be focusing on a little bit too much on character development. Everything else besides that is seen as a backdrop. Which for some games is fine Bioshock Infinite and Last Of Us do a good job in that regard (To be fair, both franchises are promoted as character driven and were never really strong in the actual gameplay department). The thing however is that story elements outside of character development are just as interesting. Halo: CE plot was simple and it asked more question then gave answers. The whole first time out of the pod part in CE has been brought up so many times. The thing that made that so great was that you had no clue what was going on. What did you land on? What is it? Why are aliens on it? By the end you get some overall basic answers but the overall picture is still vague and mysterious. Which made us even more interested.
Notice that Chief in CE actually was the backdrop (Better said: a vessel)? We never actually ask who he is and how his feelings are about his situation. Would you really care? I mean, you could tuck that in some kind of small journal that he keeps with him (Yes, I know that sounds silly seeing as he is man-in-a-machine! But you get the jest of it.) That kind of info would make people cringe if it was in video form. Take the child soldier plotline, it is really interesting, but I rather explore the overall larger story then the vocal point being Chiefs feelings about it.
The adventure as corny as that sounds was actually the main thing driving CE. The environment, enemy engagement, scale, vehicles and more helped to define the story. But Odd, that has no relation to story! Well it does to some extent. Justifications are often used to push the game forward, nothing groundbreaking or controversial. The problem arising with these personal story driven stories however is that less thought is put in the between sections the actual gameplay sections AND are there just to be there. Which is really strange, right? The meat of the game is an afterthought. Try to remember the most recent game releases, which ones had so-so gameplay and were very story heavy. Now think of your favourite game that was so-so story wise but great in the gameplay department. Which one did you have more fun with and made you even more interested? Yeah.
To get back at my corny adventure above. You know why people bring up levels like The Silent Cartographer, Halo, The Ark, The Covenant? Those were levels that had a story and they did it without uttering a single line of text to the player or an unnecessary huge exposition. The player is meant to believe he or she is exploring and feel like the level they are going to has sense of place. And above all, those levels were very agile and gameplay based. Bungie did this throughout the Halo games and every time they deviated from that principle people took notice. Perfect example is ODST, its linear game if you analyse it as a whole, but most people dont even see it that way. That is great game, the player is indirectly the storyteller.
Look at Halo 4s Requiem. We got introduced to this new Forerunner planet and what did we do on this planet? Met the Didact, met the Forerunners, find out that Cortana is dying, UNSC is sucked into the planet and everybody acts like everything is normal. Did you get the joke? We barely got to know our new location. Everything story wise was something personal or lets throw this character in your face. Hey look, we have this huge planet but lets talk about our feelings. For nobody that played Spartan Ops: they threw Requiem into the sun. No seriously, that was a thing that happened in the Halo universe.
In short: I want bugguh levels, less talking and more pew pew.
P.S.: Multiplayer is still poop. WHY IS IT STILL DA POOOOOOOOOP.
Only Halo 4 mission I really enjoyed was the trench run at Midnight. Not really classic good halo gameplay, but it was fun. Everything was kind of mediocre. I've had no desire to replay any mission for fun. Whereas I replayed a bunch in Halo 1-3 and ODST. In Reach I occasionally replayed Long Night of Solace, New Alexandria, and the night mission I forget the name of, for stealth purposes. and Lone Wolf for a challenge.
Reach has a decent campaign in retrospect. I think I ragged on it when it came out because I was dissapointed there weren't any bigger battles and there were lame scripted scarabs.
Haha, trust me. It was much worse for people who read the books. The amount of contradictions was frustrating.Reach suffered from being a prequel big time. Discovery of Cortana was cool, but for people who didn't read the book like me, it made CE make less sense. I guess it was just a different story tell idea. You are just watching this flame fighting to keep from dying out. Definitely interesting, but not my favorite halo game.
Reach's campaign was way better than H4's IMO.
Reach's campaign was way better than H4's IMO.
Eh, that's a tough one for me. Are we going on mission structure alone? I'd agree Reach had much better, and more tight, missions. Halo 4 had some cool moments, and the game looks absolutely gorgeous too. I do seem to remember more specific levels from Reach than I do from 4 though. 4 I just remember how pretty it was. I wasn't big on Reach's story and how they ret-conned the book, but then again I wasn't big on 4's story either.
Long story short, Halo 1 and 2 had the best campaigns. 3 had some great missions.
Well she's definitely "dead", the chip was clearly destroyed.
They bring her back to life though, no one stays dead in the Halo universe.
His untold history? I admit it's probably one part of the canon I don't have memorised, but we have a pretty clear history of the Master Chief due to extended media. What's left to tell? You said Halo 2? I assume you mean the ending when he gets into the Dreadnought? That was explained in a graphic novel, if I'm not mistaken.
(Yes it was explained in the Uprising comics/graphic novel. But I meant from TFS and Halo 2. John returns back to Earth and is debriefed. As an ex.)
Can't remember the rest in great detail, but there isn't exactly all that much "unexplained" in terms of Master Chief during those times. In tFoR he was with Blue Team locking down and defending navigational data in space. First Strike is all about MC after Halo CEalthough at this point it has become obvious that I don't understand what you mean here.
I just don't see the point in delving into his history more. We already have a pretty concise idea of how MC's life has played out.
(Indeed we do. 343 can still add things as an addition to the original told stories as a plot device. But not retcon them.)
Really not sure why you jumped straight to this point. Most of us here enjoyed FuD. By memory there were mixed opinions about the ending episodes of course, but overall positive.
(I've seen some posters liking FUD here but I've also seen probably more negativity about it as a waste of an invest away from the actual games development. And having a not so good story. Which I wanted to make clear on that explanation if ever it brought up by someone else saying the project was bad. Not implying you, btw.)
Nothing wrong with exploring the past of the Halo universe. However, focusing on MC seems pretty... oh I don't know. Restricting at this point. There's not much left to tell, and what gaps there are don't particularly seem interesting and/or significant enough to set some big drama in there. Just my opinion of course.
(It is restricting.)
In a different media that focus isn't always effective but remember First Strike or Onyx? The locations and Alien Architectures explained in those novels were so brilliantly done it made the readers visualize how majestic and mysterious they were while at the same time balancing the stories objective progression./Rant mode on
The industry seems to be focusing on a little bit too much on character development. Everything else besides that is seen as a backdrop. Which for some games is fine Bioshock Infinite and Last Of Us do a good job in that regard (To be fair, both franchises are promoted as character driven and were never really strong in the actual gameplay department). The thing however is that story elements outside of character development are just as interesting. Halo: CE plot was simple and it asked more question then gave answers. The whole first time out of the pod part in CE has been brought up so many times. The thing that made that so great was that you had no clue what was going on. What did you land on? What is it? Why are aliens on it? By the end you get some overall basic answers but the overall picture is still vague and mysterious. Which made us even more interested.
Notice that Chief in CE actually was the backdrop (Better said: a vessel)? We never actually ask who he is and how his feelings are about his situation. Would you really care? I mean, you could tuck that in some kind of small journal that he keeps with him (Yes, I know that sounds silly seeing as he is man-in-a-machine! But you get the jest of it.) That kind of info would make people cringe if it was in video form. Take the child soldier plotline, it is really interesting, but I rather explore the overall larger story then the vocal point being Chiefs feelings about it.
The adventure as corny as that sounds was actually the main thing driving CE. The environment, enemy engagement, scale, vehicles and more helped to define the story. But Odd, that has no relation to story! Well it does to some extent. Justifications are often used to push the game forward, nothing groundbreaking or controversial. The problem arising with these personal story driven stories however is that less thought is put in the between sections the actual gameplay sections AND are there just to be there. Which is really strange, right? The meat of the game is an afterthought. Try to remember the most recent game releases, which ones had so-so gameplay and were very story heavy. Now think of your favourite game that was so-so story wise but great in the gameplay department. Which one did you have more fun with and made you even more interested? Yeah.
To get back at my corny adventure above. You know why people bring up levels like The Silent Cartographer, Halo, The Ark, The Covenant? Those were levels that had a story and they did it without uttering a single line of text to the player or an unnecessary huge exposition. The player is meant to believe he or she is exploring and feel like the level they are going to has sense of place. And above all, those levels were very agile and gameplay based. Bungie did this throughout the Halo games and every time they deviated from that principle people took notice. Perfect example is ODST, its linear game if you analyse it as a whole, but most people dont even see it that way. That is great game, the player is indirectly the storyteller.
Look at Halo 4s Requiem. We got introduced to this new Forerunner planet and what did we do on this planet? Met the Didact, met the Forerunners, find out that Cortana is dying, UNSC is sucked into the planet and everybody acts like everything is normal. Did you get the joke? We barely got to know our new location. Everything story wise was something personal or lets throw this character in your face. Hey look, we have this huge planet but lets talk about our feelings. For nobody that played Spartan Ops: they threw Requiem into the sun. No seriously, that was a thing that happened in the Halo universe.
In short: I want bugguh levels, less talking and more pew pew.
P.S.: Multiplayer is still poop. WHY IS IT STILL DA POOOOOOOOOP.
We should be getting Halo 3 playlist information tomorrow since the game is free next week, right?
We should be getting Halo 3 playlist information tomorrow since the game is free next week, right?
Yeah, and they're all going to be consolidated and tweaked to balance the BR
Agreed 100%./Rant mode on
The industry seems to be focusing on a little bit too much on character development. Everything else besides that is seen as a backdrop. Which for some games is fine – Bioshock Infinite and Last Of Us do a good job in that regard (To be fair, both franchises are promoted as character driven and were never really strong in the actual gameplay department). The thing however is that story elements outside of character development are just as interesting. Halo: CE plot was simple and it asked more question then gave answers. The whole first time out of the pod part in CE has been brought up so many times. The thing that made that so great was that you had no clue what was going on. What did you land on? What is it? Why are aliens on it? By the end you get some overall basic answers but the overall picture is still vague and mysterious. Which made us even more interested.
Notice that Chief in CE actually was “the backdrop” (Better said: a vessel)? We never actually ask who he is and how his feelings are about his situation. Would you really care? I mean, you could tuck that in some kind of small journal that he keeps with him (Yes, I know that sounds silly seeing as he is man-in-a-machine! But you get the jest of it.) That kind of info would make people cringe if it was in video form. Take the child soldier plotline, it is really interesting, but I rather explore the overall larger story then the vocal point being Chief’s feelings about it.
The adventure – as corny as that sounds – was actually the main thing driving CE. The environment, enemy engagement, scale, vehicles and more helped to define the story. But Odd, that has no relation to story! Well it does to some extent. Justifications are often used to push the game forward, nothing groundbreaking or controversial. The problem arising with these personal story driven stories however is that less thought is put in the between sections – the actual gameplay sections – AND are there just to be there. Which is really strange, right? The meat of the game is an afterthought. Try to remember the most recent game releases, which one’s had so-so gameplay and were very story heavy. Now think of your favourite game that was so-so story wise but great in the gameplay department. Which one did you have more fun with and made you even more interested? Yeah.
To get back at my corny adventure above. You know why people bring up levels like “The Silent Cartographer”, “Halo”, “The Ark”, “The Covenant”? Those were levels that had a story and they did it without uttering a single line of text to the player or an unnecessary huge exposition. The player is meant to believe he or she is exploring and feel like the level they are going to has sense of place. And above all, those levels were very agile and gameplay based. Bungie did this throughout the Halo games and every time they deviated from that principle people took notice. Perfect example is ODST, it’s linear game if you analyse it as a whole, but most people don’t even see it that way. That is great game, the player is indirectly the storyteller.
Look at Halo 4’s Requiem. We got introduced to this new Forerunner planet and what did we do on this planet? Met the Didact, met the Forerunners, find out that Cortana is dying, UNSC is sucked into the planet and everybody acts like everything is normal. Did you get the joke? We barely got to know our new location. Everything story wise was something personal or let’s throw this character in your face. Hey look, we have this huge planet but lets talk about our feelings. For nobody that played Spartan Ops: they threw Requiem into the sun. No seriously, that was a thing that happened in the Halo universe.
In short: I want bugguh levels, less talking and more pew pew.
P.S.: Multiplayer is still poop. WHY IS IT STILL DA POOOOOOOOOP.
Halo 4 killed those elements. And they know they did. Requiem is dead dead. So many places we players could have visited or could have in depth levels (which they sorta tried to do) just failed. Not being salty about it but the architecture didn't have almost anything to explore or even had any mystery.
I know it sounds like a joke post, but Major Nelson mentioned in his podcast that Bravo said they were working on it.
Playlist consolidation is pretty much drag and drop, no? Someone please tell me it's this complicated process that requires an entire team of super talented people to coordinate such a thing.
I'm trying to understand another reason as to why these things haven't been taken care of years ago other than laziness and lack of concern with maintenance.
Playlist consolidation is pretty much drag and drop, no? Someone please tell me it's this complicated process that requires an entire team of super talented people to coordinate such a thing.
I'm trying to understand another reason as to why these things haven't been taken care of years ago other than laziness and lack of concern with maintenance.
Lack of concern probably. You gotta focus on the present when you compete with CoD which just makes an entirely new game every year. I really am surprised this happened at all considering how difficult it was the "make" halo 4. I heard that most of the problems and length of time between changes was due to the fact that they had entirely new people using an old engine. That means they didn't grow along with the engine for 10 years and that small little nuances are harder to find. I can see playlist management and consolidation taking a long time as a result of not knowing where to find the right code to make the change.
Why do they have bother to update a playlist for a old game if they had to update Reach's mess and Halo 4.
Oh don't misunderstand, I honestly do not care if they ever update Halo 3 at this point because of how dated it is. I was referring to the past, Reach included.
So it's not drag and drop? I ignorantly thought the process was just switching out Team Slayer with Super Slayer, for example, or changing settings within the game options to dump into Matchmaking.
Things like TU's require the coding, no? This is the problem with game development IMO; a lack of transparency.
Oh don't misunderstand, I honestly do not care if they ever update Halo 3 at this point because of how dated it is. I was referring to the past, Reach included.
Playlist consolidation is pretty much drag and drop, no? Someone please tell me it's this complicated process that requires an entire team of super talented people to coordinate such a thing.
I'm trying to understand another reason as to why these things haven't been taken care of years ago other than laziness and lack of concern with maintenance.
I dunno, I've gotten the sense from past weekly updates that switching playlists and settings is actually a pretty arcane process.
To say the least, it certainly is a more difficult process the further you go back in the series. One of the largest time sinks is the comprehensive test pass that is required before pushing anything out to you on Live.
Sounds like a great feature or podcast topic ;-)To say the least, it certainly is a more difficult process the further you go back in the series. One of the largest time sinks is the comprehensive test pass that is required before pushing anything out to you on Live.
For one of the bulletins you guys should do a look into the playlist update process. I think a lot of us here have no real idea what it takes to, say, add one playlist to the rotation in Halo 3/Reach/4 etc.
Be an interesting read. I certainly don't know what it takes.