Spartan Assault on WP8 will be exclusive to Verizon initially in the US.
http://news.verizonwireless.com/news/2013/07/halo-spartan-assault-windows-phone-8.html
My bro, I most certainly feel the same.I know I've said it a million times, but Halo 3 will always be my favorite. It has its issues, but it just feels the most like Halo to me.
Microsoft & their licencing agreements, bah.Spartan Assault on WP8 will be exclusive to Verizon initially in the US.
http://news.verizonwireless.com/news/2013/07/halo-spartan-assault-windows-phone-8.html
I don't think there's reason for this to get you this upset.
And core halo? How can you define it as Team BRs when that didnt exist in Halo 1 and wasn't introduced until late Halo 2 lol
It's just entirely too frustrating to misunderstand how 343i has yet to get it.
And what's more of a "core" Halo experience than the BR? The 3SK Pistol from CE (that only existed for one game)? The AR? The BR was been the weapon that's been around the longest in the series, has remained virtually unchanged, has been at the core of competitive play for Halo 2, Halo 3, and Halo 4, and the weapon that's arguably the most identifiable in the series (although, I suppose you could make an argument for the 3SK Pistol). What's the core of competitive slayer for you? For me it's always been Team BRs.
Spartan Assault on WP8 will be exclusive to Verizon initially in the US.
http://news.verizonwireless.com/news/2013/07/halo-spartan-assault-windows-phone-8.html
Sure, when it comes down to it, both games are very similar. No one is outshooting anyone in either game (the aim assist in 4 is comparable to 3 as far as I remember), it's all about holding a power position and teamshotting. Yeah, there are wrinkles that distinguish the two, especially when we look at the "default" experience, but at a competitive level they are very similar.
Disregarding anything else, this is completely and utterly inaccurate. It is significantly easier to miss in Halo 3 than it is in Halo 4. The strength of Halo 4's magnetism is one of the most garish, dulling elements of its overall gameplay experience. It regularly thwarts my attempts to precisely throw a grenade; I'll lift my reticle for a ranged lob and a passing enemy Spartan will drag it involuntarily back to a lower level, completely scuppering the throw. The 10% increase in movement speed has made it a bit harder to land a perfect four but it still feels like playing on autopilot and is mundane for it.
The Halo 3 snipe has significantly lower levels of aim assist than its Halo 4 counterpart. Seriously, Halo 4 makes Halo 3 look like a hardcore game. Halo 4 is pathetically easy in comparison.
Spartan Assault on WP8 will be exclusive to Verizon initially in the US.
http://news.verizonwireless.com/news/2013/07/halo-spartan-assault-windows-phone-8.html
Terminal was so much fun in Halo 2. Easily one of my favorite maps.
RIP BTB Assault on Terminal
Are you sure thats not just because the Halo 3 BR has poor spread and requires leading? Within it's effective range, the Halo 3 BR is easy to use. I'm not an expert on levels of aim assist in each game, but I don't remember having much trouble using the Halo 3 BR other than the fact that it was inconsistent.
I'll give you that, the sniper was harder to use in Halo 3. However, the limited range of the utility weapon meant that a sniper had pretty much free reign when they were at a distance. At least in Halo 4 I can fight back against a sniper at longer-ranges.
your avatar *_* goshhhh can't wait
RIP IN PIECES HALO 4 TEAM BR'S .GIF
The fact that it requires leading in and of itself makes it harder to use than the Halo 4 BR. The BR in 3 may be considered easy to use, I'm just saying the Halo 4 BR is noticeably easier. A few of us on here had a mini Halo 3 revival a few months back and one of the starkest differences I noticed coming off of months of Halo 4 was how much more effort you have to put into your shot.
Kevin Franklinwhat happened to halo 4 team brs
Soo goodOgre Halo 1 Summer LAN is live! - http://www.twitch.tv/ogre2/
Not only are all the weapons poorly designed in Halo 4, but they are also part of an unbalanced sandbox and paired with extremely poor player movement. Strafing was as crucial to a BR duel as knowing how to lead your shots and aim well. To make things worse, the FOV is strange, and AAs like jetpack and sprint really show how bad the aiming system is in every halo game. Yeah, the Halo 3 BR wasn't great, and the first two games were better at their prime, but to say the Halo 4 and Halo 3 BRs are the same is just wrong.
Actually It would be a good idea for when designing the next game to go through the first 3 games MP with a lot of employees and see what worked with all of them rather than continue on the trend of 4.
343 needs to have a mandatory massive Halo CE LAN party for all employees. So to teach them a nice lesson on what Halo is and why it had so much successes in the past. Hopefully it would help them grasp a better concept on how to build a Halo game from scratch.
3 was the best game after halo 2 came out. Leading shots sucked, but everything else was good. The maps were great, the customization was great, the BR felt good besides what I just said. It was a lot simpler which is why it was good. halo is about 3 things and that's it. halo 3 had them sealed up pretty tight.
At least up until Halo 3 if you got owned most likely it was because you got owned and not some flying, invisible, bullshit perk infested fuck fest.
I remember not really feeling the complaints about Halo 3's FOV. Then after playing Reach a ton, going back to 3 is like playing with a cardboard box around your head
sometimes it was a flying cone tho
Well, how should Bravo change anything when he joined 343i after Halo 4 was done? Furthermore nearly every playlist hyped by Bravo has pre-set loadouts... (Still AR start with not secondary weapon sucks.)
Kevin Franklin
I remember not really feeling the complaints about Halo 3's FOV. Then after playing Reach a ton, going back to 3 is like playing with a cardboard box around your head
why? I mean wouldn't you want it to be on as many peoples WP8 as possible considering its not exactly a big OS.
Ogre Halo 1 Summer LAN is live! - http://www.twitch.tv/ogre2/
Watching it, getting teary eyed.Ogre Halo 1 Summer LAN is live! - http://www.twitch.tv/ogre2/
Ogre Halo 1 Summer LAN is live! - http://www.twitch.tv/ogre2/
They said you could create the classic version using forge.They couldn't help themselves could they? The grav lift & hole in sword is just change for change's sake. Please tell me there's a non butchered version?
They couldn't help themselves could they? The grav lift & hole in sword is just change for change's sake. Please tell me there's a non butchered version?
I didn't say they were the same, I said they were not different enough to fundamentally alter how the game two games actually played. Neither one is difficult enough to use that people are going to be outstrafing or outgunning players on a consistent basis, so their differences are practically negligible.
It's easy to get caught up in nostalgia and the slight details of each weapon like leading or spread, but when it comes down to it, both BR's are too easy to use and negatively impact the game because of it. Talking about the Halo 3 BR like it was the saving grace of Halo 3 is just wrong; the weapon was a detriment to the game, not a benefit.
Halo 3's campaign <3I know I've said it a million times, but Halo 3 will always be my favorite. It has its issues, but it just feels the most like Halo to me.
Well they should just fix Halo so we wouldnt have to bitch, you know?
Not exactly that fucking hard to do anyways. Put some good playlists in, fix shitty settings and create some good maps.
You would hope there's plenty of forge objects that let you close off certain parts of the map. The Halo 3 version just had some moveable boxes and Jersey barriers.
An interesting take would be to close off Rockets and Camo and turn it into a horseshoe map
And we're all getting D's when we play Halo 4. Heyooo
You might want to try putting the work in to landing one of these jobs instead of constantly posting about it.
I really hope we get expanded Forge palettes for disc maps in future Halo titles given the new hardware. While I can understand why you wouldn't have the full set giving players the ability to build, say, new walkways or block off whole sections of maps would be great and really max out Forge's abilities as a map editor.
What should I do Fuchs?
What should I do Fuchs?
BR, Carbine, Light Rifle are all skill based weapons since tuning. The LR is one of the most interesting weapons in multiplayer now and the BR returns solo power play as well as team firing aspects plus CQC abilities too.
The least skillful one is what everyone will use to win and I still don't consider them particularly skillful. My main point is the game should be designed with the intention of weapons being skillful, not added on as an afterthought.
I would argue the Halo 4 balancing now of weapons is superior to any previous Halo title and provides a wider range of weapons that players actually use in a variety of gametypes. In CE it's all pistol, in Halo 2 it was BR dominance, in Halo 3 BR dominance again, in Reach the DMR was king and in Halo 4 we now have choices that we can win encounters with regardless of the other players weapon choice.
Completely disagree with this, weapons are not balanced in relation to the amount of skill required to use them and their effectiveness. This is arguably more important than being directly balanced against each other. Utility weapons are still king and other weapons that are used a lot are just ridiculously easy to use and powerful. That is terrible game design.
Playlists cater for this, now they just need to create maps specific for playlist settings e.g. some that factor sprint or jetpack loadouts and others that factor no sprint gametypes.
Playlists don't cater for lack of depth in the movement system. Sprint is so bad for gameplay because it is so limiting by 1. Forcing you to lower your weapon and 2. Making all other movement super slow to accommodate sprint. Jetpacks, don't even get me started on them.
I'd even go as far as postulating many of the issues from the mechanics like sprint etc are due in part more to the map design than the mechanic itself.
Its the other way around, sprint doesn't work in arena shooters and attempting to accommodate it also results in poor map design.
TrueSkill is exactly for this. I suspect the ranked vs social split returning is the best solution to this.
Trueskill means nothing unless the game is designed around rewarding skill. It is not. It was designed to be a massive easy random mess in order to appeal to casual CoD players.
Playlists once again. I'd go for on map weapons for 50-75% of playlists with Infinity style drops for the rest. Just reduce the random selection and make them tiered fixed drops for the PO style playlists. All other "classic on map" playlists are fine with the previous games systems. We've already seen a return of such features in doubles, throwdown, CTF, BTB Pro etc.
The game as well as maps should be designed around having weapons power ups on map at consistent spawn times. One playlist is more than sufficient for a random crazy playlist. Even fiesta in Halo 3 was more fun and skillful than the entirety of Halo 4.
I agree consistency is preferred but spread helps with range and allows a weapon to have its place e.g. BR mid range king and DMR/LR long range king. Generally speaking these sorts of effects are to account for online play and making things "fair", otherwise the Halo 2/3 days of precision dominance return.
Spread is a bad mechanic for this purpose and the lazy option. Making the weapon non hitscan and cutting off auto aim over a certain distance would provide complete consistency and a massive skill gap in long range encounters. Halo 4 is far worse than precision dominance, its cluttered with overly easy to us power weapons, AAs and overly easy to use precision weapons to top it off.
Just give us a true computer based map editor. Forge 3.0 (unless it's a total rehaul) isn't really doing much for the game anymore (in terms of pushing boundaries - like Halo has always done).
Ogre Halo 1 Summer LAN is live! - http://www.twitch.tv/ogre2/