So we did a HaloGaf NCAA bracket thing, we going to do a HaloGaf Fantasy Football league? Heckfu?
So we did a HaloGaf NCAA bracket thing, we going to do a HaloGaf Fantasy Football league? Heckfu?
Why are they blatantly ripping off Gremlins in that picture?Amazing.
Holy shit.Amazing.
I'd probably be down.So we did a HaloGaf NCAA bracket thing, we going to do a HaloGaf Fantasy Football league? Heckfu?
So we did a HaloGaf NCAA bracket thing, we going to do a HaloGaf Fantasy Football league? Heckfu?
Yeah I'll set it up again, but the problem is getting everyone for a time when we could draft. It's seemingly impossible but it's worth looking into.
Master Chief unmasked.
NSFWish, at the very least creepy, stuff in the link in the description, so tread lightly.
Isn't there some anime similar to this where the chief fights with samus and they're both japanese girls?
Isn't there some anime similar to this where the chief fights with samus and they're both japanese girls?
Both a fun times.
Is the new Tomb Raider anything like Uncharted? Started Uncharted recently and I'm liking it so I want to see if there's anything close to that on the 360.
Is the new Tomb Raider anything like Uncharted? Started Uncharted recently and I'm liking it so I want to see if there's anything close to that on the 360.
Yes and no, Has the same sort of traversal into combat style and big set pieces, but is a bit more open than Uncharted. You'll like it if you like Uncharted though.
Play Uncharted 2 though. One of my top 5 all time.
Can't you make lists and it will auto draft fit those that can't be there live?Yeah I'll set it up again, but the problem is getting everyone for a time when we could draft. It's seemingly impossible but it's worth looking into.
Can't you make lists and it will auto draft fit those that can't be there live?
Yes and no, Has the same sort of traversal into combat style and big set pieces, but is a bit more open than Uncharted. You'll like it if you like Uncharted though.
Play Uncharted 2 though. One of my top 5 all time.
Yep
Bottom line: If you enjoy the Uncharted series, you'll like Tomb Raider.
Why do people like Uncharted so much? It was certainly fun but there was nothing there that made me want to revisit the campaign and the multiplayer got old fast.
Not sure. I think Naughty Dog is one of the most overrated developers out there. I hated Crash, liked Jak, and see absolutely nothing special about Uncharted. It's their typical style-over-substance, linear, showcase title like Crash was. At least Jak broke off from that and had an open world setting later on. I reserve judgement on The Last of Us, but it doesn't look all that much more interesting than Uncharted.Why do people like Uncharted so much? It was certainly fun but there was nothing there that made me want to revisit the campaign and the multiplayer got old fast.
The Last of Us fixes all of Uncharted's shortcomings.
Dont forget that LoU has Linear gameplay, Troped generic Story, an Uncharted color palette and a terrible multiplayer.
a good game, but Certainly doesn't deserve all the hype
Linear gameplay? You are not good at video games, my friend.
What the hell is an Uncharted color palette
You and Greenskull should play gay chicken at a panel.
Even with all of the scavenging, the game is very linear.
Browns, Yellows. Basically less muted Earth tones.
Complaining about a game being linear in a Halo thread.
Linear /= bad, people need to stop perpetuating this mentality.
Halo has a linear storyline, but not linear gameplay.
Halo has a linear storyline, but not linear gameplay.
no linear gameplay in halo, huh? can't wait to play the game you are.
Halo allows you a good degree of freedom in the sandbox despite following a linear path. That's not a bad thing. In my opinion, linearity becomes bad when it limits gameplay options, brings too many setpiece moments, and focuses on the "cinematic" element. (see: Uncharted).Complaining about a game being linear in a Halo thread.
Linear /= bad, people need to stop perpetuating this mentality.
Winter Contingency and The Silent Cartographer are better examples of freedom in a structured level because both of them allow you run engagements in the order that you choose (you can even skip a lot of the fights) and give you a variety of ways to effectively tackle the tasks each mission has you do.
Sierra 117 from Halo 3. Would be considered 'linear' by many since it's just an A to B movement, but you could approach the sections any number of ways, deal with enemies any way you want. I wouldn't consider them linear the way most people do.
Is the new Tomb Raider anything like Uncharted? Started Uncharted recently and I'm liking it so I want to see if there's anything close to that on the 360.
Winter Contingency and The Silent Cartographer are better examples of freedom in a structured level because both of them allow you run engagements in the order that you choose (you can even skip a lot of the fights) and give you a variety of ways to effectively tackle the tasks each mission has you do.
My big gripe in pertinence to Halo 4's level design is that there isn't really a mission that allows you to play with the sandbox in an organic manner. It's very funneled in.
I dunno. Halo 2 had a lot of unintended freedoms, such as the "vacations" on some levels. I love sneaking up to the rooftops on Outskirts and raining death from above. The set of missions on Delta Halo had some similar elements. Halo 2's far from my favorite Halo campaign, but it still managed to have fun with the sandbox in terms of some of its ambitions. Quarantine Zone wasn't the best mission, but I did enjoy the open fights with the Flood's new vehicle AI and the three ways fights going on between them and the Sentinels. I honestly think Halo 2 would have served as a better template for 4 in terms of inspiration. Instead I get a vague sense of an amalgamation of Halo 2 and some Call of Duty design tropes intermingled throughout. It doesn't help that the Prometheans are a big drag to fight.Halo 4 is definitely one of the weaker overall Halo games in terms of campaign linearity (although personally I think it's generally slightly better than Halo 2 in most places), but compared to Uncharted Halo 4 might as well have been Skyrim more often then not. A lot of the larger spaces in Uncharted 2 were incredibly restrictive because they only really have one optimal path through them most of the time (combined with the jump, die, rinse, repeat method of problem-solving. The section with the tank was just not fun.) Halo also still has the option of speedrunning a lot of sections, a freedom that really doesn't exist for much of Uncharted, Bioshock, etc.
Next gen they won't have the same limitations on gamespaces, so I hope they bring us back to larger areas.
Except Halo 4's linearity had nothing to do with technical limitations.Halo 4 is definitely one of the weaker overall Halo games in terms of campaign linearity (although personally I think it's generally slightly better than Halo 2 in most places), but compared to Uncharted Halo 4 might as well have been Skyrim more often then not. A lot of the larger spaces in Uncharted 2 were incredibly restrictive because they only really have one optimal path through them most of the time (combined with the jump, die, rinse, repeat method of problem-solving. The section with the tank was just not fun.) Halo also still has the option of speedrunning a lot of sections, a freedom that really doesn't exist for much of Uncharted, Bioshock, etc.
Next gen they won't have the same limitations on gamespaces, so I hope they bring us back to larger areas.