Hello everyone in halogaf. I have recently been accepted to the neogaf community and I started participating in the halo community late last year. I have been constantly reading this thread and the other halo thread and I have the same concerns about the future of the halo franchise as you guys even though halo 4 is technically my first halo game.
When it comes right down to it, there's no innate control over quantities. If there's a jetpack or a camo or an OS on the map, you know there can only be X camo snipers, etc. Obviously ordnance creates issues with not knowing what people could have, and likewise AAs means you can have mass regen field teams or mass camo teams, etc that amp up the frustration level and severely imbalance encounters. While I think you could argue the AAs are balanced in terms of utility, they aren't balanced in terms of actual power or counters--you can't say "oh, they have invis, we should all switch to X" and defeat them. Switching to pickups completely eliminates this part of the equation and greatly simplifies the problems you have to deal with.
Different pick ups or perks were a interesting adition to the game but AAs were a little too easy to handle and the ability to change it in real time without any penalty was a wrong move by 343i.
COD tried a simmilar mechanic in MW3, it was terrible.
I bought my 360 like two years ago.How did you never manage to play a Halo game?
Anyways welcome
Less > MoreEquipment > Perks
Preset Loadouts with No AA. With or without Perks (Specializations). Now Let's say pickups on map include both Equipments & Armor Abilities. But you can only obtain one or the other at a time.Equipment > Perks
YOU MEAN WITHOUT, BECAUSE YOU KNOW EQUAL STARTS AND ALL. SORRY THAT I TYPED IN CAPSLOCK, BUT YOU MADE ME MAD.Preset Loadouts with No AA. With or without Perks (Specializations). Now Let's say pickups on map include both Equipments & Armor Abilities. But you can only obtain one or the other at a time.
Could you ruminate on that mechanic? I don't seem to remember that at all.
I'm not a big fan of some of the cod like elements in the mp like ordnance drops and some of the armor abilities like the jetpack and Camo.I like the campaign mostly in halo 4 even though it is flawed to.Wow, even newbies know the franchise has seen better days.
Welcome.
The like the campaign mostly in halo 4 even though it is flawed to.
Yeah, I don't like them either but if they can balance these stupid perks somehow in someway then maybe they're useful so long as its within your preset loadout and not separately like in Halo 4.YOU MEAN WITHOUT, BECAUSE YOU KNOW EQUAL STARTS AND ALL. SORRY THAT I TYPED IN CAPSLOCK, BUT YOU MADE ME MAD.
There is the problem, there is no way to balance perks in anyway. It will always give someone a leg up, even if it's minor, and it will always mess with the balance regardless. The whole idea with perks is to let the player feel more empowered and engaged, but in reality it just gimps the player and everybody else.Yeah, I don't like them either but if they can balance these stupid perks somehow in someway then maybe they're useful so long as its within your preset loadout and not separately like in Halo 4.
I can't believe we're arguing whether or not a Halo game should have perks.
I agree but let's say we just use only a very specific selection of perks that can only be within 1 preset loadout. Dexterity. Both players reload faster. That's primarily what I had only in mind.There is the problem, there is no way to balance perks in anyway. It will always give someone a leg up, even if it's minor, and it will always mess with the balance regardless. The whole idea with perks is to let the player feel more empowered and engaged, but in reality it just gimps the player and everybody else.
With static power weapons and equipment, the dynamic of the battle changed and it brought variety. Now mix that with equal starts, and the side effects like increased map knowledge, team coordination and urgency, there was already enough to engage players. That certain elements needed to be telegraphed to players is something that was need (For example, in social playlist they could have added timers to show when the power weapons would respawn), but a total revamp with this perk system really just threw out fascinating aspects that were core to the Halo multiplayer. Every one of those elements is gone and is replaced by perks.
All Im saying, lets start a coup and dethrone perks.
Perks and Armor Abilities can work if they are limited to map pickups. It worked in Halo 3.
Yeah pooping out an invincible field that allowed to you auto-win a fight even if you were one-shot or a giant pause-button bubble worked perfectly.
It could work, but has to time-based usage.Perks and Armor Abilities can work if they are limited to map pickups. It worked in Halo 3.
I'm just not a fan of the whole base features being deligated to perks. Rather it come down to the player, not outside factors.I agree but let's say we just use only a very specific selection of perks that can only be within 1 preset loadout. Dexterity. Both players reload faster. That's primarily what I had only in mind.
It could work, but has to time-based usage.
That's a great idea. Didn't Bungie say that armor abilities were born out of players holding onto equipment for too long? Make it 1 or two uses with a time limit before it expires.It could work, but has to time-based usage.
Aw man just wait. It gets even better. Seriously one of my favorite games this generation. Played it with Franklinator yesterday. I was going to hold off on SRIV, but I don't think I can.So Saints Row 3 is pretty amazing, got it on the steam sale.
Good for those Halo blues, or something (I don't really have them).
DICK MOVE, UNICORN!
Perks and Armor Abilities can work if they are limited to map pickups and what they can do. It worked in Halo 3.
Did we ever get any further explanation from 343 what actually happened that they had a traditional Halo but scrapped it? I think they should've, at least, told us the whole truth behind this imo.Even though that would be better i don't think it's the right thing to do. Picking up something like faster reload just makes the game unbalanced. Halo specifically shouldn't be doing that, it can work for other games with other gameplay styles. I'd say have it like the original two Halo titles or even Halo 3 equipment. It has to make sense and be balanced first and foremost.
Did we ever get any further explanation from 343 what actually happened that they had a traditional Halo but scrapped it? I think they should've, at least, told us the whole truth behind this imo.
I joined GAF a few months ago and I can't believe I haven't even looked in the community section. Even though Halo 4 wasn't perfect, I'm eagerly awaiting what 343i can do with the next Halo. I have faith they'll deliver.
The fact that every single playlist they've added that removed the perks are consistently the lowest populated ones warrants the argument.
Yeah, I don't like them either but if they can balance these stupid perks somehow in someway then maybe they're useful so long as its within your preset loadout and not separately like in Halo 4.
Yes. It was an interview with Kiki Wolfkill addressing all of 343's ideas and actions regarding the franchise and Halo 4. I need to find it first. Sometime around when Fyrewolf was tweeting his Issues after working with 343 as freelancing or something like that. Let me find it.Was there ever any footage of it?
I hope your'e joking. This is just terrible logic.
This is facts.
That's within the context of Halo 4. They made all these perks part of player investment, of course players don't want to relinquish things in which they've invested. I'm speaking in the broader context of the franchise. We've all played Halo without perks and Halo with perks and can each make an informed decision. Perks add nothing but unpredictability and confusion to a game that played best when players have the fullest capability of understanding their encounters. They are psychological bullshit that gives players the illusion of being more powerful.The fact that every single playlist they've added that removed the perks are consistently the lowest populated ones warrants the argument.
That's a great idea. Didn't Bungie say that armor abilities were born out of players holding onto equipment for too long? Make it 1 or two uses with a time limit before it expires.
Aw man just wait. It gets even better. Seriously one of my favorite games this generation. Played it with Franklinator yesterday. I was going to hold off on SRIV, but I don't think I can.
"It's during that time you're questioning yourself: 'How is this going to work, will it be as I envision it in my head?" says Holmes. For Halo 4, he says there were a few epiphany moments that helped boost the morale of the team. One of the earlier ones that Holmes recalls was when the team completed a small piece of the Halo experience that he described as a "very traditional" Halo. User research showed that people thought it was a lot of fun, and it showed that the team was capable of making a Halo game that was true to what the series was about.
343 scrapped it, Holmes says, as it was too traditional. But that first build showed the new team that this amalgamation of different studio cultures could work together and achieve a common goal.
These are my words. This man has stolen my words.That's within the context of Halo 4. They made all these perks part of player investment, of course players don't want to relinquish things in which they've invested. I'm speaking in the broader context of the franchise. We've all played Halo without perks and Halo with perks and can each make an informed decision. Perks add nothing but unpredictability and confusion to a game that played best when players have the fullest capability of understanding their encounters. They are psychological bullshit that gives players the illusion of being more powerful.
You spelled "343's design team" wrongIt's all Josh Holmes' fault.
This still confuses me.
This still confuses me.
If I create something at work everbody loves and has fun with AND stays true to the original... I would never scrap it
You spelled "343's design team" wrong