343's goal of making Halo more accessible for new players is a good thing to think about. But the way they implemented it made for an awful Halo game, and in many ways worked against their goal. Personal ordnance, random weapon drops, or losing a skirmish just cause you don't have the right AA / perk don't feel fair. I want to lose a fight because my opponent is more skilled, not because I got a bad dice roll.
In-game ways of helping players develop their skill is the type of accessibility I want to see. A lot of the ideas discussed aren't good, but a lot are, and it's fun to talk about regardless.
Well most of the stuff I saw doesn't make much sense in a game like Halo.
A tutorial level for every single map, explaining the basics, is a complete waste of time and resource. It is something that someone would play twice. Plus, the idea of "Here is how you pick up the Flag" or "Chuck a grenade here to bounce of the wall!" is incredibly lackluster and doesn't teach you anything you couldn't figure out from playing a game of matchmaking. Its a waste, and a bad idea. Halo really isn't that hard of a game to figure out, specifically when you all spawn with the same weapon.
And no, it would not do anything with the speedrunning community. How would anyone find speed-running a tutorial level that teaches you where to jump on a level fun and challenging? The whole point of speedrunning is because of how hard and challenging it is.
We don't need all this guides and menus and hints in Halo on where to throw a grenade, or whatever. Why should 343 get to the point where they need to act like the consumer is a small child who can't read. Its a simple First Person Shooter. I honestly don't know of a single person I've watched who is new to video games that can't figure out how to play Halo after a couple games. They might not play good, but they know how to throw a friggin grenade, and how to jump, and that is because reflexives and quick thinking are key to competitive Halo, and that isn't something you can't just put put a guide too.
Another idea, was if I was reading it correctly, was they wanted weapons to randomly spawn at 1 of 6 points on a level, and have a 10 second timer. Once again, this just adds more randomness to a once balanced game. Their is literally nothing wrong with weapons having a set spot, with a set time. It is anyone's game. With the random location, it will always spawn closer or further away from a team, who'm then have 10 seconds to get to it as fast as possible, while the enemy team is waiting at it. With a set location, none of that matters. It is your fault if you aren't at its set spot when it spawns every 60 second. You accept the risk that since you are NOT trying to get the power weapon, someone else likely will.
343's idea of "accessibility" was to make the game as easy as possible, so people who weren't as good could still win and feel like they were contributing to the game. The ideas I've been reading are acting like we're trying to make a game for a small child who doesn't understand what an FPS is. I'm all for a
quick guide in the menus, but its just a complete wasteful idea to every implant these things.