ElzarTheBam
Member
No, thankfully not. That's an abomination.
Ah, I think Krow or Xand mentioned you were unhappy with the port. Puts the effort that went into anniversary...into perspective.
No, thankfully not. That's an abomination.
That was a great game! Pretty intense. Beaver Creek is Reach's best map sadly.
Yeah imagine how good it would be if they put a better version of the map in the settings.
A possibility if Halo is in another event apparently, but they had to focus on Anni maps for this event, so Sanc got overlooked again.
Plasma Pistol kills prove extra badassery.
Ah, I think Krow or Xand mentioned you were unhappy with the port. Puts the effort that went into anniversary...into perspective.
That's not what he was saying. He's saying it's sad that Reach doesn't have any maps that rival or surpass Beaver Creek. He's lamenting the fact that there aren't many quality maps in Reach's arsenal.What is sad about Beaver Creek being a great map?
I'm saying/tried to say that a remake is much better than every map on disc.What is sad about Beaver Creek being a great map?
It's one of the best maps in the entire series.That was a great game! Pretty intense. Beaver Creek is Reach's best map sadly.
A wild CyReN appeared on my stream.
I was pissed when Sanc was announced as a Forge remake instead of a real map
More Cyren, yay! And Pit CTF, Halo 3's best new map
I'm saying/tried to say that a remake is much better than every map on disc.
It would have been more sad if they hadn't brought it over. I mean, that map was one of the best in 2, and would have been the best in 3 if it had been remade for that game. It's the map that's probably closest to 'timeless' status. What even comes close as far as 4v4 symmetric goes? Warlock, Middy, Sanctuary, and The Pit. That's about it.I'm saying/tried to say that a remake is much better than every map on disc.
Yeah, but the community, including our own has made some great Sanctuary maps that look a lot better than almost any other Forge maps. Even 343 won't use Over's, maybe MLG will actually update their shitty version in the future.
Also, sad to see grey world after the game on the beautiful BC.
Understandable, but there simply haven't been many maps since H2 that can match up with the better maps from the first two games in the series.
The sandbox even destroyed the on-disc maps which should not happen.I really don't like Beaver Creek much with Reach's sandbox/base attributes. Much like Headlong, I feel it's wasted in Reach.
I really don't like Beaver Creek much with Reach's sandbox/base attributes. Much like Headlong, I feel it's wasted in Reach.
Hang 'em High only really worked with CE's gameplay, and while Tombstone helped improve the geometry by allowing more movement from bottom to top and making the bases work with asymmetric gametypes by switching them, it never really meshed well with the mechanics in Halo 2.Who here enjoys Hang 'Em High? It may have been a great map in CE, but I can't stand it in Reach. The middle area is pointless to go in, as there are barely any power weapons and you'll get picked off almost immediately.
Headlong fairs better, but I certainly agree about Beaver Creek.I really don't like Beaver Creek much with Reach's sandbox/base attributes. Much like Headlong, I feel it's wasted in Reach.
Hang 'em High only really worked with CE's gameplay, and while Tombstone helped improve the geometry by allowing more movement from bottom to top and making the bases work with asymmetric gametypes by switching them, it never really meshed well with the mechanics in Halo 2.
Then the Reach remake tossed the improvements out the window on top of it not really working with Reach mechanics. Good stuff.
Wait until you see Penance.edit: Countdown looks totally boring even when pros play it. Nice to know that its quality doesn't scale up with skill.
Hitmonchan107 and Duncan organized the Halo Community tournament.This is a little random, but has HaloGAF/all of NeoGAF ever had a Halo tournament? Or even a GAF-wide game tournament with hundreds of people spanning several weeks with 10+ games? A GAFlympics could be absolutely incredible.
At the very least, we should have one at some point. Damn, that sounds sweet.
Wait until you see Penance.
Countdown only really slows down near the end if it's close, same goes for Pit. Makes for some tense final moments. Penance is slow (much slower than what we just saw in the end) throughout the entire match.
Hitmonchan107 and Duncan organized the Halo Community tournament.
I should have been more clear, I was talking specifically about the "Hang 'em High" variant. I think nearly all of the geometry changes that CA did for the updated versions are great - things like that back corner hallway on Breakneck are very smart additions. All the more disappointing that the weapon placements weren't up to par for most of them.I think that the update works better by offering some reasons to go to the sides, and fixing some issues. I freely admit that when I played it in CE I just camped in the shotgun spawns, running back and forth down the corridor to pick people off. While some of the added corridors in High Noon are pointless the extra two on the high base do lessen that strategy, and the grav lift means you don't have the slaughterfest of people pinned underneath shotgun spawn trying to get to the damn ramp.
Holy shit my heart is racing so bad still hahahaha
Speaking of, lets do another one.
This time I want to be on the GAF team. I can statistically show that I am better at sniping than 87% of HaloGAF.
Fuuuuuuuuck. I missed a good series huh?
Fuuuuuuuuck. I missed a good series huh?