Schmitty
Member
what is this
So many jokes about wraparound are going to have to go unmade. Why that name??? WHHHHYYY???!!!
"Your appropriated?"
Haha I know right. You're appropriate?
You're appreciated?
I don't even.
And Bungie thinks they can make a game that is too complicated for console gamers. Not possible I say!
I don't like to be picky, but there's only a couple hours left of Wednesday where I'm at bsangel! Deliver!!!
I don't like to be picky, but there's only a couple hours left of Wednesday where I'm at bsangel! Deliver!!!
I think they should move the Bulletins to Thursdays, I don't like the constant uncertainty of the Wednesday appearances.
I'd a stickler for schedules and the Bulletin gives me an itch.
Honestly, I can't blame her. Weekly updates are quite taxing, especially factoring in all of the other tasks she has to do.
You mean Thursday. Made me go check a calender, yeesh.It be Wednesday already here. When I wake up I expect the mothafucking bulletin!
But then we'd get them on Fridays!I think they should move the Bulletins to Thursdays, I don't like the constant uncertainty of the Wednesday appearances.
I'd a stickler for schedules and the Bulletin gives me an itch.
Honestly, I can't blame her. Weekly updates are quite taxing, especially factoring in all of the other tasks she has to do.
You mean Thursday. Made me go check a calender, yeesh.
I had this experience too, 10 years ago. 4-way split on an SDTV...what the hell were we thinking?Reminds me of the days of playing Operation: Desert Storm on the GameCube a few years ago with Krow and some friends. Trying to destroy tanks in that game was so intense. We'd spend ages behind a hill, poking out every so often to scan for enemies. You could never rush in and missions took forever as a result, but my god it was fun.
Prick perks? Pics?Perks? Pricks.
But then we'd get them on Fridays!
I had this experience too, 10 years ago. 4-way split on an SDTV...what the hell were we thinking?
What are her other jobs? Honest question!
When I was playing last night, I realized how bad some of the maps read in SD (360 temporarily living in main room again). Battle Canyon went from looking omg awesome to "I can't distinguish players from the background unless they're 5 feet in front of me"
Now you know what it's like to be r/g colorblind and on the blue team on Hemorrhage.When I was playing last night, I realized how bad some of the maps read in SD (360 temporarily living in main room again). Battle Canyon went from looking omg awesome to "I can't distinguish players from the background unless they're 5 feet in front of me"
I play on an SD, welcome to my world. Also get this team snipers shit out of Anni what the fuck.
No LCD monitor to use VGA by chance?I play on an SD, welcome to my world. Also get this team snipers shit out of Anni what the fuck.
No LCD monitor to use VGA by chance?
Now you know what it's like to be r/g colorblind and on the blue team on Hemorrhage.
I wish more FPSes were colorblind friendly. Shit, Perfect Dark Zero was rushed for 360 launch and it still had colorblind options. The original PD had even more assists. Unfortunately they've already confirmed no colorblind modes for 4.
But yeah, I feel it now. Battle Canyon is just so busy that I had to make sure it wasn't my teammate I was shooting and sometimes I still ended up accidentally shooting Devo in the back because in the shadowy parts of the map, blue and red started getting pretty hard to distinguish at a distance.
The plus side to playing in there is I'm wired internet instead of wireless. I don't have to fear suddenly leaving a game against my will.
Can you explain what a color-blind accessible Halo would do/look like? I think it's just best practices for game companies to try and accommodate the broadest swath of interested players, but I have no idea what that entails.
(My only brush with accessibility is when I accidentally invert my comp's OS. Whoops.)
Nope and I would be sacrificing size. It's not that big of a deal on most maps but on ones where either team is the color of the map, they do kind of fade into the environment.
Yeah, that would be great. It was something I lamented when Halo 3 came out, and for some reason with Reach it's even worse; the color selection and chunkier bodies just seems to blend in more. I died a couple times tonight on Hemorrhage because I'd look somewhere, not see anyone, and then start taking fire a moment later.I wish more FPSes were colorblind friendly. Shit, Perfect Dark Zero was rushed for 360 launch and it still had colorblind options. The original PD had even more assists. Unfortunately they've already confirmed no colorblind modes for 4.
But yeah, I feel it now. Battle Canyon is just so busy that I had to make sure it wasn't my teammate I was shooting and sometimes I still ended up accidentally shooting Devo in the back because in the shadowy parts of the map, blue and red started getting pretty hard to distinguish at a distance.
The plus side to playing in there is I'm wired internet instead of wireless. I don't have to fear suddenly leaving a game against my will.
It's worth sacrificing size to play in HD.
That becomes less of a problem as you increase resolution. Sacrificing size for fidelity isn't the worst thing in the world, assuming your viewing distance would decrease as well. The resolution isn't the only benefit, you're also missing out on a lot of color depth with SD connections.Not when I've got enough problems seeing distance objects.
Not when I've got enough problems seeing distance objects.
My biggest issue with the whole "we want to play more like a team" philosophy behind Reach is if you give me fucking idiots all of the time, playing like a team becomes a moot fucking point. Please do me and players like me a favor with 4 and let individuality shine through too, so if and when necessary we can still pull a win out of our ass when our team mates are terrible and the other team is mediocre.
Prick perks? Pics?
He was trying to say it's about girth, not size.
I think the horrible matchmaking and lack of ranks make that "problem" bigger.
Makes sense. Halo 4's chief looks like he's had a tactical codpiece reduction.He was trying to say it's about girth, not size.
Not when I've got enough problems seeing distance objects.
That becomes less of a problem as you increase resolution. Sacrificing size for fidelity isn't the worst thing in the world, assuming your viewing distance would decrease as well. The resolution isn't the only benefit, you're also missing out on a lot of color depth with SD connections.
I went from a 32 inch CRT to a shitty 19 inch LCD monitor several years ago and I never regretted it.
Not Halo related but Crimson Steam Pirates is on google chrome now
I think the horrible matchmaking and lack of ranks make that "problem" bigger.
If you're not aware, and you might not be, each game in the series has had it's skill ceiling lowered to less than that of the previous game. I know you might like this, but maybe check through some of your "tages" and think to yourself: when the logical progression of the Halo design occurs with the next game (skill ceiling lower than that of Reach), which kills hypothetically wouldn't make the cut if design changes that you envision to be facilitating "increased teamwork" are made once again. What's the point at which you would consider not playing the game? Exactly how low could the skill ceiling go before you would consider the game unsatisfactory?
I've done some thinking and I've come to the conclusion that if Quake 3 had it's player movement options reduced, and player hitboxes made larger, and player FOV locked to 60 among a variety of other changes, the amount of teamwork required in TDM would definitely be at a peak for the series.