lol, man this game is SO bad without bleed through.
I still cannot fathom why it was removed. Unbelievable.
Agreed on all points. Well, except I'm not sure what you mean by themed packs. I see these ideas as vital to Halo taking back it's #1 FPS throne.
I'm jelly. Damn Jelly.I just got back from Zelda Symphony of the Goddesses, which was fucking amazing, and I want 343 to put together a Halo Symphony tour.
You should be. If I didn't get to go I'd be jelly too.I'm jelly. Damn Jelly.
Bleed through actually made the game semi-fun. But oh noes.. lets remove it because the .maps of the world will complain about feedback.
I say it's a D+ game.
That and the sword acts like this (for everybody besides you):There's just so many design decisions in Reach I will never understand and lack of bleedthroughs is near the top of the list in terms of shit that makes no fucking sense. You shoot the shit out of someone and melee only pops their shields? Meanwhile they can just melee you then melee you again or pop you in the dome? Really? Who the bloody fuck thought that was fair?
That and the sword acts like this (for everybody besides you):
http://media.giantbomb.com/uploads/3/34023/1505229-mw2flyknifekill.gif[IMG][/QUOTE]
Haha that's how it is with me. When I have the sword I just flounder around until someone kills me
It would only be 'unfair' if it happened for some players and not others. It's a level playing field, and if you fuck up by meleeing someone when you've shot the shit out of them, knowing full well how the system works, you've brought any consequences on yourself.There's just so many design decisions in Reach I will never understand and lack of bleedthroughs is near the top of the list in terms of shit that makes no fucking sense. You shoot the shit out of someone and melee only pops their shields? Meanwhile they can just melee you then melee you again or pop you in the dome? Really? Who the bloody fuck thought that was fair?
True. But the same can be said to the people who prefer feedback over bleedthrough. If you're in a game with bleedthrough, don't depend on the old feedback system. The people who complain about the lack of feedback are well aware of how it works with bleedthrough. For me it comes down to feedback vs. better game-play. I like the latter. I've always thought of feedback as a convenience rather than a requirement, anyway. I mean, just like everyone else, of course, I like good feedback. But the improvements that bleedthrough brought to Reach completely dwarfed the convenience of the feedback system. But that's my own opinion on it.It would only be 'unfair' if it happened for some players and not others. It's a level playing field, and if you fuck up by meleeing someone when you've shot the shit out of them, knowing full well how the system works, you've brought any consequences on yourself.
I hope there is no bleedthrough in 4.
I've been playing Reach less and less since bleedthrough was taken away. I miss it so bad
I'm currently using an ASUS VH236H for my PC. It's the "official" monitor of the Evo fighting game tournaments, so if it's good enough for fighting game nuts then it's probably pretty good on input lag.SD master race reporting in...
Seriously though, whenever I play on a friends HD tv I can't get over the input lag. I know there are models which are better than others but literally every HD tv I've played on, I notice it.
Somebody recommend me a monitor or tv that's cheap with 0 ms input lag.
lol, man this game is SO bad without bleed through.
I'm currently using an ASUS VH236H for my PC. It's the "official" monitor of the Evo fighting game tournaments, so if it's good enough for fighting game nuts then it's probably pretty good on input lag.
I really hope it comes back for 4. I know some people like the player feedback loop, but to me it feels awful without bleedthrough.
Why assclowns insist on voting for snipes on Headlong, why it even exists, alludes me. It was shit before, it's shit now.
I'm currently using an ASUS VH236H for my PC. It's the "official" monitor of the Evo fighting game tournaments, so if it's good enough for fighting game nuts then it's probably pretty good on input lag.
It's also the official MLG monitor (if I'm remembering correctly,) and I use it for both watching TV and playing on my 360. It's an absolute beast and I wouldn't trade it for anything.
I would have thought of Headlong as 'the map' to play snipes on. What's wrong with it? There is plenty of cover, plenty of windows to shoot out of and the sight lines are pretty good in my opinion. Blood Gulch is just terrible for snipes. Every other map falls in between those for me.
A lot of people just don't want to play Snipers in a non-snipers playlist.I would have thought of Headlong as 'the map' to play snipes on. What's wrong with it? There is plenty of cover, plenty of windows to shoot out of and the sight lines are pretty good in my opinion. Blood Gulch is just terrible for snipes. Every other map falls in between those for me.
See that's the sort of thing I'd part cash for if there's no lag. Had a quick look, couldn't seem to find that exact model from a UK seller but I'll search more thoroughly when I get back from work. Thanks for the link.
I cant seem to find the exact specs but 2ms is what i see floating around which sounds great
EDGE said:[David Doak] struggles with the inventory system, too, which is to suggest that the system struggles to properly accommodate its players. I bet you the fanboys can do it with their eyes shut, but Ive found that any attempt to manage your inventory in a firefight ends badly. Youd be hacking away at something and some guy drops a cool gun, but you know that if you go over there youll spend ten seconds, which feels like an hour, jigging around.
Monitor response time and input lag are not the same thing. A common misconception.Yup, 2ms response time, only has HDMI and VGA inputs though (which wasn't an issue for me but may be for some.)
Cool article at EDGE about Halo: CE, where they talk to another developer about what they didn't like about the game. I agree with some of the complaints, like how repetitive some of the campaign levels were, but this one about the multiplayer really made me scratch my head:
uh, what? I'm hardly a professional-level player by any stretch of the imagination, but I don't recall one instance where I had trouble with managing my relatively simple weapon cache. It's one of the things I loved about Halo that set it apart from the other magic-backpack-of-weapons shooters. I'm actually spoiled by it now and find other shooters and their weapon wheels to be cumbersome and awkward.
Free Radical still trying to bash Halo after all these years? These are the guys that said "Halo is for babies" and then created the avant-garde mature shooter Haze?Cool article at EDGE about Halo: CE, where they talk to another developer about what they didn't like about the game. I agree with some of the complaints, like how repetitive some of the campaign levels were, but this one about the multiplayer really made me scratch my head:
I think he might be talking about weapon pick-ups. If there is a whole mess of guns in close proximity it can be tricky to get the one you want. It happens most FPS. Its an annoyance online. word weapon wheels can be shitty.
Free Radical still trying to bash Halo after all these years? These are the guys that said "Halo is for babies" and then created the avant-garde mature shooter Haze?
Look at this shit.
So I called Microsoft and they spent 47 minutes telling me to do some little checks I already did a million times before, they'll call me tomorrow as they didn't really helped me.
This is some bullshit, I never had an issue and then -BAM! I'm getting DNS error since two weeks ago.
Free Radical still trying to bash Halo after all these years? These are the guys that said "Halo is for babies" and then created the avant-garde mature shooter Haze?
Look at this shit.
Free Radical still trying to bash Halo after all these years? These are the guys that said "Halo is for babies" and then created the avant-garde mature shooter Haze?
Look at this shit.
Its probably best to contact you ISP aswell as Microsoft. There are network settings you can change on your xbox though, maybe theres an option to revert to default? Probably not what your looking for, but may be worth a try?
Haha oh yeah, that game was marketed so badly, I think the attempt to call it a Halo killer hurt it more than it helped.
I heard very little good about Haze, but hadn't bothered to watch much of it before.
Good lord. If Halo is for babies these guys haven't been conceived yet.
I think he might be talking about weapon pick-ups. If there is a whole mess of guns in close proximity it can be tricky to get the one you want. It happens most FPS. Its an annoyance online. word weapon wheels can be shitty.
Well, that makes a little more sense. Like you said, though; that problem is not exclusive to Halo at all.Yeah, that's what I was thinking too. Never a big problem for me, but that's how I interpreted it.
my god, that's an assault on my ear canals. Doesn't help that the two or three voice actors don't sound a day over 15.
That's the funniest thing I've heard all morning.Haha oh yeah, they even marketed that game as the Halo killer.
http://www.useusa.co.uk/product.php?id_product=75003
Its about £150 on UseUSA, thanks to google shopping. Thinking of grabbing it myself
I cant seem to find the exact specs but 2ms is what i see floating around which sounds great
See vehicle stun, simultaneous melee -- that's the awfulness of fair in these games.Who the bloody fuck thought that was fair?
Hemorrhage scale isn't like Blood Gulch anyway, it's Coagulation, but with terribly forged rocks. BG's base, though.Blood Gulch was an amazing map for snipers, but Hemmorage is awful, I personally think the scale of the map is too blame for that.
I'm sure it is back to the single bar, but you need to know more info regarding melee, BR shots, and other weapons do in terms of damage. Melee has no reason to be so powerful the way it is in 3/Reach. AR rush+melee was the worst. It just looks so comical. I picture in my head two guys shooting their assault rifle in the middle of Guardian, and smacking each other in the final blow to exchange deaths.IIRC, wasn't the Halo 2/3 health system basically confirmed for Halo 4? I know there's a single bar at least.