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Halo |OT4| Trust's a Tough Thing to Come by These Days

kylej

Banned
Halo-4-006.jpg

railgun on the left?
 

Kibbles

Member
Long ass day at work, open thread, wtf is that at the top of the page.holy shittttttttttt. God damn jaw on the floor
 
With the War Games online multiplayer content, a few gamers have voiced fears that the customisable load-outs and character progression elements are moving the series closer to Call of Duty. How would you allay those fears?

One thing I've learned over 10 years of working with video game communities is that trying to allay fears is like trying to put out a fire with gasoline. You just have to believe in what you're doing. I've been in this industry for twenty years, and most of the comparative systems that people think are being ripped off or borrowed from one title have been around in the industry for longer than I have.

It's not so much that we're doing completely new things or that we're taking things from other games, it's just that, every time we go through the process of making a new Halo game, we have to evolve it to move it forward – otherwise you just increase the resolution of the successful maps and put out the same game every year. That wouldn't work, that would be terrible business.

So you have to evolve the game naturally and sometimes fairly radically. Some of the things we've done would seem fairly trivial to the average man in the street, but they make a really significant difference to players who take this stuff seriously. And of course, in the vacuum of not having played it – or in our case, they haven't even seen a lot of it – there's this panic and resistance to change.

Typically we find that, as long as we do our jobs correctly and ensure everything is balanced and fun and makes sense for our game, which has a very specific heart to it, then eventually even the most resistant players will figure out what's good and what's bad for them, and then pick their matchmaking style based on those premises.
Eventually, they adapt.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
just for wu. got, like, 20+ spartan laser kills today. feels good to break the vehicle sandbox.
 

Overdoziz

Banned
With the War Games online multiplayer content, a few gamers have voiced fears that the customisable load-outs and character progression elements are moving the series closer to Call of Duty. How would you allay those fears?

One thing I've learned over 10 years of working with video game communities is that trying to allay fears is like trying to put out a fire with gasoline. You just have to believe in what you're doing. I've been in this industry for twenty years, and most of the comparative systems that people think are being ripped off or borrowed from one title have been around in the industry for longer than I have.

It's not so much that we're doing completely new things or that we're taking things from other games, it's just that, every time we go through the process of making a new Halo game, we have to evolve it to move it forward – otherwise you just increase the resolution of the successful maps and put out the same game every year. That wouldn't work, that would be terrible business.

So you have to evolve the game naturally and sometimes fairly radically. Some of the things we've done would seem fairly trivial to the average man in the street, but they make a really significant difference to players who take this stuff seriously. And of course, in the vacuum of not having played it – or in our case, they haven't even seen a lot of it – there's this panic and resistance to change.

Typically we find that, as long as we do our jobs correctly and ensure everything is balanced and fun and makes sense for our game, which has a very specific heart to it, then eventually even the most resistant players will figure out what's good and what's bad for them, and then pick their matchmaking style based on those premises.
Eventually, they adapt.
2 evolves done, 8 to go.
 

Einchy

semen stains the mountaintops
That's one of the best sky boxes I've ever seen. What's with Halo and always have amazing sky boxes? Godayum
 
Ya know, for a good minute I thought that was a piece of artwork. A really nice one, but it wouldn't look that in-game.

But now I'm thinking...shit
 
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