railgun on the left?
railgun on the left?
I'm pretty convinced at this point that I'm never going to like that chest piece and shoulders.
railgun on the left?
What?PLEASE NO RETURN TO BATTLEFIELD SHIT IN CAMPAIGN.
THE EXPLORATION COULD BE GLORIOUS
PLEASE PLEASE PLEASE
railgun on the left?
PLEASE NO RETURN TO BATTLEFIELD SHIT IN CAMPAIGN.
THE EXPLORATION COULD BE GLORIOUS
PLEASE PLEASE PLEASE
What?
PLEASE NO RETURN TO BATTLEFIELD SHIT IN CAMPAIGN.
THE EXPLORATION COULD BE GLORIOUS
PLEASE PLEASE PLEASE
Soft kill barriers. I agree, I like exploring and going into weird nooks in SP.What?
I'm pretty convinced at this point that I'm never going to like that chest piece and shoulders.
PLEASE NO RETURN TO BATTLEFIELD SHIT IN CAMPAIGN.
THE EXPLORATION COULD BE GLORIOUS
PLEASE PLEASE PLEASE
That's gorgeous. I bet it looks even better in motion.
Background and MC looks awesome
Good stuff though.
Looking forward to it.
I'm pretty convinced at this point that I'm never going to like the shoulders.
ViewtifulJC said:Eventually, they adapt.
Kyle don't have no monopoly on trolling.
[blah blah blah] Eventually, they adapt.
Kyle don't have no monopoly on trolling.
2 evolves done, 8 to go.With the War Games online multiplayer content, a few gamers have voiced fears that the customisable load-outs and character progression elements are moving the series closer to Call of Duty. How would you allay those fears?
One thing I've learned over 10 years of working with video game communities is that trying to allay fears is like trying to put out a fire with gasoline. You just have to believe in what you're doing. I've been in this industry for twenty years, and most of the comparative systems that people think are being ripped off or borrowed from one title have been around in the industry for longer than I have.
It's not so much that we're doing completely new things or that we're taking things from other games, it's just that, every time we go through the process of making a new Halo game, we have to evolve it to move it forward otherwise you just increase the resolution of the successful maps and put out the same game every year. That wouldn't work, that would be terrible business.
So you have to evolve the game naturally and sometimes fairly radically. Some of the things we've done would seem fairly trivial to the average man in the street, but they make a really significant difference to players who take this stuff seriously. And of course, in the vacuum of not having played it or in our case, they haven't even seen a lot of it there's this panic and resistance to change.
Typically we find that, as long as we do our jobs correctly and ensure everything is balanced and fun and makes sense for our game, which has a very specific heart to it, then eventually even the most resistant players will figure out what's good and what's bad for them, and then pick their matchmaking style based on those premises. Eventually, they adapt.
Mr Negative beat you. Go back to your poopy red wings.Hope I'm first to grab this.
Hope I'm first to grab this.
Well, we appreciate your attempts to alley the fears anyway. I won't tell Smokey the Bear if you don't.
Hope I'm first to grab this.
bipFuck. My hype is killed for the conference showing. All we're gonna get to see is the inside of the Forward Unto Dawn. That sucks, IMO. I wanted to see some freaking open environments, you know, what makes Halo, Halo for me.
bipGonna bookmark this.
Umm, FUCK
That's one of the best sky boxes I've ever seen. What's with Halo and always have amazing sky boxes? Godayum
LOVE this picture.
NO POST HERE WE GOTTA GET TO NEXT OT
Mr Negative beat you. Go back to your poopy red wings.
Also, BULBASAUR
bip
bip
BAM