Yeah, there's no way they're final. I hope.
I certainly wouldn't think so All the medals were like, light blue and yellow. Reach's medals were really well designed, so I'm sure they wouldn't take such a big step back.
Yeah, there's no way they're final. I hope.
It looks a bit silly, but I assume they can scavenge tech easily, so makes sense fictionally.
That's an armor ability pack on the back of a Promethean...right?
Why do Promethean Knights dissolve when they die? Really lame.
I think it's great that the only things people seem to be complaining about are aesthetics.
I think that's because of the guns they're using. It didn't happen when the chief killed on of those stalkers with the BR.
? Why do Forerunners have human skulls?
I think that's because of the guns they're using. It didn't happen when the chief killed on of those stalkers with the BR.
It looks a bit silly, but I assume they can scavenge tech easily, so makes sense fictionally.
More feedback is better than less feedback.
IN THE MIDDLE OF THE SCREEN BECAUSE FUCKING YES!FUCK THE WHITE TEXT TELLING ME WHAT I KNOW!!!
I'm all for feedback. My issue is with that sound effect is that it is jarring and unpleasant.
? Why do Forerunners have human skulls?
Footage was a third into the game.
Having your shields popped is also jarring and unpleasant.
PDT?Edit: Multiplayer reveals start tuesday at noon!
+ Visual fidelity and style. Richly detailed, colorful, sharp and has a great sci-fi vibe to it all.
+ The "heft" of the Chief as he moves. Still agile, but the HUD movement and sound design make him feel heavy, for the first time.
+ Weapon audio and design are ace.
+ Enemies working together (shielding, etc.), and that dude throwing the grenade back. Great stuff, going to open up some interesting (and likely hilarious) gameplay.
+ Disintegration effects, nice.
+ Weapon priming animations were great; love the new Forerunner weapons.
+ The whole package just looks incredibly impressive.
- Giant BOO! skull face. Felt very DOOM-y and was unoriginal design. Really stood out, and not in a good way.
- Not sure I like seeing Cortana displayed on the HUD when talking. Probably done to make her feel more present and real as a character but I really hope it's only during non-gameplay sequences.
? - What's up with the apparent QTE sequence when the Chief is down to fists? Is that gameplay?
? - Is the realtime/actor footage from the Forward Unto Dawn mini series, or incorporated into the game? It appeared to transition into it.
PDT?
Would be weird if we just saw the end of the Forward Unto Dawn, wouldn't it?? - Is the realtime/actor footage from the Forward Unto Dawn mini series, or incorporated into the game? It appeared to transition into it.
So are fire alarms, but they work. If it was pleasant, it wouldn't be doing its job.I'm all for feedback. My issue is with that sound effect is that it is jarring and unpleasant.
From what I could view on my phone (thanks for uploading that, Plywood), it looks really great actually. I just wanted to jump on the boo-ndwagon.
Sprint?
Durances? *opens a dictionary*
Uh, what?
Would be weird if we just saw the end of the Forward Unto Dawn, wouldn't it?
I'm not entirely sure of what I'm seeing - is the BR a three shot kill in that B-Roll footage?
Seemed to take 4 shots but there was another person there engaging him as well.I'm not entirely sure of what I'm seeing - is the BR a three shot kill in that B-Roll footage?
I'm not entirely sure of what I'm seeing - is the BR a three shot kill in that B-Roll footage?
I disagree. A pleasant sound effect, some futuristic buzzing or something to that effect, would work just as well.So are fire alarms, but they work. If it was pleasant, it wouldn't be doing its job.
I think it was only for the E3 presentation. Or 343i is telling the story in other ways now than the previous Halos.+ Visual fidelity and style. Richly detailed, colorful, sharp and has a great sci-fi vibe to it all.
+ The "heft" of the Chief as he moves. Still agile, but the HUD movement and sound design make him feel heavy, for the first time.
+ Weapon audio and design are ace.
+ Enemies working together (shielding, etc.), and that dude throwing the grenade back. Great stuff, going to open up some interesting (and likely hilarious) gameplay.
+ Disintegration effects, nice.
+ Weapon priming animations were great; love the new Forerunner weapons.
+ The whole package just looks incredibly impressive.
- Giant BOO! skull face. Felt very DOOM-y and was unoriginal design. Really stood out, and not in a good way.
- Not sure I like seeing Cortana displayed on the HUD when talking. Probably done to make her feel more present and real as a character but I really hope it's only during non-gameplay sequences.
? - What's up with the apparent QTE sequence when the Chief is down to fists? Is that gameplay?
? - Is the realtime/actor footage from the Forward Unto Dawn mini series, or incorporated into the game? It appeared to transition into it.
So promethean knights are the enemies in that demo. Isnt the didact a promethean? Would that mean the promethean knights are under him in his army?
Only reason why i say promethean, is because frankie called them promethean knights during his interview on spike a couple of minutes ago. But i dont think weve heard of promethean knights before so who knows.I don't think it's a Promethean. Cortana said they're not organic. Either it's some kind of sentinel, or, like someone else suggested, it's a mechanical body driven by a durance.
I don't think it's a Promethean. Cortana said they're not organic. Either it's some kind of sentinel, or, like someone else suggested, it's a mechanical body driven by a durance.