Rickenslacker
Banned
Bummer that these new enemies seem to disintegrate upon death. I like piles of corpses!
Edit: Or is it the effect of the new weapons?
Edit: Or is it the effect of the new weapons?
Durances? *opens a dictionary*
Uh, what?
All the noise.
Three ways you're told about kills?
-Announcer
-Medals
-Text in the middle of the fucking screen
BooooooooLet the bitching begin!
So, the labels are pretty weird. It seems like there are a lot more HUD indicators in this game than previous installations.
Vehicles seem to have specific icons in the radar now too.So, the labels are pretty weird. It seems like there are a lot more HUD indicators in this game than previous installations.
Shame that they're sticking with destructible vehicles, but I'm glad that a Warthog isn't going to ignore a grenade going off underneath it anymore.best part of that clip? the fucking grenade actually hurting the hog
All the noise.
Three ways you're told about kills?
-Announcer
-Medals
-Text in the middle of the fucking screen
From Cryptum. Durances stored the last memories and thought processes of fallen warriors. Since we're fighting 'Prometheans', those 'Knights' might be durances of dead prometheans.
Boooooooo
You see the same playable space, you just tradeoff between what. It always feels like I have to aim higher than I feel is natural in Halo.
More feedback is better than less feedback.The metallic clang from popping shields is back from Reach. Great...
From what I could view on my phone (thanks for uploading that, Plywood), it looks really great actually. I just wanted to jump on the boo-ndwagon.BOO Halo!
Seriously, the footage show was amazing in every single way. Graphics, sound, atmosphere... Everything
But booooooooo
All the noise.
Three ways you're told about kills?
-Announcer
-Medals
-Text in the middle of the fucking screen
all real elements from the level but compressed into a smaller area of the map for the demo. Will have more "air" in the released version.I'd guess the linear structure and scripted scenes were all because it was a carefully timed demo.
YES!all real elements from the level but compressed into a smaller area of the map for the demo. Will have more "air" in the released version.
Even though this MP footage is cool, we have yet to see any specializations, armor abilities, or loadouts. So I will keep my happiness in check for the moment.
all real elements from the level but compressed into a smaller area of the map for the demo. Will have more "air" in the released version.
all real elements from the level but compressed into a smaller area of the map for the demo. Will have more "air" in the released version.
That's an armor ability pack on the back of a Promethean...right?
EDIT:
http://i.imgur.com/1pmyB.jpg
As it teleports away, this shows up. Assuming that this is just an early build thing. They probably used the "sprint" AA as a placeholder for something else, and kept the entire art asset pack together for some reason.
That's an armor ability pack on the back of a Promethean...right?
EDIT:
http://i.imgur.com/1pmyB.jpg[IMG]
As it teleports away, this shows up. Assuming that this is just an early build thing. They probably used the "sprint" AA as a placeholder for something else, and kept the entire art asset pack together for some reason.[/QUOTE]
They have the hard light shield, so it makes some sense, at least.
What the hell is up with the weird medal colors?
Perfectall real elements from the level but compressed into a smaller area of the map for the demo. Will have more "air" in the released version.
I think you're being too hard on the guy for bringing up real life; it was in response to saying lowered crosshairs "make more sense" and in the video game sense that's about how intuitive it is, and when you're going against what every other game does in that regard it ends up being counter-intuitive to me. So let's just drop that angle.I wouldn't discount your feelings... to each his own... saying you like it centered is valid... for the couple that make it sound like it is obviously much worse not centered, and carry on like it's a terrible design decision is just foolhardy; and to then try to compare real world field of vision to what is simulated in a fixed place is beyond silly.
I'd lay pretty good money, most people don't care one way or another, but of those that do, they likely prefer it slightly lowered and STILL run around looking slightly down to better see actionable situations on maps. Particularly where there are long lines of sight, where the reticle would be an obstruction.
If it were centered and they did that, they would lose a chunk of vision.
Oh, and I noticed the dmr looks a lot sexier without the green lens...343 is watching
I think it's great that the only things people seem to be complaining about are aesthetics.
Yeah, there's no way they're final. I hope.I don't like them either. I'm also not a fan of the way the MP announcer says overkill.
Oh, I didn't notice that. I liked the green lens.
That's because we haven't seen the AAs/specializations and shit yet
So, how does a swanky man about town in the UK such as myself get to view the Spike Spartan Ops reveal?
Is it online anywhere?