They will in H5.
Can I pop in here and say that the Forerunner weapon pickup animations are just about the coolest thing ever?
Wait a second...
I thought Halo 4 was using static shadow maps but that is dynamic!
Are the 5 IGN videos all the new gameplay from today? Work has been eating my asshole today.
You don't get knocked out of zoom?! WTF. Explanation please.
I hope that it still takes you out of scope when using the sniper rifle, but I'm glad that a piece of Halo's gunplay I've always thought to be misguided and annoying is gone. In Reach there was practically no way to fight back if you were being DMR'd from across the map.
Would be very weird for the COD people using the HOLD LT to aim layout to get knocked out of aim mode.You don't get knocked out of zoom?! WTF. Explanation please.
Maybe this was discussed and I missed it, but in those IGN vids someone posted a few pages back it had 3 or 4 second respawn times. I hope this means instant respawn is gone, it didn't look like they were playing an objective game but I couldn't read the gametype on the screen to be sure because it was really blurry.
Maybe this was discussed and I missed it, but in those IGN vids someone posted a few pages back it had 3 or 4 second respawn times. I hope this means instant respawn is gone, it didn't look like they were playing an objective game but I couldn't read the gametype on the screen to be sure because it was really blurry.
And what the hell was with that Infinity video that showed a guy leveling up past major and UNLOCKING A BR?! What, you're stuck with an AR and pistol to start?
Would be very weird for the COD people using the HOLD LT to aim layout to get knocked out of aim mode.
343 is continuing the tradition of changing things for no reason and making them worse.
Also, I'm pretty sure you don't get knocked out in CoD, so there's your explanation.
And what the hell was with that Infinity video that showed a guy leveling up past major and UNLOCKING A BR?! What, you're stuck with an AR and pistol to start?
Ok, I've been away from the computer all day so can somebody explain these orbital drops?
Are they earned through kill streaks?
Are they the only means of getting new weapons on the map, aside from taking weapons off bodies?
Do orbital drops occur intermittently like weapon spawns, or can they ONLY be called in via kill streaks?
And what the hell was with that Infinity video that showed a guy leveling up past major and UNLOCKING A BR?! What, you're stuck with an AR and pistol to start?
You can choose not to respawn instantly if you don't press X.
They tried spawning us with a SMG and they tried spawning us with an AR. Both those failed, so now they're straight up removing the BR from the game until you've put in your time with the bad weapons.
I've also heard that to unlock any playlist except Infinity Slayer you have to make a thread on 343's forums about how awesome and skillful the AR is.
They tried spawning us with a SMG and they tried spawning us with an AR. Both those failed, so now they're straight up removing the BR from the game until you've put in your time with the bad weapons.
I've also heard that to unlock any playlist except Infinity Slayer you have to make a thread on 343's forums about how awesome and skillful the AR is.
343 is continuing the tradition of changing things for no reason and making them worse.
Also, I'm pretty sure you don't get knocked out in CoD, so there's your explanation.
Well, duh, Call of Duty does it, right? They should just announce Aim Down the Sights and let Halo MP rest in peace, this slow unveiling of "new" feautures is totally unnecesary, just kill it already and save us the agony.Forgive me if I've missed someone saying this on here already but some halocouncil guys brought up something few have noticed so far, you don't get hit out of scope when taking damage.
If you want to take my comment literally (hint: you shouldn't) that's OK, but you are totally missing the point. Put it however you want, in the end it's just another unnecessary change (not just unnecesary, actually, it is detrimental to Halo's gameplay) to the formula to make it more palatable to the CoD crowd.lol
Severe flinch takes the place of being "knocked out of scope" in CoD. It's arguably a much harsher penalty in CoD due to severe bounce, and what you have to do to correct it... while in Halo you just held aim and clicked your thumbstick.
There should be a requirement that if you are going to compare the two games... people actually PLAY the two games.
They finally fixed a Halo legacy issue.You don't get knocked out of zoom?! WTF. Explanation please.
Can I pop in here and say that the Forerunner weapon pickup animations are just about the coolest thing ever?
Can't load, what is it? It better be something funny! Or else.
Christ, just, come on now. Hyperbole everywhere.
Well, duh, Call of Duty does it, right?
Pay no attention to this man.
Yeah, the animations really are badass! First time I saw it in the campaign demo was definitely a very cool moment
Lovin' the Fat Shark avatar too haha
Just a song to make your statement a little bit more creepy.
Oh no, sorry, the other guy you were quoting. Let me fix my post lol
To me?
This page has been horrible with "omg CoD in Haloz, 343 ruining my games." No one seems to realize other games did most of this before CoD, and also that changing some things in Halo isn't killing anything. Some of this could make the game better, but people are so damn stuck in the past that this Halo needs to be just like their favorite Halo or it sucks.
/end rant
lol
Severe flinch takes the place of being "knocked out of scope" in CoD. It's arguably a much harsher penalty in CoD due to severe bounce, and what you have to do to correct it... while in Halo you just held aim and clicked your thumbstick.
There should be a requirement that if you are going to compare the two games... people actually PLAY the two games.
Your rant is just as generalising and hyperbolic as the posts you're complaining about..To me?
This page has been horrible with "omg CoD in Haloz, 343 ruining my games." No one seems to realize other games did most of this before CoD, and also that changing some things in Halo isn't killing anything. Some of this could make the game better, but people are so damn stuck in the past that this Halo needs to be just like their favorite Halo or it sucks.
/end rant
Your rant is just as generalising and hyperbolic as the posts you're complaining about..
*shrug*
I like some of the changes, I worry about some of the others. Not because of CoD or anything, but because of WHAT I LIKE. I don't like text in the middle of the screen. Simple as that.
or at least some other balancing measure be added.
Your rant is just as generalising and hyperbolic as the posts you're complaining about..
*shrug*
I like some of the changes, I worry about some of the others. Not because of CoD or anything, but because of WHAT I LIKE. I don't like text in the middle of the screen. Simple as that.
Right there.343 is continuing the tradition of changing things for no reason and making them worse.
Also, I'm pretty sure you don't get knocked out in CoD, so there's your explanation.
In CoD, the entire game is determined by who hits who first, and if you get hit first, you can't hit shit.
No, without flinch, it would be who could get the headshot. You know, just like Halo.Connection and quick kill times may typically decide that, but there are those who handle the flinch better than others and win gun fights because of it... it can be a layer of skill. If the flinch wasn't there it would ALWAYS be who hits who first... with flinch, it's who can control the flinch better.
With flinch I have an opportunity to outwork the other guy with skill. Without, I'd be dead...
Flinch in CoD is horrible for the same reason being knocked out of scope in Halo is awful besides it being a necessary balancing mechanism for the Sniper Rifle. In CoD, the entire game is determined by who hits who first, and if you get hit first, you can't hit shit. You can have the "Focus" perk, but I shouldn't have to have it. In Reach, it finally came to a head with the DMR. If you were being shot by a DMR from across the map, you had only two options: try to get behind cover, or die. It was almost impossible to shoot back because the DMR is useless at that range out of scope, and the rate of fire meant that even rapidly clicking the thumbstick wasn't enough, you'd just immediately be knocked back out.
So, I'm glad you are no longer knocked out of zoom by being shot. However, it had better still be present on the Sniper Rifle, or at least some other balancing measure be added.
No, without flinch, it would be who could get the headshot. You know, just like Halo.
I understand.That's perfectly fine, that makes sense. I just hate seeing people resort to saying 343 put this or that change in the game "because they want to ruin Halo, and Call of Duty does it." That's just an inability to discuss what's really wrong in their mind, and blame it on the scapegoat of "being like CoD."
Don't mean to rant, and I do t do it much, I'd just rather people expand on their opinion rather than saying 343 wants to ruin the game and make it call of duty.
Flinch in CoD is horrible for the same reason being knocked out of scope in Halo is awful besides it being a necessary balancing mechanism for the Sniper Rifle. In CoD, the entire game is determined by who hits who first, and if you get hit first, you can't hit shit. You can have the "Focus" perk, but I shouldn't have to have it. In Reach, it finally came to a head with the DMR. If you were being shot by a DMR from across the map, you had only two options: try to get behind cover, or die. It was almost impossible to shoot back because the DMR is useless at that range out of scope, and the rate of fire meant that even rapidly clicking the thumbstick wasn't enough, you'd just immediately be knocked back out.
So, I'm glad you are no longer knocked out of zoom by being shot. However, it had better still be present on the Sniper Rifle, or at least some other balancing measure be added.