Zoso Achilles
Member
I forgot, I never use a gun's scope on any map but big team maps.In these situations you wouldn't be using the scope anyway.
I forgot, I never use a gun's scope on any map but big team maps.In these situations you wouldn't be using the scope anyway.
You're onto something, 'lil kylej.
I kid, I kid.
Because unscoping is awful in every situation using a scope.Yes you would, or have you never played anything outside of BTB?
Haha, I agree. If nothing else, at least Halo 4's core multiplayer gameplay looks very good. Movement looks nice, as well as jump height and strafing.You'd be amazed at how much an actual skill-gap adds to a shooter.
That is completely untrue.In these (4v4) situations you wouldn't be using the scope anyway.
Haha, I agree. If nothing else, at least Halo 4's core multiplayer gameplay looks very good. Movement looks nice, as well as jump height and strafing.
Because unscoping is awful in every situation using a scope.
Why.That is completely untrue.
Taking shots to the body and still being scoped is something I could deal with, but headshots should absoulutely, positively take you out of scope. Especially considering the animations we've seen of the head getting rocked back when taking bullets to the face.
Specifically, it makes it impossible to fight back if getting shot from mid/long range by a DMR.Not really, it provides a rhythm to battles and allows you to have an opportunity to turn a mid/long-range battle towards your favor.
That's what I'm saying.It was in the larger maps where you could be put into situations where the only option other than take cover or die was to shoot back with the DMR, and the DMR itself made that impossible.
Yeah thanks bro for helping out. Thanks for asking the question!
That remains to be seen.
If Halo 4 has a great strafe and low aim assist, I'll be a happy gamer. However, I don't hold much hope for that seeing as how we haven't had that in a Halo game for over 10 years.
Why.
What design problem does unscoping when shot solve? It doesn't solve one because there isn't one, it creates the problem of situations where effectively fighting back is impossible.
Specifically, it makes it impossible to fight back if getting shot from mid/long range by a DMR.
Mostly to deal with snipers since they have absolute range advantage. In terms of a DMR/BR-off, there's a back and forth by trying to "no scope" and unscope the other's to give yourself an advantage at longer ranges.Why.
What design problem does unscoping when shot solve? It doesn't solve one because there isn't one, it creates the problem of situations where effectively fighting back is impossible.
Well that's great for you, but in practice removing descoping from the DMR changes nothing about the gameplay other than actually making long range DMR fights based on skill rather than who shoots who first and prevents whoever they're shooting from being able to shoot back.It may be in your experience that it makes fighting back impossible, but that hasn't been the case for me and seemingly a few others.
So unnecessary annoying gunplay. How about we just determine those by, you know, outshooting and outaiming.Mostly to deal with snipers since they have absolute range advantage. In terms of a DMR/BR-off, there's a back and forth by trying to "no scope" and unscope the other's to give yourself an advantage at longer ranges.
Why.
What design problem does unscoping when shot solve? It doesn't solve one because there isn't one, it creates the problem of situations where effectively fighting back is impossible.
People have said that aim assist is lowered, as well as strafing being great, have they not? The MLG guys especially seem to have that opinion.
That moment in the b-roll video where the P-Knight teleports and you see the Sprint symbol on his back (like what happens in Reach when you see a player spawn) makes me think Prometheans will be playable.
How about you kill him.Just imagine a guy perched up on a ledge with his BR/DMR. He's picking off your team one by one, and there's nothing you can do about it. You have no way to upset his aim.
Well that's great for you, but in practice removing descoping from the DMR changes nothing about the gameplay other than actually making long range DMR fights based on skill rather than who shoots who first and prevents whoever they're shooting from being able to shoot back.
So unnecessary annoying gunplay. How about we just determine those by, you know, outshooting and outaiming.
Then outshoot and outaim him with lesser aim-assist because you can't scope. The other scenario as mentioned is having the dude hiding somewhere with a pixel sticking out and having poor means of retaliation.So unnecessary annoying gunplay. How about we just determine those by, you know, outshooting and outaiming.
It's just a bug. It happens in Halo: Reach, too. At least in my version I do not play an Elite.That moment in the b-roll video where the P-Knight teleports and you see the Sprint symbol on his back (like what happens in Reach when you see a player spawn) makes me think Prometheans will be playable.
How about you kill him.
Simple.
Well the lead War Games designer and David Ellis will be at the MLG event tomorrow.
Maybe if they see something is really imbalanced, like not being descoped, they will change it.
I think only being descoped when you get a headshot would be a good medium, it does rock your head back pretty significantly after all.
What is up the weapons sounding all treble and no bass? Everything looks good, but I'm not sure about the sound of the weapons.
Also, Carbine is back yay (I just got back from externship so I'm catching up!)
Well that's great for you, but in practice removing descoping from the DMR changes nothing about the gameplay other than actually making long range DMR fights based on skill rather than who shoots who first and prevents whoever they're shooting from being able to shoot back.
First, it doesn't matter if it makes it involve more skill. Who cares. It may cause more skill, it's still annoying and unnecessary. Also, why do we need more skill than "i can still outshoot you at this range even if you hit me first."How is it possible you cannot see you are arguing against yourself... that is exactly what being unscoped when hit accomplishes. It creates a layer of skill... those that can handle it... and those that can't... in the process of outshooting, and outaiming.
Because it's impossible to win a gunfight if you get shot first.On BTB maps, perhaps, but that's more of an issue with the maps themselves rather then getting knocked out of scope. I don't see how removing descoping is going to solve the problem you claim (that being whoever shoots whoever first wins,) with my BTB experiences most long range battles are dictated by who sees who first, so removing the ability to descope someone would in turn keep whoever gets spotted and shot first at a disadvantage without providing them a proper opportunity to rectify that, if that makes sense.
If it's anything Kevin Franklin really wants to hear what Nexy disliked about the game and wanted changed from what he played at E3. They will probably do a overall impressions video after MLG Anaheim on what they would liked changed. Seems they are listening which is good. (not that I was doubting it)
It's just a bug. It happens in Halo: Reach, too. At least in my version I do not play an Elite.
Because it's impossible to win a gunfight if you get shot first.
Oh wait, you can, but not at long range because mechanics make it impossible.
Yes it does, because its unnecessary. You would win more if it wasn't there and you were actually able to outshoot them.I've won plenty gunfights when I get shot first at every range, just because you haven't doesn't make it an issue.
But you can play as an Elite in Reach in Invasion. So I'm guessing there might be a gametype where you play as a Promethean.
Just played and..base speed is definitely faster. You CAN get knocked out of scope, but only if you take high damage. Thruster pack is like Gears rolling. Any direction that you tap or hold while hitting LB.
Just played and..base speed is definitely faster. You CAN get knocked out of scope, but only if you take high damage. Thruster pack is like Gears rolling. Any direction that you tap or hold while hitting LB.
I would bet not. Especially since they have said all the MP takes place on the infinity.
why wouldnt the spartans train to fight the enemy?
I have developed a crush on:
Hawt.
First, it doesn't matter if it makes it involve more skill. Who cares. It may cause more skill, it's still annoying and unnecessary. Also, why do we need more skill than "i can still outshoot you at this range even if you hit me first."
Because it's impossible to win a gunfight if you get shot first.
Oh wait, you can, but not at long range because mechanics make it impossible.
You CAN get knocked out of scope, but only if you take high damage.
Thats just going to make it confusing.
I did not play as Brute in Reach. (I think it happened with a brute too.)But you can play as an Elite in Reach in Invasion. So I'm guessing there might be a gametype where you play as a Promethean.
smfh, dealing with knock out is just dealing with an unnecessary and annoying feature that doesn't need to fucking exist. What, why do fucking long range gunfights need an extraneous bullshit mechanic when it could be just like every other fucking gunfight, the guy who outshoots and outaims wins. And no, knocking out has nothing to do with that, because even if you are able to outshoot and outaim him you can't because he's halfway across the map, and it's impossible to find him, zoom in, find him again and shoot him without being unscoped because of the DMR's perfect accuracy and fire rate.Do you even remember what you have said?
How about we just determine those by, you know, outshooting and outaiming
Which is what gets done when you can't handle being knocked out. It's not impossible - mechanics make it so some can and some can't. Clearly you can't and don't like it... but just because you can't doesn't mean the game should be dumbed down to your level.
Do it your way, and first shot wins much more often, which is exactly what you are saying happens with being knocked out.
smh
So you're saying that not getting knocked out of scope will rectify this in a long range situation? Here's what happens: dude shoots you from long range (he gets the first shot) and then just proceeds to shoot you 4 more times before you can turn, zoom in, and fire back 5 times. At least with the ability to be hit out of scope you can strafe a shot or two and hit him out of scope, possibly making him retreat.First, it doesn't matter if it makes it involve more skill. Who cares. It may cause more skill, it's still annoying and unnecessary. Also, why do we need more skill than "i can still outshoot you at this range even if you hit me first."
Because it's impossible to win a gunfight if you get shot first.
Oh wait, you can, but not at long range because mechanics make it impossible.