Hope H4 is coming to the Eurogamer Expo. Doubt it though.
I don't troll, it's called being a realist. Separate yourself from your bizarre emotional attachment to a subsidiary of Microsoft Corporation and look at the actual game you will spending money on this fall. If everything perfectly matches up with your expectations, congratulations. They don't mine, and wanting all different enemies in campaign after a decade, or a substantially better map editor, or more maps than previous releases are not what I would could outrageous expectations.
Look guys, I can tell you this. A year from now, the majority of the people worshipping 343 and foaming at the mouths for Halo 4 will be bitching about it, saying it sucks. They'll say it was disappointing and that they expected more.
Look guys, I can tell you this. A year from now, the majority of the people worshipping 343 and foaming at the mouths for Halo 4 will be bitching about it, saying it sucks. They'll say it was disappointing and that they expected more.
Last time I got hyped for a Halo game, I got burned bad. This time around, I'm only expecting the worst. At best, I'll be pleasantly surprised.
There's nothing wrong with being excited for a game, but Kyle occasionally makes some valid points. Don't go crucifying him because it's not what you want to hear.
You don't say?
I don't troll, it's called being a realist. Separate yourself from your bizarre emotional attachment to a subsidiary of Microsoft Corporation and look at the actual game you will spending money on this fall. If everything perfectly matches up with your expectations, congratulations. They don't mine, and wanting all different enemies in campaign after a decade, or a substantially better map editor, or more maps than previous releases are not what I would could outrageous expectations.
You don't say?
Look guys, I can tell you this. A year from now, the majority of the people worshipping 343 and foaming at the mouths for Halo 4 will be bitching about it, saying it sucks. They'll say it was disappointing and that they expected more.
Last time I got hyped for a Halo game, I got burned bad. This time around, I'm only expecting the worst. At best, I'll be pleasantly surprised.
There's nothing wrong with being excited for a game, but Kyle occasionally makes some valid points. Don't go crucifying him because it's not what you want to hear.
Once everyone get past the "honeymoon phase".
Well, if past behavior is any indicator he's right. Halo 3 and Reach had the same reaction he's talking about. It's the thing I spoke about about a month ago where people get the idea "everything old is better than anything new" syndrome.
I'm still in the honeymoon phase. Reach cooks me breakfast in the morning!
I don't troll, it's called being a realist. Separate yourself from your bizarre emotional attachment to a subsidiary of Microsoft Corporation and look at the actual game you will spending money on this fall. If everything perfectly matches up with your expectations, congratulations. They don't mine, and wanting all different enemies in campaign after a decade, or a substantially better map editor, or more maps than previous releases are not what I would could outrageous expectations.
- There ARE new enemies in the Campaign
- There WILL be more maps shipped than Halo Reach and Halo 3
- Forge WILL be substantially better
People divide opinions to much in one either being an pessimist or optimist. Im in the middle myself, some things Im super exited and other things worry me about the game. The problem however, some steer so much in one direction that is really tiring when they bring the same point over and over again.
Every little bit of news that comes is looked at from such a negative point of view, often masked by ridiculous hyperbole. Its not that their opinion is invalid, its just the repeating is annoying and unnecessarily created this divide in the community. Actually discuss and rationalize your point instead of flinging it like poop at the wall and see who is going to complain about it.
I thought Halo 3 shipped with 11 or 12?
Directly from the bulletin:Pok3R Fac3D said:And we don't know forge will be better after what bsangel said in the update last night.
Halo 4 Forge, like all aspects of the game, will have significant improvements, changes and/or overhauls
Hipster.
No, shipped at 11 maps. Only one more than Halo 4.I thought Halo 3 shipped with 11 or 12? And we don't know forge will be better after what bsangel said in the update last night.
I thought Halo 3 shipped with 11 or 12? And we don't know forge will be better after what bsangel said in the update last night.
It's more akin to messing with a bad tooth. Just can't stop in spite of the uncomfortableness.You are feeding him. Feeding him fuel
The biggest difference between the two would be creating a unique space that has it's own style and can be used for the long haul of matchmaking, assuming the design is well thought out. Having the ability to make a play-space that resembles the visual quality of the developer made maps can go a tremendously long way in someone's consideration of whether the map is worthwhile or not.What would a full blown map creator bring in functional map design that Forge doesn't in a practical sense? The main arguments I've seen are that it looks boring/ugly, and the geometry doesn't play nice with the grenade physics.
I have never played Trials or Far Cry 2, so I'm not familiar with the comparisons.
Congrats Robbert!
So Robbert passed his exams? Congrats babe or what we in northern England would sometimes say, back of the net son!
(something holland is unfamiliar with, I see).
<3
The biggest difference between the two would be creating a unique space that has it's own style and can be used for the long haul of matchmaking, assuming the design is well thought out. Having the ability to make a play-space that resembles the visual quality of the developer made maps can go a tremendously long way in someone's consideration of whether the map is worthwhile or not.
Aesthetics are not the only reason. With the current iteration of Forge, you're taking pieces and forcing them to make some sort of a whole, and it's been proven that doing that WILL cause problems with a map's framerate. Having a true map editor would allow amateur designers free reign to actually create their ideas from scratch and can really focus on making changes to the design solely for gameplay purposes rather than constantly having to worry about performance (this assumes that a performance meter would be built into the editor).
Arguments can be made as to why a lego-block style of map creator is still relevant (less tools can make you think more abstractly about how to achieve your goal), but I really think it's time for Halo to let go of the kid's toys and allow the adults to step up and show what we've got to offer (virtual resume, bitches!)
Do you remember 343's reasoning against bloom?
It essentially came down to,
It was good on paper, but in practice it ended up in very sloppy gameplay. What ended up happening is spammers win at close range. Pacers win from afar, but in the middle its a COMPLETE gamble, which leads to very frustrating encounters.
85 percent bloom rewards pacing from afar, but it reduces max bloom and makes the pacing faster. I know I'm not the only one that thinks 100% was painfully slow and only worsened the ability of people escaping from firefights, and slowed kill times to a crawl.
85 was the perfect compromise. An AR will beat a DMR at super close range given good aim. It's a lot harder to aim a DMR at such a range. It's got a good balance between the Easy to use/tons of aim assist/auto aim AR vs. the more skill based, but higher potential for damage DMR.
For TU AR starts, the pistol was brought up a nudge, and rewards players for good aim rather than spraying their AR. But they're more or less evenly matched. DMR pickups become more valuable.
In DMR Starts... well its precision weapon starts, so automatic weapons are irrelevant anyway, so why cry about the sandbox here?
Aside from AA's and player mobility, 85% Reach is really, really nice.
That's in England, right?
So Robbert passed his exams? Congrats babe or what we in northern England would sometimes say, back of the net son!
(something holland is unfamiliar with, I see).
<3
Yep; September IIRC.
Glad to see more northerners in here.
O'raight.
The most basic definition, I think, of kill-streaks is this: Any reward given to the player for his/her performance (kills or otherwise) during a match. So, yes, in that way ordninance drops in Infinity Slayer are kill-streaks. Players then use this reward to get more kills. They're very, very similar, though kill-streaks in CoD like the stealth bomber are more on the nose. You also have more passive kill-streaks in CoD too.Thank you.
Also, there are no "killstreaks." I can't call in a stealth bomber to take out the entire other team at a whim, I can call in a needler. Yeah, I like the Needler, but unless the other team is horrible I'm not going to take out more than 2/3 people with it. I'm sorry, but there is really nothing similar in CoD's "Killstreaks" and Halo 4's Ordinance.
There can always be a light and pro version of the editor similar to how Trials does it.Are we having a meta discussion in here today?
Also, I think forge is a lego style system because amateur map makers likely don't realize how incredibly complicated map making can be with all the tech we have built into those editors now-a-days. Especially trying to do this building with a controller and not a mouse/keyboard.
If you want to build maps, download Unreal Editor, load up a map, and have fun having your mind blown.
Sure, but Forge is still too complex for most people to bother with (trying to finagle spawn zones is beyond the ability of 90% of the people who just go in there to screw around) but not complex enough for people who could make something truly great if they were given the tools to do so. That leaves us at this weird junction where nothing great can be created due to the restrictions of the system, but instead we end up with a bunch of middling efforts, some of which have a seed of brilliance that wasn't able to break through. I also would never underestimate the hardcore mapmakers. If they had a way to play their creations in the game, they'd learn whatever they needed to make that happen.Also, I think forge is a lego style system because amateur map makers likely don't realize how incredibly complicated map making can be with all the tech we have built into those editors now-a-days.
Are we having a meta discussion in here today?
Also, I think forge is a lego style system because amateur map makers likely don't realize how incredibly complicated map making can be with all the tech we have built into those editors now-a-days. Especially trying to do this building with a controller and not a mouse/keyboard.
If you want to build maps, download Unreal Editor, load up a map, and have fun having your mind blown.
Pause this video at 0:03.
Open a new tab and go to Youtube.
Now type in on the search bar: Inception Mind Heist.
Now play both these videos.
Sure, but Forge is still too complex for most people to bother with (trying to finagle spawn zones is beyond the ability of 90% of the people who just go in there to screw around) but not complex enough for people who could make something truly great if they were given the tools to do so. That leaves us at this weird junction where nothing great can be created due to the restrictions of the system, but instead we end up with a bunch of middling efforts, some of which have a seed of brilliance that wasn't able to break through. I also would never underestimate the hardcore mapmakers. If they had a way to play their creations in the game, they'd learn whatever they needed to make that happen.
- Construct
- Epitaph
- Guardian
- High Ground
- Isolation
- Last Resort
- Narrows
- Sandtrap
- Snowbound
- The Pit
- Valhalla
Halo 4 will probably ship with 12-13.
Directly from the bulletin:
All of their design talk was mooted when they failed to RoF lock the DMR along with the bloom changes. The sandbox is now harmed, but they might as well own up to it by throwing the switch.
That was amazing!Youtube comments are sometimes amazing:
To me, 85 creates a very comfortable firing rate. Even before the TU, when I pick up a DMR, I fire it the way I think it should be fired. And when I do I max out bloom. In order to pace I need to fire at a pace I think is unnaturally slow. It doesn't feel right. With 85, the pacing lines up with my expected ROF.
Kyle isn't trolling 343, he is trolling you guys. He is repeating the same things, literally hundreds of times, or moving the goalposts to invent new criticism. This is his hobby. When his criticism is valid, its not new, but you're letting him dominate conversation with endless repetition or absurd straw men. After realizing he was literally just here to remind everyone how bad everything is - including things that never existed, I put him on ignore - but that barely works because of the frequency he does his hobby and the frequency at which his repetition is quoted.Why anyone would be bothered by anything Kyle says is beyond me.
I love how it all fits. Crazy.That was amazing!
Yep. If you look at what happened with Halo 3, people took something that wasn't intended to create a new play space and did just that before Foundry even came out. Reach's Forge only solved a couple of issues that people had with Foundry/Sandbox, and really only showed what Halo 3's Forge should have been to begin with. I was really hoping for something drastically improved upon with Halo 4 and, despite the wording of the update, I remain cautiously optimistic.Sure, but Forge is still too complex for most people to bother with (trying to finagle spawn zones is beyond the ability of 90% of the people who just go in there to screw around) but not complex enough for people who could make something truly great if they were given the tools to do so. That leaves us at this weird junction where nothing great can be created due to the restrictions of the system, but instead we end up with a bunch of middling efforts, some of which have a seed of brilliance that wasn't able to break through. I also would never underestimate the hardcore mapmakers. If they had a way to play their creations in the game, they'd learn whatever they needed to make that happen.
Kyle isn't trolling 343, he is trolling you guys. He is repeating the same things, literally hundreds of times, or moving the goalposts to invent new criticism. This is his hobby. When his criticism is valid, its not new, but you're letting him dominate conversation with endless repetition or absurd straw men. After realizing he was literally just here to remind everyone how bad everything is - including things that never existed, I put him on ignore - but that barely works because of the frequency he does his hobby and the frequency at which his repetition is quoted.
His post history is amazing.
I just don't see how intelligent users like Deadly and Hydra have to constantly feed into it, though. I mean, holy shit guys. The kid says the same shit every time, and you get upset about it every time. How you do not learn from that? Why do you have to respond every single time?
Trying to raise the level of discussion.
I just don't see how intelligent users like Deadly and Hydra have to constantly feed into it, though. I mean, holy shit guys. The kid says the same shit every time, and you get upset about it every time. How you do not learn from that? Why do you have to respond every single time?
Something similar to what Far Cry has would be amazing and it works well with a controller too. Best option would be a combination of Forge and what Far Cry has. So people who like to screw around in Forge can still do that while other people can focus on making maps that don't look like a bunch of grey blocks on a pile with the same blue and green colors in the background.I agree, but if this is going to happen, its not going to happen on the xbox with a controller either. If they built a forge app of some sort you could download to your PC, then sure.
A light and pro version could work, you'd just need a capable computer to run the pro version. Also not sure how they would handle custom stuff; going to allow full custom textures and geometry? Trying to build custom geometry with a controller is lol-worthy.