We will see, keeping expectations low and maby I'll actually be suprised. Gameplay has to be rock solid though first and foremost.
We will see, keeping expectations low and maby I'll actually be suprised. Gameplay has to be rock solid though first and foremost.
Both install bases could play Halo 2.
We will see, keeping expectations low and maby I'll actually be suprised. Gameplay has to be rock solid though first and foremost.
1) I was intentionally using the term in the other meaning as part of a tongue in cheek post. You know, the reference right below your image cuts off. Yes, I know they weren't real. Yes, using the term in that context if fine, because it conveys a humorous and understandable image when used in the context I did. The English language is wonderfully malleable.
2) Don't be such an ass.
Catching up complete. Laters everyone.
Game doesn't look too awful on my TV; I'm pretty surprised.
Altho wow, wish I could play it with my 360 controller and dual-analog.
Also, playing Metroid Prime makes me even more excited for that HUD in Halo 4; I love how it moves around with you and you can see the edges of the visor. AWESOME!
Game doesn't look too awful on my TV; I'm pretty surprised.
Altho wow, wish I could play it with my 360 controller and dual-analog.
Also, playing Metroid Prime makes me even more excited for that HUD in Halo 4; I love how it moves around with you and you can see the edges of the visor. AWESOME!
With emulators you can, you can also play it in glorious 1080p!
I played LoL for the first time today, a friend was begging me to try it out.
Got my ass handed to me, but it wasn't all that bad.
Due to the way a lot of Gamecube/Wii games' art styles are, they look really fantastic, too! I've played Windwaker, Twilight Princess, Skyward Sword and Super Mario Galaxy 1/2 on my PC, and they are fantastic. Takes a decently beefy spec, though.
I'm glad I picked up the Metroid Prime Triology for Wii before it went out of print.
I still haven't played through any of them.
I dunno, outside of the main Mario titles I haven't really played many of the big Nintendo titles. The Zeldas I've played were LttP and OoT (I only played through OoT this year), I've only played Metroid Zero Mission, I haven't touched any of the Paper Marios/Mario RPG/Mario Parties, I've only played the original Mario Kart and the DS one-- although I played a little of the MK64. I've rented DKC once and it was horrible.What is wrong with you? So good.
What is wrong with you? So good.
Looking from the matchmaking publication by Bungie that Fyre referenced. I know a couple people were asking how many people participate in the internal MS tests for Halo 4. They list that for Halo 3, they did internal MS Alpha and Beta tests and have about 10,000 participants.
No idea how those numbers compare for Reach and H4, but they have to be at least that.
A cool one is the Reach animation publication. It even has embedded videos
DAT LOGICBoth install bases could play Halo 2.
With emulators you can, you can also play it in glorious 1080p!
Should be two options on the tool bar that say GCPad and Wiimote. Click whichever of those is applicable and then select gamepad under devices. There should be plenty of controller configurations online you can look up if you want, as well.Yea I am trying to figure it out right now actually.
Do you just have to set up your controller in the dolphin application?
http://www.youtube.com/watch?v=Ur5g0l93F2gSOrry I bailed on that last game, I can't fucking stand arguing over something so trivial
it's basically me overreacting
Where is the publication in which they showed off their system that auto-generated the Imposters? I dont think its part of any of the ones on their page, I remember seeing it one of the GDC Vids.
EDIT: NVM, I found it.
Here it is if you guys want to watch an interesting video on Halo: Reach rendering and the debug menus. The presentation is in the description.
Where is the publication in which they showed off their system that auto-generated the Imposters? I dont think its part of any of the ones on their page, I remember seeing it one of the GDC Vids.
EDIT: NVM, I found it.
Here it is if you guys want to watch an interesting video on Halo: Reach rendering and the debug menus. The presentation is in the description.
Evolve bro
Thanks to this post I just downloaded a 170MB powerpoint presentation.
Wow thanks for that post, I was about to hit that link on my phone.
DAT LOGIC
Also random Omaha reference outta nowhere. They show a render job email, which references this source/destination:
sparkbuildImpostersOmahamain209101
I wonder what the hell in Reach was called "Omaha"
Press B!Evolve bro
117 would be ideal.
Notes:
Oneof the tropes of the design community… Rock, Paper, Scissors
But it’s a terrible game!!!
Every choice has the same payoffs, so you pick randomly
A cool shirt, though (www.noisebot.com)
EDIT:
After my talk, several people took issue with the fact that RPS is a bad game
“It is the foundation of all good RTS games!”
But imagine a RTS game where you could only pick one unit, you had to pick it before the game started, and if you picked wrong you couldn’t possibly win, It’d be a bad game!
The reason a RTS game works is because it isn’t RPS:
-You can play mixed strategies (choose more than one kind of unit)
-Strategies have different costs to play (tanks cost more than barbarians)
-You can change strategies mid-game
-Strategies rarely have an all-or-nothing payoff (10 Air units can usually kill 1 Anti-air unit)
So I am not using RPS in the casual sense of “a game with counter-strategies” but as defined in game theory
Hopefully that clears things up a bit
EDIT 2:
I also got a lot of people saying, “It is the foundation of Street Fighter!”
This is true, somewhat, more than the RTS case, anyway
But imagine a turn-based game of SF where the first hit wins the match, again, a bad game
The reason SF works is that it is also not really RPS:
-SF is a seriesof RPS interactions, so things like reputation and anticipation come in
-It is played veryquickly, so low level decision making and muscle memory determine your strategy more than choices
-And even with that, most non-expert players tend to “button-mash” which is a great example of “random strategy”
Believe me, I am not trying to insult RTS games or SF (or even Ro Sham Bo Tournament Champions) but to encourage designers to see how roles lead to non-equal payoffs, and therefore avoid random strategies
Notes:
“Rock, Paper, Scissors, Lizard, Spock” is worse game design
This game is from the show “Big-Bang Theory”
It looks more interesting, but it isn’t
It is just more complicated
It will still reduce to equal payoffs and random play
Oh my, Tyson Green's answer. I wept.Did we not play the same game?
lol...which had previously rendered vehicles obsolete. The laser at least gave you some forewarning and required some aiming.
I don't think there's a middle ground that's needed. As I understand it, how vehicle and player health interacted with each other was the same in all Halo games until Reach. Yes, the vehicles were indestructible in Halo: CE, so what mattered was the player health. Did this change for 2/3/ODST? No. In those games, it wasn't the vehicle health that mattered, it was the player health, and the system worked perfectly. Then Bungie gave vehicles their own health in Reach and what we got was a messed up system that was unpredictable and clunky.What if instead of easily-destructible vehicles or invincible vehicles, you find a middle ground that has some degree of strategy?
--
The Sniper Rifle is the only very long-range weapon
--
(Okay, technically there is a Beam Rifle, but not on the same mission!)
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Role:Weapon is 1:1
---
Weapons without unique Roles add complexity, not depth
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It is hard to add weapons to Halo, all the roles are filled
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Roles must be unique
Jaime left Bungie while Reach was in production I think. I wish he worked at 343! But I can definitely understand why he's not there.I guess Jaime lost the battle with Reach
I loved Jaime's presentation, was really interesting and enlightening. Nice to see it brought up again.
Something interesting to think about regarding 343 adding lots of new weapons...
I mean, I guess theya re wanting to add complexity for their investment system, but yeah... we'll see how it goes regarding balance I guess!
EDIT:
Dax: http://www.bungie.net/Inside/publications.aspx#pub25279 "Design In Detail"
Direct link to 12mb pdf: http://downloads.bungie.net/presentations/Griesemer_Jaime_DesignInDetail_Sniper.pdf
Funny, because I thought that was the worst.
It's overly cheesy, while the Requiem track is full of awe and wonderment. Giving each sequence time to breathe in a amazing way. It almost is hauntingly beautiful.
I don't think there's a middle ground that's needed. As I understand it, how vehicle and player health interacted with each other was the same in all Halo games until Reach.