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Member
Do we know what part of our armor we will be able to customize?
Do we know what part of our armor we will be able to customize?
Cod piece
http://www.bungie.net/news/blog.aspx^^Um, source, Der?
Checklist for today:
Explore Oregon Caves: check
See California redwoods for the first time: check
Bridget barfing due to motion sickness after lunch: check
Bridget barfing due to motion sickness in the diner bathroom: check
Bridget barfing on herself, the booster seat, the seat belt, her shirt, pants, shoes, car door, floor and seat because we ran out of barf bags: check
Next time we take the scenic route: after Bridget is in college
I was the same way when I was her age, still get motion sick super fast; I recall my mom hauling me around like this as I turned her car into a rolling vomitorium. Kiddo had a rough day.
Hi. Gonna catch up on the thread and then crash.
His blog is great. His posts are always enjoyable to read and well thought out. Most of the time I find myself saying, "That makes sense" when reading his posts.He doesn't update much, but Jaime's blog is a great read: http://thetipofthesphere.com
He had some input into Reach according to his resume.Jaime left Bungie while Reach was in production I think. I wish he worked at 343! But I can definitely understand why he's not there.
What? Unfair in what regard? Weren't we discussing popularity? What's unfair about comparing populations in a discussion of popularity?
Hence it was the least popular.
Sometimes GAF makes my brain ache.
The comparison is fair. Halo 3 had 3x the players, and convinced most of the Halo 2 playerbase to switch over to it. Notice Halo 2 just up and dying when Halo 3 comes out.
But then again, if I believed some posters, Halo Reach only did a third of the sales of Halo 3, even though it's had more population and for a longer amount of time.
It'll be interesting to see if 4 does to Reach what 3 did to 2 and what Reach did to 3.
edit: if anything, that should be telling on how low a population Gears actually had.
Yeah well but people are going to purchase and play the new game, just like how the newest COD is more popular by numbers than the previous one.
Install base is only one factor to consider though. It's quite hard to measure "popularity" of a game that is three years apart and launched on different platforms. Number of players, and Halo 3 murders Halo 2, but I bet if you measured by percentage of total people on Live which ones were playing Halo, Halo 2 would have a much higher percentage. In a similar vein, Halo 2 reigned with little competition on Xbox Live, Halo 3 had more, but still dominated the field with COD 4 as the first real competitor to Halo's domination of Xbox Live. By the time Reach came out, the install base was massive and more people were playing a lot more games than when the previous games came out.
GAF is asleep?
I thought I'd drop this in. Slides and notes from Halo 3 Gameplay Design Lead Jaime Griesemer, at GDC 2010.
Notes:
Notes:
Do we know what part of our armor we will be able to customize?
I think we had a picture that showed you could customize your helmet, chest plate left and right shoulder, visor and maybe some more stuff. I can't fully remember everything on it.
so I beat Fez. 100%
Pokemon reference?
Then just focus on this bit of the graph:Well I mean the number of people on XBL was way smaller during the OG Xbox days than when Halo 3 launched.
How does this sentiment jibe with "Halo 2 was perfect, they should never have changed it"?I don't think most people are going to want to play an older game, no matter how good, on a brand new system with all new games.
How does this argument jibe with the fact that MW3 and Black Ops have been the top two games on LIVE since MW3 came out (with BlOps dropping to #3 only when Minecraft pushed it down)?Yeah well but people are going to purchase and play the new game, just like how the newest COD is more popular by numbers than the previous one.
Install base is only one factor to consider though. It's quite hard to measure "popularity" of a game that is three years apart and launched on different platforms. Number of players, and Halo 3 murders Halo 2, but I bet if you measured by percentage of total people on Live which ones were playing Halo, Halo 2 would have a much higher percentage. In a similar vein, Halo 2 reigned with little competition on Xbox Live, Halo 3 had more, but still dominated the field with COD 4 as the first real competitor to Halo's domination of Xbox Live. By the time Reach came out, the install base was massive and more people were playing a lot more games than when the previous games came out.
How does this argument jibe with the fact that MW3 and Black Ops have been the top two games on LIVE since MW3 came out (with BlOps dropping to #3 only when Minecraft pushed it down)?
Shouldn't MW3 have pushed BlOps way down the charts?
Then just focus on this bit of the graph:
Yes, the Halo 3 starting population is much larger... but the Halo 2 population DROPS TO ALMOST NOTHING.
How does this sentiment jibe with "Halo 2 was perfect, they should never have changed it"?
(I realize you never said that, exactly - but several other people did. And you're arguing the same points they are.)
If nobody wants to play an old game when new ones come out... should game companies simply stop releasing games when they get it right? (I'm pretty sure the VAST MAJORITY of gamers would disagree with the idea that Halo 2 was perfect... but that's not even really the issue.)
How does this argument jibe with the fact that MW3 and Black Ops have been the top two games on LIVE since MW3 came out (with BlOps dropping to #3 only when Minecraft pushed it down)?
Shouldn't MW3 have pushed BlOps way down the charts?
And when BlOps came out, it was MW2 and BlOps taking the top positions, even though Reach was released a couple months before BlOps. I'm not sure if I'm helping your argument or what, but I'm just adding a bit more to the anecdote.How does this argument jibe with the fact that MW3 and Black Ops have been the top two games on LIVE since MW3 came out (with BlOps dropping to #3 only when Minecraft pushed it down)?
Shouldn't MW3 have pushed BlOps way down the charts?
No. To this entire post. If I am locked out of the atom, (that I fucking submitted during the emblem contest) then I will be fairly irate.Sooo... unlockable emblems, I think they should be quite great. Keep old ones already unlockable and new ones locked.
Give us a proper emblem editor with more options (rotate, revert...) I don't care if kids start drawing cartoony vaginas just give us the option to report their emblem.
Wow thanks for that post, I was about to hit that link on my phone.
Sooo... unlockable emblems, I think they should be quite great. Keep old ones already unlockable and new ones locked.
Give us a proper emblem editor with more options (rotate, revert...) I don't care if kids start drawing cartoony vaginas just give us the option to report their emblem.
They could keep the old ones avaliable from the start, I don't want to get rid of my ying yang yo!No. To this entire post. If I am locked out of the atom, (that I fucking submitted during the emblem contest) then I will be fairly irate.
What a horrible thought.Hmmm.
brb crafts workshop.Hmmm.
Hmmm.
I almost want to un-follow the man because of his increasingly ignorant comments, but I'm strangely compelled to see how stupid it gets.drunkfu. hi ghaleon.
remember marty?
KEEP THE EDITS COMING
The most striking thing to me in that picture is the realization that Elites wear plasma rifles as helmets.
Hmmm.
Can't check Blueprint because Windows LIVE so I'll just ask it here, are you guys submitting more Invasion (Invasion Slayer?) maps.Keeping Up with the HaloGAFfians
Tough sometimes. Good to see there's still plenty-a-peen to go around.
Can't check Blueprint because Windows LIVE so I'll just ask it here, are you guys submitting more Invasion (Invasion Slayer?) maps.
Luv Gunn mentioned a second deadline afaik.
GAF is asleep?
I thought I'd drop this in. Slides and notes from Halo 3 Gameplay Design Lead Jaime Griesemer, at GDC 2010.
Notes:
Notes:
Sucker Punch, the Sly Cooper/Infamous guys, I believe. That guy's design pieces are fascinating, I still check his site every once in a while.I really wish Jamie Griesemer worked at 343 and had a bigger influence on Reach. Everything I read from him makes so much sense, and he really seems to get it? Where is he now? I know he left Bungie but I never heard where he went. I gotta see what kind of impact he has on whatever his next game is.
Sucker Punch, the Sly Cooper/Infamous guys.
Halo 2 was the best game at its core, it was just plagued with exploits and glitches. Halo 3 was a lot more stable but overall a less fun game.
Local compared to online.
Halo 2's aim was far larger than Halo 3's or Reach's. Also, I'm curious as to how you measure a skill gap in a game.im pretty sure those were implemented to deal with lag. anyone can call the game noobified but it had a pretty large skill gap, a shit ton bigger than Halo 3, and Reach.
Dual Spikers on Legendary against the Flood (played Floodgate yesterday) are extremely effective. In fact, if I had to rate the most effective weapons against the Flood, dual Spikers would be just below the sword and the shotgun.
Halo 2's aim was far larger than Halo 3's or Reach's. Also, I'm curious as to how you measure a skill gap in a game.
Is it worth me trying to beat Reach on Legendary? I did Reach on co-op, but some of the sections in that games seems that they would be super frustrating on Legendary.
Also random Omaha reference outta nowhere. They show a render job email, which references this source/destination:
sparkbuildImpostersOmahamain209101
I wonder what the hell in Reach was called "Omaha"
reach was code named Omaha.
I didn't find it too difficult. You can sprint passed like 60% of the encounters.
Dual Spikers on Legendary against the Flood (played Floodgate yesterday) are extremely effective. In fact, if I had to rate the most effective weapons against the Flood, dual Spikers would be just below the sword and the shotgun.
Halo 2's aim was far larger than Halo 3's or Reach's. Also, I'm curious as to how you measure a skill gap in a game.
Is it worth me trying to beat Reach on Legendary? I did Reach on co-op, but some of the sections in that games seems that they would be super frustrating on Legendary.
Also, in Halo 2, button combos added a layer of skill above what is "the way the game was meant to be played"
There are some good youtube clips that show you how to get past the majority of the enemies on Legendary on that level (Tyrant comes to mind), but I didn't have many problems with my regular Legendary run. If I can do it, pretty much anyone can.Hmm, the very last segment comes to mind with the elites and the gun. I may give it a shot before Halo 4 though.