Deadly Cyclone
Pride of Iowa State
Excellent.
http://www.i.imgur.com/lBeP3.jpg[/mg][/QUOTE]
ha, excellent.
Not sure if there's a "scientific" way.
But it's just how a better player will win against an inferior player. 1 v 1 battle a bunch of times. See what it shows. Measure damage done.
For instance, Halo Reach's strafe sucks. Isn't hard to hit players. In Halo 2 and 3 your strafe could be absurd.
Also, in Halo 2, button combos added a layer of skill above what is "classic halo" This widened the skill gap, all be it in an accidental way. What happened was in competetive Halo 2, there were players known for their ability to pull these things off with great ability. They consistently did well. They were like super stars. But now, it seems that the high level player pool is a big muddied pool because the skill gap CEILING is low. Good players can only get so good. The rest is through teamwork now.
I wouldn't call button combos a skill gap so much as a knowledge check.
Fixed that for you.
I wouldn't call button combos a skill gap so much as a knowledge check. Outside of quadshotting, they were not hard to do, and there was no depth in the glitch themselves. (Edit: it's probably better to say the practical ones weren't hard to do) You just do it if you're in melee range.
There are/were button combos in Reach (that were hard as fuck to do), but they weren't practical because of latency and the fact that they were hard as fuck to do.
Skill is the implementation of knowledge. They created a skill gap, because within those that knew how to do them, there were those that could do them better than others because of reaction time, awareness, and hand eye coordination... all the things that go into implementing the knowledge.
A "skill gap" may be hard to measure in terms of a metric, but it's not so hard to measure in terms of the idea.
Man, every time I play Reach it hits me how much of a difference the movement, bloom, and lack of bleed-through make. Halo 4 will be way better just based on those areas being improved alone.
Briefly played the Squad Slayer and Squad DLC playlist yesterday and to my surpise it was actually pretty fun, didn't curse at much at the screen as I use to.Same, I find myself in DMR battles in BTB all the time wondering how the hell to best pace my shots to kill the person spamming me. BTB should be great in Halo 4 with the lack of crazy bloom.
Briefly played the Squad Slayer and Squad DLC playlist yesterday and to my surpise it was actually pretty fun, didn't curse at much at the screen as I use to.
Briefly played the Squad Slayer and Squad DLC playlist yesterday and to my surpise it was actually pretty fun, didn't curse at much at the screen as I use to.
Same, I find myself in DMR battles in BTB all the time wondering how the hell to best pace my shots to kill the person spamming me. BTB should be great in Halo 4 with the lack of crazy bloom.
This doesn't make the game deeper, it makes it quicker, which isn't a tenet of the "skill gap". There is a low execution barrier to the practical button combos, so in essence they just replace the function they are derivative of; usually melee.
;_;Briefly played the Squad Slayer and Squad DLC playlist yesterday and to my surpise it was actually pretty fun, didn't curse at much at the screen as I use to.
Is there an eta on the sparkast? I thought I saw a tweet from mr. Ellis that it was coming out today.
Is there an eta on the sparkast? I thought I saw a tweet from mr. Ellis that it was coming out today.
I don't know how you accomplished this with 100% bloom; shit slows down the game so much its ridiculous.
Regardless of the 'skill' button combos added to the game, I still don't understand why anyone would want these in a shooter. Whatever, its not like they are coming back.
I did that to annoy you and give you nightmares.
Silly off topic question... Did you ever play in Active Rush? That roster changed a ton through the years, and I played with a couple of the guys once upon a time - your tag looks familiar.
Also, another thing I want returning from Halo 2, the melee dodge. I couldn't find a video of it so I'll try and explain.
The one thing that I never understood why they took out. Thought it made melee battles way more fun and interesting.
I don't know how he managed to play Squad Slayer yesterday.
I must know his secrets.
And you wouldn't be open to having them be in a shooter designed with them in mind? I sorta liked my example. Instead of picking perks and everyone being on unequal ground, you would all have access to special moves like shooting faster, meleeing faster, etc. by inputting a combo correctly.
Also, another thing I want returning from Halo 2, the melee dodge. I couldn't find a video of it so I'll try and explain.
http://www.bungie.net/Inside/publications.aspx#pub25279 "Design In Detail"
I rarely burst out laughing when looking at a picture, but I did at this.
How do you not particularly like button combos in a fighting game. That's like saying I enjoy swimming but I don't particularly like water.
The "Button combos" argument highlights just how silly the skill gap argument gets. Mainly it's conflating two seperate concepts
1) What makes a game take more skill?
2) What do I find fun in the game?
Yes, button combo's take skill, they require a specific sort of skill that's not normally part of FPS games. The Halo 2 Button combos also supplanted other forms of skill, reducing the need to time or bait melees (or even do the Melee dodge you are talking about).
But then again, those are the exact same arguments that apply to something like bloom. Bloom requires a layer of understanding beyond "Just pull the trigger." You have to balance, range, control, your enemies health, your health, risk and reward, and how it affects the auto aim systems, all while keeping a guy's head dead to rights. It adds a ton of skill, but it has negative affects in other areas, it makes multi kills harder to pull off etc. But people round these parts don't like it (and they have good reasons not to like it, I"m not here to dispute that you don't have legit reasons for hating on bloom).
This is why the argument over "Skill gap" always ends up in sillyness, people end up just picking up things that made them feel powerfull in the old games, and argue that it increases the skill gap.
including thenice.
Basically, balance and skill are synonymous; a balanced game is one that proportionally rewards a players skill.
The "Button combos" argument highlights just how silly the skill gap argument gets. Mainly it's conflating two seperate concepts
1) What makes a game take more skill?
2) What do I find fun in the game?
Yes, button combo's take skill, they require a specific sort of skill that's not normally part of FPS games. The Halo 2 Button combos also supplanted other forms of skill, reducing the need to time or bait melees (or even do the Melee dodge you are talking about).
But then again, those are the exact same arguments that apply to something like bloom. Bloom requires a layer of understanding beyond "Just pull the trigger." You have to balance, range, control, your enemies health, your health, risk and reward, and how it affects the auto aim systems, all while keeping a guy's head dead to rights. It adds a ton of skill, but it has negative affects in other areas, it makes multi kills harder to pull off etc. But people round these parts don't like it (and they have good reasons not to like it, I"m not here to dispute that you don't have legit reasons for hating on bloom).
This is why the argument over "Skill gap" always ends up in sillyness, people end up just picking up things that made them feel powerfull in the old games, and argue that it increases the skill gap.
I wrote a thread on multiplayer balance and skill over at MLG. Its here if you want to read it.
Accept that doesn't make them synonymous, it makes one a product of the other.
Except*
Reppin' the brand, eh?
Reppin' the brand, eh?
im pretty sure those were implemented to deal with lag. anyone can call the game noobified but it had a pretty large skill gap, a shit ton bigger than Halo 3, and Reach.
Should we make the mechanics so difficult so that only a miniscule subset of the community can use them effectively? For instance, should we lock all sensitivities to 10, remove all aim assist, and increase the movement speed to 4x? There's an index to these things, and it sounds like you simply don't like where it has been set.No, they were implemented to make the game easier. If they were truly necessary for latency issues, then every game with smaller hitboxes and lower AA (ie, every game in existence) would have registration issues, right?
Sounds like you like you some Smash Bros.Playing any game is just a string of button combos. The difference is when playing its much more ad lib n a button combo is much more structured kind of a stupid line to draw in my opinion I'd rather have them implemented as In game mechanics so there's mOre depth to the mp n more focus on individual skill.
Should we make the mechanics so difficult so that only a miniscule subset of the community can use them effectively? For instance, should we lock all sensitivities to 10, remove all aim assist, and increase the movement speed to 4x? There's an index to these things, and it sounds like you simply don't like where it has been set.
reach was code named Omaha.
343 reveal Guardian already and stop this madness.
Was there any hints or suggestions of Guardian besides the awesome jungle in the campaign demo?