The Henery
Member
The only issue I see with AAs being on a skittle is with Jetpacking, but that's the sacrifice you make to be able to jump and melee on the shoulder buttons, a la Reach.
But I don't want to be locked out of an entire armour ability again. I've steadfastly refused to use any control scheme other than Bumper Jumper in Reach and as a result I've used the jetpack about three times. Once however, for the opening of Uncaged, I spawned blue. For the lols I decided to switch to default and use the jetpack to have quick access to the sniper. Wow the jetpack was an eye opener. I used it for a few minutes more in the match (I was messing up often due to button configuration confusion) and it completely broke the map open; if it was more amenable to the bumper jumper config I'd use it often.
So, with that said, I don't want to be locked out of an AA for another Halo game. I don't want to be punished for using Bumper Jumper...
It's called Bumper Jumper. So the jumping part is indispensable. Here's how I'd have a BJ type control scheme in Halo 4:
LT- grenades
RT- shoot
LB- jump
RB- AA
Y- switch weapon
B- melee
A- pick up weapon/reload
X- sprint
LS- crouch
RS- zoom
Up on D-pad - switch grenades
It's not ideal but it allows for actions that need to be on bumper in order to be used in tandem with the joysticks.
The other BJ suggestions are fine if you're not intending to use the jetpack but now sprint is universal it's more essential to have it access to it.
Fankie pls