ElzarTheBam
Member
Putting Walcott ON?! HAHAHAHAHAHA
Poor guy.
Putting Walcott ON?! HAHAHAHAHAHA
Halo 4 is released today??? FFFFFUUUUU
I was being silly. But yeah although I understand the concept, to me it is hilarious that you have these highly trained supersoldiers that cannot pick up a loose grenade without a perk. Shit is absolute jokes.
I don't understand why people keep using this argument. Who cares what a supersoldier can do? I want good gameplay.I was being silly. But yeah although I understand the concept, to me it is hilarious that you have these highly trained supersoldiers that cannot pick up a loose grenade without a perk. Shit is absolute jokes.
That has nothing to do with the fiction.
I'm thinking with the power weapon drops the "randomness" can be controlled and tweaked. 343 may find that having these drops be a bit more random may not work out well and should be able to basically change the system to match previous games, and instead of the weapons spawning they just drop after the set amount of time at the set location.
Who knows though, there could be a lot more to the system than we know currently, or it could end up being awesome. All I know is we need to see more information on it.
The game looks so good in these moments. I don't understand why they don't use the game for these ads. :\
Dat Next Generation Macbook Pro.
Now to sell my kidneys to afford it as my first mac...
I don't understand why people keep using this argument. Who cares what a supersoldier can do? I want good gameplay.
Pretty often in Firefight Doubles (Arcadefight), my partner will spawn with rockets, immediately commit suicide, then spawn with the FRG so they can jetpack around with rockets and the FRG at the same time.
Yesterday that happened, and I just picked up the guy's rockets. Partly to see what would happen, partly because I just sort of went, hay cool! Rockets. I can use those.
The reaction was entertaining enough that I'll have to keep that on my Firefight to-do list.
$2,200 laptop, 256 GB of storage.
WHAT
Right? It's pretty, but I would never ever ever pay that much for a computer. Spending $1200 on my MBP was already hard enough for me to justify.$2,200 laptop, 256 GB of storage.
WHAT
Kiki ‏@k_wolfkill
Hmm...what does that 2nd label say? Tomorrow #Halo4! RT @jimmyfallon Video Game Week is coming next week on Late Night.
http://instagr.am/p/LgVeqYvZ2Q/
I'm guilty of this. But only in Arcadefight.
Tip Of The Spear: LASO
CHALLENGE COMPLETED
"Teleport to wat"
No we don't.
Never forget.
Primordium/Anniversary spoiler:
Blue = Guilty Spark. In Anniversary's terminals we discover that every monitor of each installation has an unique color. Spark has the color blue.
The thought that Cortana would lead the Prometheans is stupid in my opinion. In Halo: Legends - Origin Part 2 we see the relationship between her and the Master Chief. He is everything for her and she is everything for him(e.g. Halo 3). Why should she want to hurt the Chief? The only reason is to protect him. Librarian would never harm humans. We know she has a preferences for us. In the Original Halo-Trilogy (Halo 1-3), Guilty Spark is trying to do everything to achieve his goal. I do not think he will be friendly now.
The Halo-ring is definitely Installation 07. It has a special meaning in the lore since Halo: Primordium. It is the grave of the Primordial. The place of the Composer.
The Didact is confirmed to be in the game because of the trailer. The orb is his Cryptum. He has not unleashed himself from the Cryptum yet. He let the Infinity crash on Requiem not because of the Forerunner technology. He did the same thing like Guilty Spark had done with the Autumn at the beginning of Halo 1. He scanned it. Discovered that the ship contains Humans. Let it in.
The post is not really detailed. But these are my assumption which will be wrong this fall. But hey, let me dream.
Edit.: Orb thing in the trailer is confirmed to be a Cryptum because the artwork is titled as Cryptum.
Yeah I really hope that the final fall/holiday marketing push is ingame footage for ads. I don't think that a live action sells the game much because the potential user doesn't actually see the game, nor is that scenario in the ad typically in the game.
Especially with how good games look these days (and Halo 4 specifically), seeing the actual game is going to sell people on it. I think that BF3 really got a boost from it's ads last fall because it was all game footage, and it was gorgeous.
But when you invest the MP suite in the fiction, and provide fictional justifications for gameplay elements, it invites those kind of questions. Each of the packages shown at E3 have fictional justifications behind them. I'm really curious how the one about grenades will be written.
I'm fine with this stuff since it's all about the gameplay, but it does present certain challenges when you need to justify it all in a fictional context.
my only complaint with apple EVER
Right? It's pretty, but I would never ever ever pay that much for a computer. Spending $1200 on my MBP was already hard enough for me to justify.
Kiki ‏@k_wolfkill
Hmm...what does that 2nd label say? Tomorrow #Halo4! RT @jimmyfallon Video Game Week is coming next week on Late Night.
http://instagr.am/p/LgVeqYvZ2Q/
Find me one with a better screen.Yeah you can find plenty of ultrabooks with better specs for cheaper.
Find me one with a better screen.
The problem comes when people suggest decisions about the gameplay are made due to elements in the fiction.
Fictional justifications don't harm anyone.
Fiction shouldn't even be mentioned when moaning about gameplay elements, just seems like one more thing to drag into the mud.
But do you need such a great screen? Or better question: Are you willing to pay that price for such a screen?Find me one with a better screen.
I wonder how the fiction is going to explain the DMR making it off of Reach. Especially since it's one of three rifles that are seemingly redundant to each other.
Probably about as much explanation as all the ARs disappearing in Halo 2 and then returning in 3
We are approaching this from two different angles. I'm simply amused by the fictional justifications for gameplay elements (nothing new). 343 is taking them further than in the past. I agree they don't hurt anything and for many add a lot of value. I've said it's actually a pretty cool thing, overall. But sometimes that means you have to do that for things that are purely in the interest of game balance, which makes for amusing fictional justifications. (In this case, a perk that lets you pick up grenades off of fallen enemies in multiplayer.) That's all I'm commenting on, dude.
I wonder how the fiction is going to explain the DMR making it off of Reach. Especially since it's one of three rifles that are seemingly redundant to each other.
Probably about as much explanation as all the ARs disappearing in Halo 2 and then returning in 3
lol
I like that some people actually want explanations for this stuff.
What's the problem with having a ton of weapons?
Matchmaking is going to resctrict them anyway.
Not like you'll have BR/DMR/Light Rifle pick ups everywhere.
Cortana snatched the blueprints :0I wonder how the fiction is going to explain the DMR making it off of Reach. Especially since it's one of three rifles that are seemingly redundant to each other.
Right. That's where I was coming from, too. I enjoy Halo fiction almost as much as Halo gameplay, and I'm happy to see that the two are blending more than ever before. But that blending will inevitably result in really strange explanations for some of the gameplay-centric design choices. Like, the grenades thing. Some of those explanations will be absurd, some will be funny, some will probably just make us scratch our heads.We are approaching this from two different angles. I'm simply amused by the fictional justifications for gameplay elements (nothing new). 343 is taking them further than in the past. I agree they don't hurt anything and for many add a lot of value. I've said it's actually a pretty cool thing, overall. But sometimes that means you have to do that for things that are purely in the interest of game balance, which makes for amusing fictional justifications. (In this case, a perk that lets you pick up grenades off of fallen enemies in multiplayer.) That's all I'm commenting on, dude.
But do you need such a great screen? Or better question: Are you willing to pay that price for such a screen?
For me, it's more about the whole package. Personally, I like Macs more than PCs - I like them enough that I'm willing to pay the premium Apple asks for 'em. (I use both, on a daily basis, so it's not really like it's a matter of "I want what I know" - it's more "I want what works better for me".)But do you need such a great screen? Or better question: Are you willing to pay that price for such a screen?
"I know what we need. We can justify the Carbine and the BR, since Chief would have had them. But let's add a third fucking rifle from Reach because we want to please everyone and justify making loadouts"
ARs in Halo 2 can be explained by the shipment carrier running out of gas and refueling at Mars. It shows up after Regret jumps out of earth. "Hey guys, did I miss anything?"
Also: does Forge have a fiction behind it?
Probably because the FUD is a warship and has guns.
Theatre mode:Fiction in forge?
Drop Monitors.
Infinity combat deck construction droids.
Heh - some people will read your post and think "damn right - he gets it." I read your post and think "man, he wants to play a boring game."I have to say, these enhancements like faster recharge and grenade pickup kind of irk me. They may not always come into play during an encounter, but they can introduce uncertainty in some longer encounters.
For instance, let's say a guy throws both of his grenades at me, and he starts to retreat through a path on which I know there are no grenade spawns. I should be able to chase him safely, only sometimes, he'll have a perk which will let him pick up a dropped grenade, and he'll catch me off guard. Or similarly, if I chase and trap a guy who is weak, I know his shields are down, only sometimes, he'll have a perk which will have let them already recharge, catching me off guard again. And these are just two examples.
Each one of these relatively small tweaks work together to make a game that is inconsistent overall. I had the same gripe with Call of Duty 4, which is ultimately why I chose to play it less and Halo more.
To me, AAs in Reach are more tolerable, because they function consistently, and you can visually detect which AA a player is using.
Right. That's where I was coming from, too. I enjoy Halo fiction almost as much as Halo gameplay, and I'm happy to see that the two are blending more than ever before. But that blending will inevitably result in really strange explanations for some of the gameplay-centric design choices. Like, the grenades thing. Some of those explanations will be absurd, some will be funny, some will probably just make us scratch our heads.
I really wish there wasn't a loadout system at all. sigh...I have to say, these enhancements like faster recharge and grenade pickup kind of irk me. They may not always come into play during an encounter, but they can introduce uncertainty in some longer encounters.
For instance, let's say a guy throws both of his grenades at me, and he starts to retreat through a path on which I know there are no grenade spawns. I should be able to chase him safely, only sometimes, he'll have a perk which will let him pick up a dropped grenade, and he'll catch me off guard. Or similarly, if I chase and trap a guy who is weak, I know his shields are down, only sometimes, he'll have a perk which will have let them already recharge, catching me off guard again. And these are just two examples.
Each one of these relatively small tweaks work together to make a game that is inconsistent overall. I had the same gripe with Call of Duty 4, which is ultimately why I chose to play it less and Halo more.
To me, AAs in Reach are more tolerable, because they function consistently, and you can visually detect which AA a player is using.
Fiction in forge?
Drop Monitors.
Infinity combat deck construction droids.
MLG to have PV?When are you guys going to accept that the basic stripped down Halo gameplay is never returning? Time to accept it for what it is and move on.
Exactly. Out of everything, it's the perks I'm the most worried about. Level playing field completely out the window.I should be able to chase him safely, only sometimes, he'll have a perk which will let him pick up a dropped grenade, and he'll catch me off guard. Or similarly, if I chase and trap a guy who is weak, I know his shields are down, only sometimes, he'll have a perk which will have let them already recharge, catching me off guard again.
Heh, we'll all be complaining more than ever after the game comes out.When are you guys going to accept that the basic stripped down Halo gameplay is never returning? Time to accept it for what it is and move on.
Adapt.When are you guys going to accept that the basic stripped down Halo gameplay is never returning? Time to accept it for what it is and move on.
Do I have to move on? Can I just PLAY the non-stripped-down version?When are you guys going to accept that the basic stripped down Halo gameplay is never returning? Time to accept it for what it is and move on.
Pass.When are you guys going to accept that the basic stripped down Halo gameplay is never returning? Time to accept it for what it is and move on.