There are bad Halo 3 maps?Lol no shit. You're not allowed to take the best map in one game and compare it to the worst in another.
There are bad Halo 3 maps?Lol no shit. You're not allowed to take the best map in one game and compare it to the worst in another.
If the netcode was up to par with Reach (or hell, the BR was hitscan), I'd still play it. It's simply a better game to me, and the maps are leagues better than what's in Reach...
Pffft. Followers. I started doing it regularly back in January. I'm a Halo Trend Setter™.Anyone else notice a lot of people are going back and playing Halo 3? Kinda funky movement going on.
Question: What is the protocol on LTTP threads?
There are bad Halo 3 maps?
There are bad Halo 3 maps?
Incoming.
Halo 3's maps got a lot of shit on GAF, until Reach came out. Everything is relative.
Answered. What a text to send with an mobile. WowI was in the U-Bahn (subway/metro whatever), when I wrote this. Was heading to work.
I'm satisfied that you got it. I don't know if I would write it that detailed again.
OH YES!There are bad Halo 3 maps?
Isolation.
There are bad Halo 3 maps?
Incoming.
Halo 3's maps got a lot of shit on GAF, until Reach came out. Everything is relative.
You guys are crazy, Halo 3 maps rule. Even Isolation is bearable. (IMO)
Also, I have a thing for asymmetrical maps. Last Resort and High Ground...so good.
Incoming.
Halo 3's maps got a lot of shit on GAF, until Reach came out. Everything is relative.
Thank you!Dax love your new avatar by the way.
Lol true.
Bad h3 maps
-isolation
-highground (team slayer and snipes this map sucks)
-epilogue
-citadel
-orbital (hands down worst h3 map)
-tundra
-vessel
-foundry
Coming off of Halo 2's constant quality maps (maybe besides Backwash if you didnt play Predator) some of Halo 3's maps were "meh" but nowhere near as bad as Reach's maps.
Totally agree. These are the worst maps for me in Halo 3 with some foundry and sandbox variants, but I don't hate them and they are waaaay better than most of Reach's maps.isolation, epitaph, snowbound, orbital..... uhm, i think that's it. i never really minded playing on anything else.
still not as bad as most of reach's maps. for instance id rather play on orbital than swordbase.
Care to elaborate on this one?
I think we were really spoiled with Halo 2's maps. Besides the last map pack which I never really played, all of the maps were a blast to play on. Halo 3's just weren't as fun for me. I liked some of them alot, but then there were some that just sucked ass.
All I want is for a game to spoil us with maps again like Halo 2, constant quality and they always showed up in MM due to them going free after awhile.
I will also take a Turf, Terminal, Containment and Waterworks remake as well lol
Showcase the Halo 4 sandbox in official direct-feed video form.
There are bad Halo 3 maps?
Anyone else notice a lot of people are going back and playing Halo 3? Kinda funky movement going on.
well that's nice and all, but do you think we could get some actual footage of the game in it's newest build?
well that's nice and all, but do you think we could get some actual footage of the game in it's newest build?
You guys are crazy, Halo 3 maps rule. Even Isolation is bearable. (IMO)
Also, I have a thing for asymmetrical maps. Last Resort and High Ground...so good.
Easter Egg? Easter Egg.No we have to do better!
give the podcast IN A SANDBOX.
All I want is for a game to spoil us with maps again like Halo 2, constant quality and they always showed up in MM due to them going free after awhile.
I will also take a Turf, Terminal, Containment and Waterworks remake as well lol
I always thought Halo 3 had great maps, with a handful of clunkers in the mix. Halo 2's great strength was in the small and medium sized maps (Sanctuary, Midship, etc.) and on one-sided BTB maps (Relic, Terminal, Headlong). But Halo 3 had a lot of solid maps and I think the best symmetric BTB maps in the series.
Reach didn't get a good map until DLC, and then only a couple.
"Scared" never came into it. Offensive Bias was likely "immune" to the same corruption that Mendicant fell prey to. Offensive didn't really care about Forerunners, or the rules of war, he was there to stop the Flood and crush MB. And so he did. He left a shard of MB as essentially a powerless token. I'm sure in that limited capacity and thousands of years Bias had a chance to think about what he'd done under the Gravemind's influence and possibly achieve stability.
Why he changed his mind and why he decided to help the Master Chief are two different, though similar in some respects, questions. I have no idea which you want me to focus on or what you want to discuss..
Showcase the Halo 4 sandbox in official direct-feed video form.
So I decided to check Xbox preferences on Xbox.com for the hell of it. Voice and Text: Blocked. I never a touched those settings.Here's the thing with biggy's ban, though: when I run across people on XBL who've been mute-banned, I see the little circle-with-the-slash next to their name - and I can choose to manually unmute them. mastrbiggy has no such symbol next to his name - and no way to manually un-mute him. When he logs on with that gamertag, it looks to other players like he doesn't have a mic plugged in at all. (And it's clearly not a hardware issue, because if he logs out of that gamertag and into his temp tag, everything works fine.)
biggy - I'm wondering if you didn't somehow set your audio prefs to ban YOURSELF, or something... or turn on family restrictions, or SOMETHING. Possible?
I wish someone from 343 would weigh in on what might be causing biggy's issue - and whether there's any solution to the problem?
So I decided to check Xbox preferences on Xbox.com for the hell of it. Voice and Text: Blocked. I never a touched those settings.
In fact, it started when you and I were trying to play and matchmaking broke. You joined my party and all of a sudden my mic was gone and so was yours.
Well whatever. Fixed.
Edit: Might change my Xbox password.
I derped my herp. I didn't really expect my Xbox to start doing things on its own. I'm going to kill it with fire before it gets out of control.I'm glad you got it fixed! Can't believe we didn't think of this sooner.
That shit's for life.I derped my herp. I didn't really expect my Xbox to start doing things on its own. I'm going to kill it with fire before it gets out of control.
Wu saved the day. Thanks!
juices wake up nerd
Shots fired.should've put a Spiderman picture up. Seems to be the thing to do these days when you have nothing important to say OH SHITTTTTTTT
So I decided to check Xbox preferences on Xbox.com for the hell of it. Voice and Text: Blocked. I never a touched those settings.
In fact, it started when you and I were trying to play and matchmaking broke. You joined my party and all of a sudden my mic was gone and so was yours.
Well whatever. Fixed.
Edit: Might change my Xbox password.
Barn-Tacular +10Every day I pop into the thread with a mission: Accept one piece of advice directly from the community, no questions asked. Today is your day. Your wish is my command.
No no.... Podcasts and shaky cam footage from conventions and gaming competitions the best way to show off Halo 4.
Yeah, that's pretty much where I'm at. I'd LOVE to play Halo 3 instead of Reach, but the net code makes it really hard to enjoy.If the netcode was up to par with Reach (or hell, the BR was hitscan), I'd still play it. It's simply a better game to me, and the maps are leagues better than what's in Reach...
I really hope you're snarkily implying that there's direct feed footage incoming. A full BTS, perhaps?Every day I pop into the thread with a mission: Accept one piece of advice directly from the community, no questions asked. Today is your day. Your wish is my command.
should've put a Spiderman picture up. Seems to be the thing to do these days when you have nothing important to say OH SHITTTTTTTT
While I understand that they probably don't want to talk about matchmaking, playlists, and playlist management plans because they are not final yet, but it's still a serious cause for concern for players and one that we do want to know about whenever possible.Frank has spoken pretty openly in the threads about the trials and failures of previously integrated matchmaking features. I still feel like the things you mentioned are uncommon, and a little bit unreasonable. Matchmaking is something that can't be scripted, it is something that needs to react and evolve based on user activity. We don't know how many people are going to be spending time in unannounced gametype X, compared to the already confirmed classic playlist or even Infinity Slayer. So what's the purpose in announcing a "communication plan" or "change plan"? Just give us playlists and treat them appropriately I say. I don't give a fuck about matchmaking info 4 months before I even set foot in the game.
You know you can just mute everyone in the audio/video menu. It's what I do when I play by myself.How does one get voice banned? By looking at how many people have muted you over time?
Because whenever I'm playing alone I just mute everyone in the pre-game lobby.
I'm not, I just wanted to emphasis my point because several people people jumped on my initial post arguing against a point that I didn't make. I didn't say that I felt the BR shouldn't be a 4sk, I just said wanted to bring up the unlikelihood of that happened because people in this thread have continuously brought it up in a manner that they thing it's actually going to happen. You also bring up a good point in that the Carbine has been nerfed from it's E3, build so I seriously doubt that the BR is going to get a serious buff like decreasing the amount of shots to kill.Why are you yelling at me? So you think they won't change the BR; I hope they do, but I think I agree with you, if nerfing the carbine is anything to go by. I'm curious though, what other changes could they make to it before release other than rate of fire or shots to kill?
Oh boy..There are bad Halo 3 maps?
Gotta second this, Citadel is a good map.Care to elaborate on this one?
I guess what's implicit in your view is that fans actually do give useful qualitative feedback by describing what they do or don't like (often before release, without the chance to experience the game); everything I've seen points to 343 and Bungie, like most developers, relying most often on a hell of a lot of numbers to get a sense of what is popular or successful or working. And I think that's a recurring tension: hardcore fans say what they like (or more often what they don't) and fight for it, and the developers just point to the large-scale stats or voting or whatever. I mean the truth is we don't know where Frankie, or anyone else at 343, thinks the 'balance' lies between the competing and contradictory interests of fans, hardcore or otherwise; but they do seemingly approach their design as exactly that, a balancing act, whereas Blizzard with Starcraft just set out to make the most competitive game (quasi-sport, even) they can, and then ensure it scales to all levels of play with a robust ranking system. That's something I think about a lot, actually; how FPS these days are slowly undermining their nature as team games in favour of individual rewards and incentives, and drifting further from being fascinating 'e-sports' in their own right.I don't know what 343i "owes" to the fans, or, more to the point, I think any heated discussion about that can only end badly. However, in regards to 343 being more transparent and open about some of the decisions they make, I think it's beneficial to be that way because, at the very least, I think it will enable the fans to give better feedback. And that can only help the developers.
Of course, on the other end of that, you will have some people not giving any meaningful feedback at all and simply resort to calling 343 "stupid," but I think those same people will do that regardless if 343 is more open about their decisions.
I agree with this on the whole, but there is no doubt a horde of marketing and executive personnel at every level who see a benefit in parcelling out information slowly, building hype week by week, being proprietorial about everything because that makes the most business sense to them -- and that's what they've always done. And there's also all sorts of issues, both legal (in terms of copyright) and aesthetic (game designers feel they are 'artists' who are above the usually wildly contradictory demands of the fanbase, and it's hard to say they're wrong), about involving 'amateurs' in the dev process. And there are going to be things even Frankie holds back and tries to explain in pieces because dumping it all out in front of the fans at once is a hard sell. Which he's readily admitted.There is no net benefit to obfuscation except when obfuscation itself is a tactic for engaging the community (ARGs, etc).
I totally agree. But I do think Frankie and David offer up as much as and probably more than they can with the constraints placed on them. I wouldn't fault them for any 'obfuscation'; I'd fault the "state of the industry", as you put it, and particularly the people further up the ladder demanding dripfeed marketing plans and immediate sales, rather than the long tail of community involvement and support over, like, a decade that I am very confident Frankie understands. The idea of a community (read: 'consumers') desiring an "equitable stake" is equal measures hilarious and terrifying to marketing bros.When you say 343 operates at the "maximum" level of community interaction, that's not so much laudatory as it is depressingly representative of the state of the industry. For a collective that pats itself on the back for being an active consumer experience rather than the passive enjoyment of music or movies, there should be no surprise when communities desire an equitable stake in development.
Right, it would make our experience better. But until it's widely understood that it's also better for their experience, and doesn't upend marketing practice and eat into the bottom line this quarter or whatever, there's not much incentive for them to give us more.Do they owe us anything? Of course not. It would make our experience better though to know a bit more. *shrugs*
While I understand that they probably don't want to talk about matchmaking, playlists, and playlist management plans because they are not final yet, but it's still a serious cause for concern for players and one that we do want to know about whenever possible.
I'll usually buy what Frankie's selling with his fancy words, but even Bungie history with not learning from MM mistakes and what I believe to be very poor playlist management by 343 on Reach, I can't simply believe that the playlist management is going to suddenly be great for Halo 4, and personally it is my largest concern for Halo 4.
GG Dax and Beckx.
Did you find out the cause of your connecton problems, Beckx?