Really breathing down TF2's neck now.
Agreed, with the emphasise on gunplay and the tools to encourage running and gunning I thought it was one of the more skilful and fun CoDs out there. The others where pretty much Just about abusing the cheap sandbox.
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Not in the slightest.At least you're lucky they weren't AFK. Searching solo in FF is worse than general matchmaking.
4 player FF is no fun at all with randoms, but Doubles is where it's at when you want to go in solo. You get the odd asshat who like to vote for 2x Score Attack at the last second, but my experiences with Doubles has always been as much fun as I can expect with Reach's Firefight.I'm not sure why you guys even bother going to FF solo, I've never had a good experience in it (not to mention I always have a slight lag because I can never pull host). 99% of the time I need to play FF (which is really only for challenges at this point) it's solely Score Attack. The remaining 1% is if a friend wants to tackle a challenge in Doubles, which rarely happens.
FF can be really fun, just as long as you're not solo (excluding Score Attack).
Ugh. Apparently I can't ever post shit that's acceptable or not old here.
Just give your opinion when you do post stuff, that way you avoid the bullshit and just re-ignite a conversation.
Really, Chess? People wanting CS 1.6 have nothing on those guys .. it's great that you are good at an eleven year old game but things move on.
Why is Blops on the chart twice?
Playing FF is no fun at all with that netcode. If Spartan Ops has the same issues, it might not be as big a success as it should be.
360 version is second, PS3 version is fifth.Why is Blops on the chart twice?
360 version is second, PS3 version is fifth.
Also, V G C H A R T Z is bullshit.
Dat gonna be lockstep
Maybe you can explain, but why does Halo 3 and ODST lockstep not feel as bad as Reach lockstep? Reach's is awful almost everytime I try to play it, whereas Halo 3 and ODST only felt bad when I was trying to go overseas.We started moving at 1pm yesterday. The new place is a block and a half from the old place.
We just finished bringing over the last significant piece of stuff to be moved in a bag. We totally underestimated how long it'd take for two of us to walk stuff back and forth :lol
My quads are about to go all HHH on me.
Dat gonna be lockstep
Maybe you can explain, but why does Halo 3 and ODST lockstep not feel as bad as Reach lockstep? Reach's is awful almost everytime I try to play it, whereas Halo 3 and ODST only felt bad when I was trying to go overseas.
On the network subject, MTW confirmed the auto-sentry to be available at MP, I thought Halo's MP netcode didn't allow for AI's.The thing about lockstep is it's straight up luck of the draw, and is VERY sensitive to network conditions, since it's essentially brute-force networking.
Things that can determine your input lag in lockstep:
- Wireless internet versus wired
- How many network hops between all players cumulatively
- Open or closed NAT
- Bandwidth congestion (someone else downloading or torrenting)
- Ping, cumulative between all players (this is the thing that really makes or breaks lockstep)
All I know is in one of the Bungie podcasts, they said Reach's netcode takes up significantly less bandwidth than Halo 3. I'll play it safe and say it was a 40% reduction, although I might have heard 60%. The ability to have someone drop out wouldn't add any noticable lag, you're still just networking buttons and they were still using Halo 3's netcode for that, which was their first successful attempt at campaign networking. (They tried it for Halo 2, but it had to be pulled)
I've had awesome Reach sessions, and Reach sessions with 3 second delays on input. Same with ODST. It's all in the environmental variables.
On the network subject, MTW confirmed the the auto-sentry to be available at MP, I thought Halo's MP netcode didn't allow for AI's.
Did they just pulled some wizardy or what?
On the network subject, MTW confirmed the auto-sentry to be available at MP, I thought Halo's MP netcode didn't allow for AI's.
Did they just went full wizard mode or what?
Same with Sandbox as well.Halo 3 had turrets with (very simple) AI on Snowbound.
On the network subject, MTW confirmed the auto-sentry to be available at MP, I thought Halo's MP netcode didn't allow for AI's.
Did they just went full wizard mode or what?
Still surprised they haven't talked about the netcode yet, should we assume it's as shitty as Reach's one?If the netcode for co-op is still as terrible (most of the time) as in Reach then I really don't understand why they put such a big focus on it. Seems like a recipe for disaster.
Dedicated servers.I get that lockstep is necesarry for Halo's engine and complex AI.
But I'd take a downgrade in AI if it meant lag free games. I'd LOVE to play ODST firefight, even Reach firefight, with friends, but it makes it near unplayable.
Dedicated servers.
They said the Halo 4 net code is silky smooth.
And I believe them, especially when they've had many a people fly out and play the game... on LAN.343 said the Halo 4 net code is silky smooth.
In bill we thrust.Bill Clinton said he did not have sexual relations with Monica Lewinsky.
Bill Clinton said he did not have sexual relations with Monica Lewinsky.
Bill Clinton said he did not have sexual relations with Monica Lewinsky.
I remember when 343 said Anniversary would have a buttery smooth framerate.
http://www.youtube.com/watch?feature=player_detailpage&v=xszIaNpYILY#t=7sI remember when 343 said Anniversary would have a buttery smooth framerate.
343 said the Halo 4 net code is silky smooth.
You can't be serious and say netcode is "silky smooth"
The code itself is smooth. They said nothing about latency, packet loss, connectivity and so on....
I have no idea when written code is categorized as smooth though.
what about the customer?Cisco Networking 101. Tell costumer the net code is "silky smooth". Sold.
what about the customer?
The code itself is smooth. They said nothing about latency, packet loss, connectivity and so on....
I have no idea when written code is categorized as smooth though.
Code is called good (or silky smooth), when the compute and the storage investment is at a minimum. Learned that in my previous semester in computer science.
Halo 3 had turrets with (very simple) AI on Snowbound.
Which joke?The joke works better without explanations.
They are not going to let that happen. Especially since they are hyping SpOps.Im dead serious though. If SpOps has a ton of input lag its gonna be terrible and a chore to play.
Also, I am literally the only person in the theater right now.