Haven't played Halo in a while, but snipers tend to not have aim assist when no scoping, right?
From my experience I would have to say no, but I could be wrong.
Haven't played Halo in a while, but snipers tend to not have aim assist when no scoping, right?
dubstep made Zelda better
http://www.youtube.com/watch?v=NU75uz0b8EU
Remove it? I don't know I just find the ar a boring gun to use. I prefered the smg and the saw looks pretty bad assThis, this right here, is exactly how I feel. It sums up why I enjoy playing AR gametypes occasionally. Haters gonna hate.
Question to the staunch Anti-AR crew: What would you do to change the weapon to increase the skill gap?
You could argue that because the DMR/BR is harder to use up close it should also be more effective in that range. You could argue back and forth about that though. I dislike the idea starting weapons that are effective at only a certain range anyway. It results in people winning in certain situations just because they chose a certain weapon at spawn. (I hate the loadout system so much for that reason) Personally I'd rather see only one starting weapon that's good at any range but is outclassed by pick-up weapons at certain ranges (Shotgun at close range, Sniper at long range etc.).You mean there is a discussion past how the AR should win at close range and DMR/BR should win at longer ranges?
The saw looks saw nice.
Lolololololol. (sorry).
The saw looks saw nice.
Lolololololol. (sorry).
You could argue that because the DMR/BR is harder to use up close it should also be more effective in that range. You could argue back and forth about that though. I dislike the idea starting weapons that are effective at only a certain range anyway. It results in people winning in certain situations just because they chose a certain weapon at spawn. (I hate the loadout system so much for that reason) Personally I'd rather see only one starting weapon that's good at any range but is outclassed by pick-up weapons at certain ranges (Shotgun at close range, Sniper at long range etc.).
At least I won't have to spawn with the damn thing anymore.
You could argue that because the DMR/BR is harder to use up close it should also be more effective in that range. You could argue back and forth about that though. I dislike the idea starting weapons that are effective at only a certain range anyway. It results in people winning in certain situations just because they chose a certain weapon at spawn. (I hate the loadout system so much for that reason) Personally I'd rather see only one starting weapon that's good at any range but is outclassed by pick-up weapons at certain ranges (Shotgun at close range, Sniper at long range etc.).
At least I won't have to spawn with the damn thing anymore.
The argument is that AR sucks anywhere else, whereas BR/DMR are just as good at close range as they are at medium/long (damage wise).
If the AR doesn't do well at close range then it wouldn't do well at all. If you have the AR then don't run out in the open or into big battlefields, use it where it's best.
Anyone up for Halo 3 or Reach MLG? My teammates are turrible right now.
Bolded: Wut? That's like saying the sniper should be really effective at close range or that because the Spiker is so hard to use, it should be really effective at long ranges.
Underlined: So wouldn't increasing the range on the AR be a good thing if it is outclassed by every other gun pretty much?
I'm one of the few people that hate the fact that Doubles is getting cut, and don't really understand why it was necessary to cut in the first place, but your list seems completely practical. Why the playlist manager couldn't think it up and implement it really, REALLY bums me out. The standard Firefight playlist is a cesspool of asshats with FRGs; I've been streamlined out of playing my favorite part of Reach. :-(My preferred solution:
Anniversary Firefight updated to:
- Include all Firefight maps.
- Require Anniversary disc or map pack.
- Installation 04 always appears as the first (of eight) voting rounds.
- Player count reduced to two players, per Halo CE and to compensate for the removal of Doubles.
I strongly dislike Installation 04 - pretty sure I've never finished a game on it other than 2x Score Attack - and will never use the current Anniversary playlist.
I don't think it really works well to have a playlist devoted to one map, after a playlist consolidation effort.
It's like he was talking right at me! :-DStinkles' Update Sonata said:And as I've hinted before, we're going to do something with and beyond the OST for music fans that will really have an impact, at least on your commute. More on that soon.
Comparing the responses the community had to each not their effect in game. This is extraordinarily obvious. Thanks.
A bit disingenuous considering one was a significant mechanics change and another is a simple text overlay. While I too want the text gone, the reactions the text received relative to bloom will obviously have more merit.
Personally I'd like 343 to do one of these things:
-Make the AR more powerful but make it a pick-up/power weapon (They've done this with the SAW, but sadly the AR still exists)
-Redesign the weapon so that it has a bigger skill-gap (this would basically turn the weapon into something entirely different though)
-Make it a secondary weapon which is a lot less powerful (similar to the Halo 4 Pistol)
Anyone up for Halo 3 or Reach MLG? My teammates are turrible right now.
Make the AR function more like the ODST SMG and have the Saw function like it sounds like it does. It's not like I've been saying that for a long time...Personally I'd like 343 to do one of these things:
-Make the AR more powerful but make it a pick-up/power weapon (They've done this with the SAW, but sadly the AR still exists)
-Redesign the weapon so that it has a bigger skill-gap (This would basically turn the weapon into something entirely different though)
-Make it a secondary weapon which is a lot less powerful (Similar to the Halo 4 Pistol)
What confuses you? I said I'm fine with a more powerful (or equally powerful) AR if it's a pick-up weapon. There are already power weapons that have a fairly small skill-gap like the Rocket Launcher.You confuse me. I know you said you only want one of those things but it makes me feel as though you have this really weird issue with the idea of an AR. Like you said, the SAW is exactly what your first point was.
Or just keep it as it stands in H4, but make it canonically a cheap knockoff from a different manufacturer than Misriah Armory (Hairsim Gunnz?), where the gun jams on you if you just hold the trigger down.Personally I'd like 343 to do one of these things:
-Make the AR more powerful but make it a pick-up/power weapon (They've done this with the SAW, but sadly the AR still exists)
-Redesign the weapon so that it has a bigger skill-gap (This would basically turn the weapon into something entirely different though)
-Make it a secondary weapon which is a lot less powerful (Similar to the Halo 4 Pistol)
What confuses you? I said I'm fine with a more powerful (or equally powerful) AR if it's a pick-up weapon. There are already power weapons that have a fairly small skill-gap like the Rocket Launcher.
I would also be fine if it was still a starting weapon but as a secondary one which is used to finish off kills like the Halo 4 pistol. A weapon which is farrly useless on its own but can be used the moment you run out of ammo for your primary weapon while you're in the middle of a fight.
Personally I'd like 343 to do one of these things:
-Make the AR more powerful but make it a pick-up/power weapon (They've done this with the SAW, but sadly the AR still exists)
-Redesign the weapon so that it has a bigger skill-gap (This would basically turn the weapon into something entirely different though)
-Make it a secondary weapon which is a lot less powerful (Similar to the Halo 4 Pistol)
Make the text an option. That is all.
Do we know that the SAW isn't a starting weapon? (not sharpshooting, just seeking clarification)
Do we know that the SAW isn't a starting weapon? (not sharpshooting, just seeking clarification)
After all the polarizing views I can't see any reason to now have something like this. Its not like Bloom or Aim Assist where its going to directly impact gameplay.
I'd Love halo to feature a more customizable HUD, Allowing players to disable everything if they want so the only thing on screen is the gun.
Because I think it's too powerful for its ease of use as a starting weapon (assuming it's similar to the variants in previous Halos). And making it less powerful as a primary would only make people stop using it while having it as a secondary would still make it useful as a clean-up gun even if it's less powerful.But why is it a problem in Halo 4 being a primary? I just don't see why it can't co-exist along the other weapon roles you describe. The SAW is there. The pistol is there. I really can't see how having the AR primary as an option is a bad thing.
Because I think it's too powerful for its ease of use as a starting weapon (assuming it's similar to the variants in previous Halos). And making it less powerful as a primary would only make people stop using it while having it as a secondary would still make it useful as a clean-up gun even if it's less powerful.
Is Chief a scrub for using the assault rifle in almost every cutscene we've ever seen him in?
After all the polarizing views I can't see any reason to now have something like this. Its not like Bloom or Aim Assist where its going to directly impact gameplay.
I'd Love halo to feature a more customizable HUD, Allowing players to disable everything if they want so the only thing on screen is the gun.
Confirmed as a OD weapon, It would be crazy OP as a starting weapon. 72 round clip and it looks like its kills in less time than anything we have seen bar Laser/Rocket/Railgun.
Looks like something you can order from an ordnance drop.Do we know that the SAW isn't a starting weapon? (not sharpshooting, just seeking clarification)
The funny part is that you think you were proven right in the end.I heard the same crap about bloom. There must've been 20 people in the Reach beta thread arguing with me about how bloom is a natural evolution of Halo gunplay and it'll only add a subliminal layer of skill to the game and saying I was crazy for worrying about it.
Because I think it's too powerful for its ease of use as a starting weapon (assuming it's similar to the variants in previous Halos). And making it less powerful as a primary would only make people stop using it while having it as a secondary would still make it useful as a clean-up gun even if it's less powerful.
Oh, I'm not saying it's incredibly powerful. Just a tad too powerful.I guess I just never found the AR to be a powerful gun... ever. Except in that very close range against BR users. Oh well.
I guess I just never found the AR to be a powerful gun... ever. Except in that very close range against BR users. Oh well.
I guess I just never found the AR to be a powerful gun... ever. Except in that very close range against BR users. Oh well.
Same here, I find particularly in Reach that there is just no point in using the AR, I've got less than 500 kills with it in "competitive" playlists.
I found it more enjoyable to use in Halo 3 but most of the time it was just used as a door opener to trade melees.
After seeing the no wubwub version I noticed some stuff
Melee lunge is still in the game
DMR still have bloom?(shot to the neck counts as a head shot)
Love how the spider ant the other preorder skins passed inadverted
Big Explosions are small
Rocket trails are small and now are white, maybe for saving resources?
Shotgun spread is smaller
Sniper looks like it had big bullets, to avoid lag or inconsistencies?
SAW is a beast and actually it didnt have recoil at all.
Railg gun can stop enemies and vehicles movements like the concussion Rifle still no powerfull enought to destroy a vehicle?
the clean enviroment sounds very silent even with the weapons sounds
Just my opinion anyway
Are the announcer kill call outs final? They sound really bad. Sounds like he is stuck in a glass jar.