TOP men. And an old friend named Dave. Who they were mocking and donging on with equal gusto.
If I post correctly do I win a beta?
dont kill me
TOP men. And an old friend named Dave. Who they were mocking and donging on with equal gusto.
That's not the right wooooooooooooord.“When you get an ordinance drop, you get a choice of some grenades, a weapon, and a power-up,” Ellis explains.
I don't think there has been any worse consistency of clarification on how a game plays or even how it functions at a base level. There's speculation and then there's what we have now; where you drop information without any context and are forced to piece things together from multiple sources. For the love of god, can we actually get a good, clear information drop? With Bungie I felt it was fairly clear...
I agree with this post 100%. For multiplayer I always feel as if it should be even ground. I mean, I'm not going to enter Olympic running with all my trophies to beat the shit out of the other runners because I've been running since I was 5.
In regards to the bolded, I feel if you are going to reward long time players for playing the game in a gameplay manner, do it in modes where you aren't affecting other players. Do it in SpOps and campaign only.
lol are you an english teacher?That's not the right wooooooooooooord.
That's the thing though Karl, I think people are way over-hyping these spec perks you get. Who's to say I even want to replace the "perks" I am using at the time with a spec "Perk" when I get it? Maybe what I already had is better.
We may be overreacting to something that isn't a big deal.
lol are you an english teacher?
3's EXP didn't get you anything except bars below your military service rank, or more stars. Obviously, Halo 4's experience is going to different greatly from that.Even Halo 3 experience ranks where good because you could only gain it based on wins, now we have a progressive system which ranks everyone up regardless of their win or loss it sorts of take out that drive to actually want to win a game.
This really needs to be answered.I don't really get it. Do you have a different specialization based on what armor you wear? Will you not be able to wear whatever armor you want and use whatever specialization you want?
And this.What does this mean?
1) When we get shot while scoped, we do not get knocked out of scope.
or
2) When we get shot while scoped, our reticule bounces around less?
If it's 2) - does our reticule bounce around when we get shot?
Yeah, I had a feeling they got that bit wrong.That's simply not correct. That mod has no effect on firing from the hip. Only when you're zoomed in.
Yup. :-\It kinda sucks how 343 keeps getting screwed in articles by other organizations. No one can explain what's going on clearly
Agree 100%.Context has always been what's missing with Halo 4 stuff. I mean, as an example, the Halo 4 LE was announced in the middle of May, and "early specializations!!!" was a big bullet point, where everybody immediately stopped, like someone scratched a record, and said "hey wait what's a specialization?" And now, three months later, we're finally getting the definition of something that was namedropped all that time ago. With this, the article talks about regenerating vehicle health faster. But we know approximately zilch about the vehicle health system, so that could mean anything. It's very frustrating.
It's awesome that David and Frank take the time to come in here and elaborate on things, but with big stuff like that, should it really be necessary?
This more or less captures the skepticism I'm feeling right now.So Bad
It's a very trying time to be a Halo fan. The Reach situation the last few months and now news that I could have a waypoint over my head just for killing my enemy in a shooter game. Or have a team of 8 in BTB with the stay in scope perk enabled raining down unanswerable death with 3x zoom DMR's. Or have my opponent choose rockets every time on his Personal Ordnance 3x fruit machine token. The quitting and idling in this game will make Reach look mild in comparison.
Cool. Welcome.Nope, actually. I've been a member for a couple of months now. I'm just coming on today for the first time because the NeoGaf powers that be decided to activate my account the same day I bought Skyrim.
SPECIALIZATIONS WILL CHANGE HALO MULTIPLAYER FOREVER
That's the thing though Karl, I think people are way over-hyping these spec perks you get. Who's to say I even want to replace the "perks" I am using at the time with a spec "Perk" when I get it? Maybe what I already had is better.
We may be overreacting to something that isn't a big deal.
Tashi gets a good username and Kittens back, yes I'm slow. Congrats to both parties.
At the end of the day, it's just more variables and shit you have to deal with, getting further and further away from starting off on the same foot and going into battle with an idea of what your opponent's options are. The bulletin can clarify it, but they are what they are. It's more perks/armor abilities.
Would you rather carry 2 primary weapons or walk faster with a turret?
Thanks.
Also I may or may not need your THC connections for something. Do I still have your cell number? lol
So I tried to sum up what I think the system is. It might just be a bit of clarity for some people to get their head around. Maybe someone can confirm if it's accurate.
I wouldn't even begin to try and put a number on it. Whatever number I selected would just be a guess.
3's EXP didn't get you anything except bars below your military service rank, or more stars. Obviously, Halo 4's experience is going to different greatly from that.
I can see this point more than most, a lot of people want a 100% even playing field, and I can respect that. Based on some of the descriptions though, these specs seem to be there for Infinity gametypes, being that two of them are about seeing drops better.
I know they'll have some "basic" playlists, I'm just interested to see what specs do for those in non-Infinity playlists.
Thank you, about time someone said it.
And thanks for your well put together post showing people that it takes a spot in either your tactical or support package slot, not an additional ability.
I think my eyes watered a little when I read Ghaleon's last post.
Video games.
I think I need to go to bed...
The thought of Halo being ruined is too much to bear.
There will be a very sterile, clear explanation in tomorrow's Bulletin and Bravo's video (above) is a lot clearer than the thread chatter - but he's also guessing about how some of this works. Also I believe Bravo has used some of these abilities. If he hasn't, a lot of the MLG guys working on the strategy guide have.
Here's my TL;DR version - after a level cap is reached you can further tune your Spartan a little bit.
You should reaaaaallly just take a breather, and wait for the in-depth explanations and the game to come out first.
Let the boosting begin....
For instance playing Reach without sprint (or any armor abilities) is pretty awful because all of the maps are designed with this in mind.
Nailed it.Predictability of outcome is really important when playing a game, as is knowing my opponent's capabilities. When I do X, Y happens. It enables us to make decisions about what to do in a given situation.
With Reach, bloom and armor abilities to various degrees messed with this. That was bad.
Halo 4 appears to be making things worse.
Sometimes when I sneak up on someone sniping, they won't be able to see me coming. Sometimes, they'll be able to see me because of a perk they have active.
Sometimes me pinging them will impair their ability to fire back. Sometimes not because their reticule recoil is suppressed.
Sometimes tagging a rampaging Warthog with an EMP from the plasma pistol will stop it. Some times it will keep going.
Sometimes I'll chew up a Warthog and call out it's low health to my team, who can kill it. Sometimes it's health will come back faster.
Sometimes I'll strip someone's shields at the same time they do mine, and we'll fall back and recharge at the same rate. Sometimes theirs will be faster. Sometimes I'll be faster.
Sometimes I'll hear that guy sprinting up on me with a sword. Sometimes his sound will be suppressed.
And so on. None of these things sound good to me. None of them sound like they will improve the game at all.
I agree with Dax's post on early access to the specializations. Giving gamers who have played longer an advantage over those who have not is poor design. Giving players who spend more money early access to perks is bad marketing.
More and more Halo 4 is turning into something I've been afraid it would turn into, as part of what I loved about Halo's multiplayer game is sapped from it. I hope I'm wrong. I hope the tweaks are all so small as to not matter. But reading the IGN article just made me kinda sad. I wish this wasn't being done to Halo.
That's one option. I honestly don't prefer it by any means. What made Halo 2 and to an extent 3 nice, is that I could hop on. I didn't have to worry about setting Matchmaking settings to get what I wanted, because everyone was on the same page.What if I could only match people who also have unlocked specializations?
That's the thing though Karl, I think people are way over-hyping these spec perks you get. Who's to say I even want to replace the "perks" I am using at the time with a spec "Perk" when I get it? Maybe what I already had is better.
We may be overreacting to something that isn't a big deal.
I can see why 343 keeps so much info close to their chest.
Because people will flip out once they hear about all the awful changes.
Yeah, but I don't think it's necessarily giving better players better "perks." That was my point.Then don't switch if you know it's better. If you don't know the new one is better, then shame on 343i for not giving details on the game's gameplay. Even if we are overhyping what these perks can do, it's still changing the level playing field.
Nailed it.
For example in Halo 1 and 2 (and for the most part in 3), if I saw an enemy player that wasn't looking at me, I could make a very informed decision on if I should engage or not based on my weapon's accuracy and time to kill, depending on what he had on him and what distance he was to the nearest cover. I could plan and execute. That felt extremely satisfying and empowering to me, and it was completely pissed on in Reach and Halo 4 with the introduction of so many random variables. Now it's like: Hey, I got a drop on this guy and he's completely unaware of me, here goes nothing... *rolls the armor ability and bloom dice*
Also, I really think that they should stop using the term "ranking system". This is probably a progression system where you are moving through the ranks without a clear skill based system (akin to Halo 3 rank + EXP). If it ends up being a skill-based system, then they would be turning away many players that can't reach rank 50 or whatever.
That's one option. I honestly don't prefer it by any means. What made Halo 2 and to an extent 3 nice, is that I could hop on. I didn't have to worry about setting Matchmaking settings to get what I wanted, because everyone was on the same page.
Then don't switch if you know it's better. If you don't know the new one is better, then shame on 343i for not giving details on the game's gameplay. Even if we are overhyping what these perks can do, it's still changing the level playing field.
I don't really get it. Do you have a different specialization based on what armor you wear? Will you not be able to wear whatever armor you want and use whatever specialization you want?
Again, take a break. It clears your head.
None of us have played the game with these, there is a very high chance that we are overreacting, being that this is Gaf and it's what we do.
Nailed it.
For example in Halo 1 and 2 (and for the most part in 3), if I saw an enemy player that wasn't looking at me, I could make a very informed decision on if I should engage immediately or not based on my weapon's accuracy and time to kill, depending on what he had on him and what distance he was to the nearest cover. I could plan and execute. That felt extremely satisfying and empowering to me, and it was completely pissed on in Reach and Halo 4 with the introduction of so many random variables. Now it's like: Hey, I got the drop on this guy and he's completely unaware of me, here goes nothing... *rolls the armor ability and bloom dice*
I get what you're saying, but you are also acting like once you go after that guy in Reach and (maybe) 4 if he has an AA or "perk" you're automatically dead. Instead, you come up on him, see his AA or figure out he has a perk, then still get the chance to outplay him and win anyways. It just adds one more layer of strategy to the encounter (except for Armor lock). I can understand the people that don't like layers, but there is still strategy to playing a game with AAs and "perks." From what we've seen of 4's "perks" and AAs, nothing looks as bad as Reach too.
Again, take a break. It clears your head.
None of us have played the game with these, there is a very high chance that we are overreacting, being that this is Gaf and it's what we do.
Well I don't mean it to be an option. I mean it to be standard/mandatory. It just happens in matchmaking.
I don't see how playing the game or waiting for a bulletin will change the FACT that these additions change the predictability and reliance of a typical Halo game.
Whatever the hell Halo 4 turns out to be on November 6th, the Infinity playlists will not play, move, or operate in the same vein Halo 1-3 did. They will not. They have been designed to NOT play like those Halo games.
Dave as in Walshy?
then please provide the publisher of the article with information that is more clear.
Will all the stuff not talked about in the IGN article be talked about in the bulletin?There was extra information about level caps and such that I talked about in the interview. I don't control what quotes hit the cutting room floor.
I'm getting on Reach for some Firefight. Anyone else interested in the Firefight Experience(tm) come join me plz.
Or normal multi, but I'd like to attempt a FF lobby for once..
That's grandpa walshy, to you.