Portugeezer
Member
How does 343 feel about MS's COD ass lickage?
Wha! Well, I never! I don't think I've EVER trolled ANYTHING, EVER.
How does 343 feel about MS's COD ass lickage?
the most offensive HaloGAFer I know
How does 343 feel about MS's COD ass lickage?
ughhhhhhhh, the sarcasm level was off the charts.
FACEPALM
+10
i wasnt paying attention to WHO posted it, just that it was, and I havent had my dr. pepper yet today so im on edge!
discussion time, shouldnt be before food time.
my apologies
Specializations are going to be a wonderful addition for cooperative and team players to fill in roles
I feel so sorry for people who play Halo solo, team play is so rewarding both socially and statistically
ncsuDuncan
obviously dropping obvious sarcasm
(FML, 2:00 PM)
it was my bad
E-Sports Halo is dead, I don't want to live on this planet anymore!
343 Dee diet. Guaranteed to slurp to $5/hour.No salt in my diet.
343 Dee diet. Guaranteed to slurp to $5/hour.
Halo 3's pickups weren't permanent, and were a one time use. You had to fight for one, and not everybody on the map had one. Armor Abilities/Specializations are abilities that everyone in the game has, and can use nearly all the time.At this risk of posting this too early (7:00 EDT), and not getting as many responses as I'd like, I'm going to do it anyway.
And this is open to ALL fans who think Halo 3 has the best multiplayer, and don't like what they're seeing in Halo 4 with specializations and AAs.
I want to play devil's advocate for a moment. This post makes the case against the concept of not knowing all the cards in a player's hand until you meet him or her in a fight. Firefights aren't only decided by player skill and what happens over the course of the match, but what players select in a menu, too. If a player is playing a Halo game in the mold of Halo 1 or 2 and, to an extent, Halo 3, and we'll get to that in a moment every player knows and can see all the pieces on the board before the match starts. There's a predictability to it, and it was very much like a game of chess, as Shake implied.
However, this was not true at all times within Halo 3. During the events of the match players would pick up equipment, like a bubble shield or a regenerator, and not deploy them until they were at a disadvantage in a firefight. You didn't know a player had a bubble shield until you dropped his or her shields and that person deployed it to try to alter the outcome of a battle. This is very similar to fighting someone and not knowing they have jetpack, or camo, Promethean vision, and the like until you engage them on a map.
So, my questions is this: What specifically is the most troublesome? Is it the concept you don't like, or is it the degree to which it is applied? Or is it the implementation of the concept? Were the other factors in the game good enough to cause you to overlook the concept?
I feel so depressed.
I tried and warned.
I love you all.
It really, really looks game breaking. Maybe there's something we don't know, but I thought the description was pretty clear.I mentioned this in the other thread on the gaming side, but this occured to me this morning and it really bothers me.
Situation: I'm near the enemy base, having worked my way through the map and deep into their territory. I kill someone near the base, and quickly dash into the base and hide in it, working toward the flag. The player I killed had this perk, and can tell his entire team what my new position is, despite no one having seen me move to my new position. They converge and kill me.
Or
I get into the enemy base and snag a flag, killing a couple guys in the process. (Hey, it happens now and then.) One of them has this perk. Now they can see and track me as I escape with the flag, putting a waypoint on the escaping flag carrier.
So long as a couple guys back defending an objective have this perk enabled, they will be able to recon the attacking team's position if they are killed.
Someone please explain to me how this is not game breaking for objectives.
Heh, no worries. Most of my friends at home have learned to suspect sarcasm any time I say something remotely negative. I'm a relentless optimist that gets an unhealthy pleasure out of being facetious.
!Okay, I'm getting grouchy. NO SHIT!
Those forearms..
!
I was just giving IGN shit, not you. You know, the reporters on Zealot, the remake of Midship?
It's really hitting hard now that map control and fighting over power weapons is going to become a thing of the past.
Dat Chaos Theory. HaloGAF Forecast(News, Smiles/ception, Drama, ShitStorm!)It's like jokeception in here.
Sidenote: I find that most every word can be combined with "ception" to create an image of multiplicity and confusion.
You're making the Halo 4 OT, right?Halo 4 |OT| Master Chief Responds to the Call of Duty
Halo 4 |OT| Master Chief Responds to the Call of Duty
fixed for accuracyHalo 4 |OT| Master Chief Responds to the Call of Doodie
You're making the Halo 4 OT, right?
This place is a mess at the moment. After Reach, I was expecting this place to liven up but the temperature of this place, even amongst the hopeful, is downright chilly.
Currently planning to, yes.
Odds of that being the title? lolCurrently planning to, yes.
Dat Chaos Theory. HaloGAF Forecast(News, Smiles/ception, Drama, ShitStorm!)
So was Tactical - Support Packages, Specializations in SpOps clarified/confirmed? I guess wait and see for the bulletin today.
How does map control go away?
Halo 4 |OT| Master Chief Responds to the Call of Duty
How many reveals like the Specialisations can you take before you abandon ship? =P
Odds of that being the title? lol
Do we know how many specializations there will be?
With new game modes that replace map control and make power weapon control, these specializations can serve like LoL DLC Champions, given each one releases with a specialization and a support package and tactical package.
That'd be cool.
Thanks nillapuddin!You will have the same loadouts available in SpOps you do in Multiplayer, yes.
Also, please note, "Specializations" are not "a thing"
Simply a reward path. You still only have 2perksmods
Do we know how many specializations there will be?
With new game modes that replace map control and make power weapon control, these specializations can serve like LoL DLC Champions, given each one releases with a specialization and a support package and tactical package.
That'd be cool.
fixed for accuracy
I think 8 right? They're going to get rolled out though over time. I'm assuming some will be introduced as DLC down the line too. That's just my theory though.
Higher that Deadly Cyclone would like.
So these aren't separate from the tactical and support packages?I think 8 right? They're going to get rolled out though over time. I'm assuming some will be introduced as DLC down the line too. That's just my theory though.
On top of today's specialization details, 343 Industries has also given some more information on the Limited Edition, and the (somewhat unsurprising) revelation that the "War Games Map Pass" will be sold separately. The pass will go on sale for $24.99 on November 6, alongside Halo 4.
Previously only announced as part of the Limited Edition, this grants you three DLC packs, consisting of three maps apiece, for 15% off the cost of buying them separately. You'll also get two exclusive helmets and a Falcon emblem.
Then again, if you're going to pay $25 on top of a $60 game, you're already in the range of the $99 Limited Edition. 343 outlined the full line-up of goodies today too, which includes the pass, access to all the specializations, a "UNSC briefing packet," the Forward Unto Dawn special edition, and various digital content: Recruit and Prime armor, Prime weapon skin and emblem, Recruit Avatar armor, and a Cryo-Tube Avatar prop.
No. No. No. No.I'm assuming some will be introduced as DLC down the line too. That's just my theory though.
So these aren't separate from the tactical and support packages?
I was getting all optimistic...
And I hate the roll out crap. I stopped playing Reach for a month when they had that level cap.
Sad but true.Halo 4 |OT| Master Chief Responds to the Call of Duty
I think 8 right? They're going to get rolled out though over time. I'm assuming some will be introduced as DLC down the line too. That's just my theory though.