Hydranockz
Member
Hah, I still play and love Reach, but it's getting harder with each passing week...
GG's bro
Definitely harder to play the game lately.
Hah, I still play and love Reach, but it's getting harder with each passing week...
Strategy and leadership were bs terms by competitive gaming to cover players on USA/SpikeTV or streams. The only true strategy I've seen a captain come up with was maybe Walshy doing the green room strat on Lockout with the ball.
Id be happy if there was no competitive scene. I played through the entire halo 2/3 online lifespan. Often times playing against Mlg associated people who were absolute elitist douchebags. They really are among the least desirable people to play with. Not saying all them are. I'm sure they're are some down to earth folks among them.
But the impression they've made on me has been very negative. Avoiding them would be better on halo 4.
There are lames everywhere, but with a non existent competitive scene I hope there's less of them in halo 4.
I cannot dispute it, it was just my impression, unless I provide a source its just my opinion
"After developing Halo 3 in 2007, Bungie split into teams to develop two different gameswhat would become Halo 3: ODST and Reach." - Wikipedia:/
I understand ODST was finished first but I cannot conceive how there were 3 full years for Reach
I have nothing wrong with Halo Reach campaign, I just choose to view it in a different light, I think its a marvelous story
Considering how small of a percentage MLG/"Pro" players are of the overall audience, I've never understood why they warrant as much attention. Giving them playlists in two Halo games when they represent maybe less than 1% of the playerbase.
Never understood it.
There aren't shooters without competitive scenes. The point of the games is to compete against each other. It doesn't even make sense.Id be happy if there was no competitive scene. I played through the entire halo 2/3 online lifespan. Often times playing against Mlg associated people who were absolute elitist douchebags. They really are among the least desirable people to play with. Not saying all them are. I'm sure they're are some down to earth folks among them.
But the impression they've made on me has been very negative. Avoiding them would be better on halo 4.
There are lames everywhere, but with a non existent competitive scene I hope there's less of them in halo 4.
Considering how small of a percentage MLG/"Pro" players are of the overall audience, I've never understood why they warrant as much attention. Giving them playlists in two Halo games when they represent maybe less than 1% of the playerbase.
Never understood it.
wat
all joking aside I'm doing pretty well
MLG!!!!!!!!!!!!!!!!!!!!!!!
Simplest answer is the 20.80 rule.
That doesn't make sense.
Dude, if someone ever says to me "You're THE 789shadow!", it'll be followed by laughter and jeers.One of my roommates just moved into my apartment. Never met him before. Notices my Xbox, he asks "You play?", I respond with "Yea, I'm a huge Halo fan." He goes "Me too!" and asks for my gamertag. He responds "You're THE Enfinit?! I've heard you on some podcasts and read your blogs on some Halo forums" with a smile.
MY EGO +9000. TURNS OUT I'M NOT A LOSER.
mfw wat r teh chances of this happening
20ish people worked on ODST, and the third team at that point was probably just Jason Jones, Joe Staten, and a few other people.
I believe Luke Timmins said that he had significantly more engineers writing code for Reach than any previous game.
Reach lacked in many areas, but resources was not one of them. From a technical/production standpoint, I see it as the most polished Halo game (Keep in mind that isn't form a design/gameplay perspective).
that happens in literally every shooter though. I've found those same people from CS 1.6 to Quake 3 to TF2. If there is a game where it's possible to be better than someone else, there will be people talking shit to people they are better than.There are a lot of try-hard, unsportsmanlike assholes that I've encountered and I'm pretty sure that what he's referring to by MLG.
I don't see why MLG gets the attention it does, but I also don't see any harm in it either. As long as matchmaking exists whoever controls Halo multiplayer should cater to as many different tastes as possible. That's why I have never argued against Reach having so many playlists despite the population.
So is the general consensus on Halo 4's multiplayer according to HaloGAF positive or negative?
More like cursing and rage.Dude, if someone ever says to me "You're THE 789shadow!", it'll be followed by laughter and jeers.
How?
MLG now? Can hop on... screw it... hopping on CoD for shits and giggles
Seems like Negative though I thoroughly excited. and so are most of my friends
I'm excited for campaign coop multiplayerSo is the general consensus on Halo 4's multiplayer according to HaloGAF positive or negative?
So you are saying that 80% of the _____ come from 20% of the players (MLG)?
What's the _____?
So is the general consensus on Halo 4's multiplayer according to HaloGAF positive or negative?
Oh shit I totally forgot. I was attempting to remake the Halo 4 "dubstep" song on my guitar.
PM me later im willing to listen when your not tired.I am as well... I can see why 343 put these changes in. I would go into detail if someone asked, but I'm too tired to type it out now
The general consensus is that this is a terrible post and that attempting to shove the individual into a box limits the group as a whole. By now I thought it would be recognized that Halo is a very polarizing game and that everyone has a different idea of "definitive" Halo.So is the general consensus on Halo 4's multiplayer according to HaloGAF positive or negative?
It would be an analogy.
80% of the games come from 20% of the Halo population.
20% of the games come from the rest of the 80%.
This is why you would cater to a smaller population. Because net games would increase. AKA a more important value.
*This is not exact math this is a principle/rule. It does not apply directly nor do the numbers correlate in any way to the actual results of Reach's MM #'s. I'm just offering the explanation.
So is the general consensus on Halo 4's multiplayer according to HaloGAF positive or negative?
I could find Karl when he's on campus and have him be excited to see me. Is that the same?
No.Anyone want to play Halo 3 with monsterfracas and I?
Wish I could, but no Xbox right now.Anyone want to play Halo 3 with monsterfracas and I?
Anyone want to play Halo 3 with monsterfracas and I?
Anyone want to play Halo 3 with monsterfracas and I?
It would be an analogy.
80% of the games come from 20% of the Halo population.
20% of the games come from the rest of the 80%.
This is why you would cater to a smaller population. Because net games would increase. AKA a more important value.
*This is not exact math this is a principle/rule. It does not apply directly nor do the numbers correlate in any way to the actual results of Reach's MM #'s. I'm just offering the explanation.
I think (like anyone cares, haha):
-Campaign looks incredible.
-Spartan Ops looks interesting, but I'm not fully sold. Still, looks nice.
-Multiplayer...I just don't know. Pretty much everything I've seen worries me. The only thing keeping me hopeful is that the base game looks like the Halo I love.
Unfortunately, 80% of the sales come from 80% of the players. (Slightly different if you are talking map packs though)
Anyone want to play Halo 3 with monsterfracas and I?
let's get this replica main stage going