ncsuDuncan
Member
From the RTX Wrapup Video. (Warning: Waypoint link.)
(Are those RGB arrows the magnet points or are they just used for the building the model?)
Who cares? It is not direct feed.
The problem of the coloring is that they are even not that vibrant. It's pretty hard to detect them.I'm really hoping that the amount of white space on these objects indicates better coloring options. The colors on Reach's forerunner objects are too minimal to really offset the gray.
I'm really hoping that the amount of white space on these objects indicates better coloring options. The colors on Reach's forerunner objects are too minimal to really offset the gray.
The problem of the coloring is that they are even not that vibrant. It's pretty hard to detect them.
Any youtube link out there? was the vid released today?
From the RTX Wrapup Video. (Warning: Waypoint link.)
(Are those RGB arrows the magnet points or are they just used for the building the model?)
Any youtube link out there? was the vid released today?
Ryan Gosling >
I think it has something to do with the LOD/imposter systems needing to render all objects as low-res gray blocks at a distance. (I'm sure Fyre understands it better.) I just hope they've found a way around that.
From the RTX Wrapup Video. (Warning: Waypoint link.)
(Are those RGB arrows the magnet points or are they just used for the building the model?)
From the RTX Wrapup Video. (Warning: Waypoint link.)
(Are those RGB arrows the magnet points or are they just used for the building the model?)
I'm really hoping that the amount of white space on these objects indicates better coloring options. The colors on Reach's forerunner objects are too minimal to really offset the gray.
If that is a PC Forge Client that would be really awesome. I can't see why the magnet points would need that many arrows. I'd say they are for modelling purposes.
Maybe Computron and other 3D artists could chime in. I've only worked with Blender for a few weeks.
Beginning of the video, is that that guy from 1up/Co-Op? He works at 343 now?
If that is a PC Forge Client that would be really awesome. I can't see why the magnet points would need that many arrows. I'd say they are for modelling purposes.
Maybe Computron and other 3D artists could chime in. I've only worked with Blender for a few weeks.
That's just the 3D modeling/animation program Maya.
Well shit, I couldn't afford that so Blender was all I had A PC client would be sweet though. I dunno what magic you'd need in order to upload created maps from the computer to your fileshare or other service to be downloaded by the player but it would be sick.
Starting to look like all of Forge World's Building pieces are probably coming back. They also said that the forge space was big enough for Lockout and The Pit.
So expect Lockout and The Pit
And yeah, that looks like the magnet points.
Well it is a piece derived from lockout/blackout, and already in reach, so expect to be used in lockout remakes!Ugh, that piece is so incredibly useless. Stop wasting space by adding really specific pieces that you can never use. Simple objects are so much more versatile than pieces like that.
I agree that no one ever uses the little extra bit of the Brace Large.Can't wait to get the Brace Large back with the unnecessarily annoying tail-end.
Gots da dot mapsIt'd be easy, you just create the level in maya and then save it as a .map and put it on a flash drive and bam.
Well it is a piece derived from lockout/blackout, and already in reach, so expect to be used in lockout remakes!
This makes alot of sense.It'd be easy, you just create the level in maya and then save it as a .map and put it on a flash drive and bam.
Forge remakes blow.
Forge blows.
Forge remakes blow.
Forge blows.
I think it was both a LOD consideration as you said, and there's also the problem that in Reach, the host can lose the colors of all colorable FW pieces and they'll revert back to the base color. Sandbox didn't have this problem because the Sandbox just had completely separate pieces for both Red and Blue.
Which would have kind of sucked to have a map depend on the color of the piece and then a host switch change and becomes unplayable mid-game.
It'd also be nice if more vehicles than the Mongoose supported being colored this time
Forge remakes blow.
Forge blows.
They know. If not from it being obvious, then from us complaining about it. Someday, perhaps.343, these event recap videos are great and all but shouldn't there be a vidoc of some kind by now? And no, not a campaign one.
Forge remakes blow.
Forge blows.
Sword Base: Oddball/Juggernaut/JetpacksYet every Forge map is better than Swordbase.
There are loads of generic small pieces from little blocks to humongous floor tiles. These big set pieces are for amateur tinkerers and hobbyists. Serious mapmakers might be able to use them, but that's not really who they're aimed at. The game and it's components are built with multiple audiences in mind, and frankly this big piece didn't cost the more discrete items any flexibility.Ugh, that piece is so incredibly useless. Stop wasting space by adding really specific pieces that you can never use. Simple objects are so much more versatile than pieces like that.
Can't wait to get the Brace Large back with the unnecessarily annoying tail-end.
There are loads of generic small pieces from little blocks to humongous floor tiles. These big set pieces are for amateur tinkerers and hobbyists. Serious mapmakers might be able to use them, but that's not really who they're aimed at. The game and it's components are built with multiple audiences in mind, and frankly this big piece didn't cost the more discrete items any flexibility.
There are loads of generic small pieces from little blocks to humongous floor tiles. These big set pieces are for amateur tinkerers and hobbyists. Serious mapmakers might be able to use them, but that's not really who they're aimed at. The game and it's components are built with multiple audiences in mind, and frankly this big piece didn't cost the more discrete items any flexibility.
Also, in my opinion
You know people are going to remake certain maps, might as well give them some premades so they don't waste budget/performance reconstructing them out of 30 Block 1x1s
Ugh, that piece is so incredibly useless. Stop wasting space by adding really specific pieces that you can never use. Simple objects are so much more versatile than pieces like that.
Can't wait to get the Brace Large back with the unnecessarily annoying tail-end.
Making blanket statements is easy
Making blanket statements is easy
frankly
Yet every Forge map is better than Swordbase.
While that's true, I don't blame senador for making that statement. A lot of time and resources are put into Forge when it is still just an map editor. Forge maps will always pale in comparison to maps made by professional developers and developer tools. They're always going to have the same color palette, the same repetitious objects and the same feel. Yes, dynamic lighting will help but it doesn't change that fact that players will still be limited to the same map spaces. I much rather see that time and energy be devoted to making more developer-created content. I suppose that it isn't consuming 343's developer resources and time since it was farmed out to Certain Affinity then again I find it disconcerting that it was farmed out in the first place. Forge is definitely not a priority when it comes to Halo 4. The priority is clearly base gameplay mechanics and campaign.
At least let me place more than a 100 blocks then. Why is there a limit per category anyway? There's already a budget limit and objects are assigned a value based on how much they impact the maps performance, why limit it even more? If I want to place 10,000 budget worth of 2x2 blocks, why not? It can be incredibly frustrating when you still have a lot of budget left but you already used up the max amount of objects in certain categories and all you have left is a bunch of buildings ripped straight out of Lockout.There are loads of generic small pieces from little blocks to humongous floor tiles. These big set pieces are for amateur tinkerers and hobbyists. Serious mapmakers might be able to use them, but that's not really who they're aimed at. The game and it's components are built with multiple audiences in mind, and frankly this big piece didn't cost the more discrete items any flexibility.