Rand0m TAG
Member
out of curiosity who won the tournament?
out of curiosity who won the tournament?
There are loads of generic small pieces from little blocks to humongous floor tiles. These big set pieces are for amateur tinkerers and hobbyists. Serious mapmakers might be able to use them, but that's not really who they're aimed at. The game and it's components are built with multiple audiences in mind, and frankly this big piece didn't cost the more discrete items any flexibility.
Yes, but there will only be 8 colors. Every Forge map will look like Rainbow Road.I'm really hoping that the amount of white space on these objects indicates better coloring options. The colors on Reach's forerunner objects are too minimal to really offset the gray.
"If he really did"That's the same guy who thought the Focus Rifle was better than the Beam Rifle.
If he really did create Lockout, it was a fluke.
Forge being made for casuals. 343 doesn't care about competitive forging.
Yes, but there will only be 8 colors. Every Forge map will look like Rainbow Road.
I'll 1v1 you in forge.
Forge being made for casuals. 343 doesn't care about competitive forging.
At least let me place more than a 100 blocks then. Why is there a limit per category anyway? There's already a budget limit and objects are assigned a value based on how much they impact the maps performance, why limit it even more? If I want to place 10,000 budget worth of 2x2 blocks, why not?
I honestly wish there wasn't a budget at all and we could just do whatever we want until the 360 shits on itself.
I'm fine with an overall object limit, but having one per category can be annoying.In Halo 3, it was due to the file format. If you remember the dreaded OLN, in which no more than X amount of objects could ever be created (I think it was 640?) and the existing on-map objects in Sandbox counted against it and couldn't be recovered. Hence the canvases where all the spawn points and pieces were pushed off to the side of the map.
In Reach they fixed that (OLN objects free up their "slot" when deleted) and raised the overall object limit, but they're still limited by RAM and file size/format. The RTX video showed the group limit in the UI, so I imagine it's back.
Yes, but there will only be 8 colors. Every Forge map will look like Rainbow Road.
"If he really did"
smh
You're probably just mad you got your ass whooped on Uncaged.
At least let me place more than a 100 blocks then. Why is there a limit per category anyway? There's already a budget limit and objects are assigned a value based on how much they impact the maps performance, why limit it even more? If I want to place 10,000 budget worth of 2x2 blocks, why not? It can be incredibly frustrating when you still have a lot of budget left but you already used up the max amount of objects in certain categories and all you have left is a bunch of buildings ripped straight out of Lockout.
I honestly wish there wasn't a budget at all and we could just do whatever we want until the 360 shits on itself.
While that's true, I don't blame senador for making that statement. A lot of time and resources are put into Forge when it is still just an map editor. Forge maps will always pale in comparison to maps made by professional developers and developer tools. They're always going to have the same color palette, the same repetitious objects and the same feel. Yes, dynamic lighting will help but it doesn't change that fact that players will still be limited to the same map spaces. I much rather see that time and energy be devoted to making more developer-created content. I suppose that it isn't consuming 343's developer resources and time since it was farmed out to Certain Affinity then again I find it disconcerting that it was farmed out in the first place. Forge is definitely not a priority when it comes to Halo 4. The priority is clearly base gameplay mechanics and campaign.
Then why don't we do it? We only need to avoid the withering end the reach forge thread faced.If HaloGAF buckled down and said, let's try to put out a BTB map, a mid sized map and then a small arena style map, we have the numbers and resources to properly design, build, test and iterate to produce high qualoty forge maps.
I have seen the top of the mountain...and it is good.
Okay, since Team Karl v Team shadow didn't happen, I flipped a coin.
Team Karl won by coin flip.
I'll PM him. Apologies to shadow and co. I know it sucks, but when a date for a match cannot be agreed upon, this is what I have to do.
(reposted from tourney thread)
Trials Evolution's map maker lets you do this. it only has a performance meter.
but yeah, never understood the per object limit. i mean there's a budget, some objects cost more than others, there's a category limit, a per object limit, and of course the total object limit, which can in fact be reached. i mean why so many limits, it should be simplified down to 1 limit, performance. that's it.
build as much as you want, as long as the performance is good why not?
Huh, yeah, that actually makes a lot of sense.I'm telling ya, Forge with no budgets and only an active FPS counter in the top corner would be awesome.
Trials Evolution also doesn't have to be able to store a ton of maps for matchmaking, and requires everyone to download the map manually before they can play with each other on it.
This isn't true. The party leader can put a map in the rotation and everyone will be able to play on immediately without the other players having to manually download it.Trials Evolution also doesn't have to be able to store a ton of maps for matchmaking, and requires everyone to download the map manually before they can play with each other on it.
If only...I'm telling ya, Forge with no budgets and only an active FPS counter in the top corner would be awesome.
Trials Evolution also doesn't have to be able to store a ton of maps for matchmaking, and requires everyone to download the map manually before they can play with each other on it.
False. As long as the party lead has the map, we can play on it without downloading it.
This isn't true. The party leader can put a map in the rotation and everyone will be able to play on immediately without the other players having to manually download it.
Oh yeah, that's right.
i never actually thought about how halo lets you play on other peoples maps when just the host of the party has the map. that's actually a pretty great feature for customs now that i think about it.
Any youtube link out there? was the vid released today?
You can't compare Trials and Halo. If 343 put as much resources (%) into a map editor as the Trials team put into their editor, do you really think 343 can't do something just fuckin mind blowing? That's nonsense. Halo 4 has more and much larger components than Trials. The editor is a huge part of trials. Didn't they build the editor and then basically make the game with the editor?
I figured with 343 outsourcing Forge to Certain Affinity we'd get more than Reach Forge with better lighting. There are some other neat new features but nothing to blow your load over. I think that if 343 wants to put as many Forge maps into matchmaking as they did in Reach Forge needs to turn into a proper map creator.You can't compare Trials and Halo. If 343 put as much resources (%) into a map editor as the Trials team put into their editor, do you really think 343 can't do something just fuckin mind blowing? That's nonsense. Halo 4 has more and much larger components than Trials. The editor is a huge part of trials. Didn't they build the editor and then basically make the game with the editor?
You can't compare Trials and Halo. If 343 put as much resources (%) into a map editor as the Trials team put into their editor, do you really think 343 can't do something just fuckin mind blowing? That's nonsense. Halo 4 has more and much larger components than Trials. The editor is a huge part of trials. Didn't they build the editor and then basically make the game with the editor?
I figured with 343 outsourcing Forge to Certain Affinity we'd get more than Reach Forge with better lighting. There are some other neat new features but nothing to blow your load over. I think that if 343 wants to put as many Forge maps into matchmaking as they did in Reach Forge needs to turn into a proper map creator.
I think that if 343 wants to put as many Forge maps into matchmaking as they did in Reach Forge needs to turn into a proper map creator.
Clearly someone hasn't played Oddballlll on Swordbaseee~Yet every Forge map is better than Swordbase.
i lol everytimeand this old video I saved awhile back:
http://www.youtube.com/watch?v=4TqjV...e_gdata_player
Please fix.
Coliseum only. No kill balls.
I know, right?I seem upset about something.
That's because it is. Particularly for campaign; no more instaheadshots from Jackals.That's the same guy who thought the Focus Rifle was better than the Beam Rifle.
That's because it is. Particularly for campaign; no more instaheadshots from Jackals.
This is intriguing.There are loads of generic small pieces from little blocks to humongous floor tiles. These big set pieces are for amateur tinkerers and hobbyists. Serious mapmakers might be able to use them, but that's not really who they're aimed at. The game and it's components are built with multiple audiences in mind, and frankly this big piece didn't cost the more discrete items any flexibility.
That's because it is. Particularly for campaign; no more instaheadshots from Jackals.
In multiplayer though the Beam Rifle is sorely missed, I kind of enjoyed using the beam in campaign a lot more than I enjoyed using the focus rifle aswell.
I can kind of live with insta kill jackal sniperscig it means the beam makes a return, I may just play campaign legendary
Okay, since Team Karl v Team shadow didn't happen, I flipped a coin.
Team Karl won by coin flip.
I'll PM him. Apologies to shadow and co. I know it sucks, but when a date for a match cannot be agreed upon, this is what I have to do.
(reposted from tourney thread)
To be fair, even though the Forge "reveal" was poor, you can't really judge it fully without seeing the complete product. With Reach Forge we pretty much knew every nook and cranny. It might still not be a generational leap as other Forge iterations, but it's too fast to throw it under the bus because it offended your religion.I figured with 343 outsourcing Forge to Certain Affinity we'd get more than Reach Forge with better lighting. There are some other neat new features but nothing to blow your load over. I think that if 343 wants to put as many Forge maps into matchmaking as they did in Reach Forge needs to turn into a proper map creator.
Also you know, not having a redundant sniper rifle.
Although I seemed to do better with the beam rifle in H3 for some reason.
and this old video I saved awhile back:
http://www.youtube.com/watch?v=4TqjVZFUg4c&feature=youtube_gdata_player
Please fix.
Clearly someone hasn't played Oddballlll on Swordbaseee~
Very true. It's too bad that Bungie didn't consider this at all for Reach. Hopefully 343 isn't making that mistake for Halo 4.As the sandbox changes or the base players change slightly the map design needs to change. No map should ever work on every Halo.
Just keep it out of the core playlists and Forge and I are cool.Forge remakes blow.
Forge blows.
That's because it is. Particularly for campaign; no more instaheadshots from Jackals.
That's because it is. Particularly for campaign; no more instaheadshots from Jackals.
There are loads of generic small pieces from little blocks to humongous floor tiles. These big set pieces are for amateur tinkerers and hobbyists. Serious mapmakers might be able to use them, but that's not really who they're aimed at. The game and it's components are built with multiple audiences in mind, and frankly this big piece didn't cost the more discrete items any flexibility.
That's because it is. Particularly for campaign; no more instaheadshots from Jackals.