User 73706
Banned
As far as enemies go, I'm wondering if Prometheans have a hunter-like enemy.
Well, we haven't seen Promethean Rooks yet. I have a feeling they're going to be even worse than Hunters.
As far as enemies go, I'm wondering if Prometheans have a hunter-like enemy.
Knights, according to Wu are "Hunter-strong up close, but satisfying to take down".As far as enemies go, I'm wondering if Prometheans have a hunter-like enemy.
They almost seem like an elite/hunter mix to me, but I was wondering the same thing.
Cyren, Wu, let us never speak of that Boardwalk game again.
The glowing orange skull is what I was saddened by, myself.
Looks like there will be color-coded classes for all the Promethean enemies, similar to Elites. I wonder if they have different behaviors.
I laughed.
Needler is still my favorite weapon, just not the Reach version. The original is still the best.
I dropped zero curse words of any kind.Shadow dropped fbombs confirmed
Who's on right now? I'm down for whatever
i'll hop on if room
I laughed.
Needler is still my favorite weapon, just not the Reach version. The original is still the best.
Someone stream shit. I'm drinking bourbon and want to ban folks on twitch.
As far as enemies go, I'm wondering if Prometheans have a hunter-like enemy.
Believe
Dual-wielding SMGs? blamite plsWow, I need this now. I'll be so disappointed if the real boxart doesn't look just like this (or if the game doesn't exist).
anyone have that gif of the super thruster strafe?
edit: found it
They only said that despite is not working like they'd want it to, it took an extraordinary amount of time and resources to make even that functionality work, and apparently Bungie's data showed next to no-one used it.No. Party viewing was removed because it was broken and unreliable over Xbox Live. In Halo 3, the only reliable way to watch films was to watch an entire game film from the start (and the reliability went up if you had all just played the game). I got clips to work a total of ONCE, because for clips to work it had to upload a gigantic binary blob to everyone in the session to sync the initial game state. Add to that the other issues (randomly getting dropped out, inability to fast forward unless you were in the same city as the other viewer, etc).
Luke Smith said himself that if they had known how poorly it would have worked, Halo 3 wouldn't have even had party viewing as an option.
Being able to rewind and clip Campaign/Firefight was a separate upgrade. It was cut in Halo 3 because they didn't have time to figure out loading multiple areas while watching a film (especially loading something you've deloaded due to rewinding), and since Firefight ran in what essentially was the Campaign engine, it also didn't have rewind/clip ability.
Xbox Infinity (Let's be honest, that's the name)xbox 720**
When I read the other night that the Grenade Launcher was OP, I'd thought I'd heard all there was to hear about Halo. Then I read this.That gun isn't as fun to use and get kills with, I think.
It's just the way I feel. You cannot convince me otherwise!
No. Party viewing was removed because it was broken and unreliable over Xbox Live. In Halo 3, the only reliable way to watch films was to watch an entire game film from the start (and the reliability went up if you had all just played the game). I got clips to work a total of ONCE, because for clips to work it had to upload a gigantic binary blob to everyone in the session to sync the initial game state. Add to that the other issues (randomly getting dropped out, inability to fast forward unless you were in the same city as the other viewer, etc).
Luke Smith said himself that if they had known how poorly it would have worked, Halo 3 wouldn't have even had party viewing as an option.
Being able to rewind and clip Campaign/Firefight was a separate upgrade. It was cut in Halo 3 because they didn't have time to figure out loading multiple areas while watching a film (especially loading something you've deloaded due to rewinding), and since Firefight ran in what essentially was the Campaign engine, it also didn't have rewind/clip ability.
mod plyfu
kthx
Believe
No relation to heckfu, used the name since 2010 on deviantart and some other places.First you need to fusion dance.
:-Oanyone have that gif of the super thruster strafe?
edit: found it
Really? What about colour-coded covenant species indicating their rank?When creatively bankrupt, add spikes.
It's a joke.Really? What about colour-coded covenant species indicating their rank?
Get a grip.
Clips didn't work well, full games worked fine.
And if clips is your imagined reason for them removing party theater, why didn't they just fix it or remove clip party viewing? No, instead they removed party viewing for the 6 kids who wanted campaign rewind and clips...
Anyone gonna be on in like 30?
Prepare to be disappoint. Although that fake box looks rad. Apart from the 2.Wow, I need this now. I'll be so disappointed if the real boxart doesn't look just like this (or if the game doesn't exist).
Someone better tell Kotaku/The Examiner that you might've just confirmed or denied H2 Anni.Prepare to be disappoint. Although that fake box looks rad. Apart from the 2.
Prepare to be disappoint. Although that fake box looks rad. Apart from the 2.
Prepare to be disappoint. Although that fake box looks rad. Apart from the 2.
No, there is no way they do multiplayer if they do a H2A. I don't think they will or should do one though.Who actually thinks that they'd make a Halo 2 multiplayer component?
They didn't do it for CEA, they won't do it for a possible H2A.
Although I hope they've learned from the CEA multiplayer that you really need to integrate it into the main game. At the least, let people with the Anniversary to search for games in the main lists.
I said this in the opening sentences of my post
Campaign rewinding and clips had nothing to do with networking difficulties. Look up how game films work. The state data for clips being big and prone to failure is a quote straight from Achronos.
The reason full game films worked reliably is that the film was able to start from a zero-state (everything is as it appears in Forge) and replay the various inputs to make the film proceed forward. Film clips basically required sending a shitton of memory values to 3 other players as a big package of data so their box could replicate the current game state as it existed at the beginning of the clip so that it could actually show the clip. They never quoted exact sizes but imagine uploading a 10MB game state to 3 other clients at 130kb/sec . Nope.jpg
It seems the easiest thing for them to do was simply limit the Theater lobby to 1 person within the UI framework they had.
I didn't imagine jack shit, I'm working off quotes from both Achronos and Luke Smith, who worked on or worked with the people directly that worked on Halo 3 and Reach. They didn't just fix it because they budgeted their time and money on more important features. For the record, here's Luke Smith's post about it on GAF. I can't find the Achronos one because it was either on a Bungie.net group (unsearchable) or Optimatch (unreachable)
Nope, only for Chrome.Does anyone know if there is a NeoGaf user highlighter for Safari?
not sure if denying h2a, or saying the boxart is different for the game.jpgPrepare to be disappoint. Although that fake box looks rad. Apart from the 2.