Firefight Achievements was a Firefight gametype, right? Works the same with either GonD or Disc otherwise, GonD just lives in the folder with the other files.
But I have no save file. Just the GonD and Defiant. How is my progress saved?
Firefight Achievements was a Firefight gametype, right? Works the same with either GonD or Disc otherwise, GonD just lives in the folder with the other files.
But I have no save file. Just the GonD and Defiant. How is my progress saved?
Halo 3 lag, always good for a laugh
loogI'm not even quite sure how that first Mongoose rider got killed. Lag?
Server-side, I'm sure. I've switched Xboxes and my levels and difficulty completions are there once I start the game.
One of the nice touches from Bungie (except when it decides to restart some people's campaign progress)
Yah, it wasn't saving campaign for my friend and I. What if I play offline then? No save file?
I loved the launch game ragdoll, was always great punching someone and seeing their body contort a million ways before returning to normal.Halo 3 lag, always good for a laugh
It should save. I think perhaps it's just in the Gamer Profile folder when offline - I just tried playing offline and no save was generated in Reach's folder.
If you're completing levels and it's just forgetting, not sure what's going on there
I wonder if we will interact with friendly AI in Spartan Ops. Does anybody know?
That second clip is blowing my mind.
No, but I hope so.
Double Icicle jump was the pinnacle of Halo 3 when they found out about it.
I wonder how (or if) theater will be improved.That second clip is blowing my mind.
I'm not even sure if Reach does this already, but I've always liked that feature from SSF4 where you can go online and just watch replays saved from around the world. You can search for specific gamertags, top ranked players, certain characters(I guess maps or playlists would be the Halo equivelent), you could just watch good/bad/funny SF4 videos for hours. No downloading with Fileshare or requiring Bungie Pro or whatever. It was like...a Theater mode.
Get on that shit, Frankie pls
Sticky Grenades are one of Halo's finest ideas. 10 years later, and it's still so satisfying to land one and see a guy die in a big blue explosion.
I just hope that the people who work on the Waypoint website lose their boner for having buttons and pictures for everything. For example: On the stats page you can filter on map and playlist. This is great but for some reason they decided to add a roughly 200 by 200 pixel big picture next to each playlist and map. So you have to scroll for ages to get through the entire list. It doesn't help that in the map section campaign levels come first, firefight maps come second and only third come the multiplayer maps. Who designs this shit? Seriously. Bungie displays the stats of all maps/gametypes in a row which still requires you to scroll through it but at least you don't have to click on every individual one to get the stats.
Keep it simple and for the love of god keep it functional, 343.
I remember when that jumptage came out! If only I remembered the name.
I can't find anything on Waypoint, but this Bungie.net is taking me back. LOVE that I can actually search for(what is now my brother's) old gamertag on Halo 2 and it's all still there. Last game was Assault on Terminal...that Blue team -37 bomba
Also, randomly clicked on a video and a certain Gaffer was in it
I remember when that jumptage came out! If only I remembered the name.
I can't find anything on Waypoint, but this Bungie.net is taking me back. LOVE that I can actually search for(what is now my brother's) old gamertag on Halo 2 and it's all still there. Last game was Assault on Terminal...that Blue team -37 bomba
Also, randomly clicked on a video and a certain Gaffer was in it
And I thought it was just me the site didn't like!Waypoint does not ever want to work for me except on IE9. Chrome? nope. Firefox? nope. Fucking Safari? aww hell naw...
And I thought it was just me the site didn't like!
Then again, I can go on the front page, it's just crazily janky, and as soon as I try to access stats, it crashes my browser. Every time. Probably because the unofficial Silverlight port for Ubuntu isn't perfect... get on that, MS, if you want people to use Silverlight, you could at least make it universal.
Edit: Come to think of it, Silverlight may be the source of your problems too.
I can't find anything on Waypoint, but this Bungie.net is taking me back. LOVE that I can actually search for(what is now my brother's) old gamertag on Halo 2 and it's all still there. Last game was Assault on Terminal...that Blue team -37 bomba
Also, randomly clicked on a video and a certain Gaffer was in it
After 10 years, and just a few months away from the start of a new trilogy, where has Halo's innovation gone?
Holy crap - the ad at the start was for Daniel Tiger's Neighborhood, coming to PBS Kids. Who the hell picks these?
I think we'll have to see how they handle the release of the Spartan Ops content (especially re: Season 2 and beyond) before we can decide whether it's a big deal or not. On paper, if 343 are the ones to have timely episodic content on a regular basis without pushing it into Valve-time or missing deadlines like Telltale does, that's a huge win for them and it would be a landmark moment for the industry. Episodic content is one of those pipe dreams that's only worked out for a few developers, and it's typically small, fairly low budget output like Telltale's adventure games--and they push back their releases fairly often (see: Walking Dead Episode 3 coming out two months after the previous rather than one month). In a AAA, high polish and budget environment, I can't think of a developer off the top of my head that's done anything quickly enough for it to be more important than an expansion pack.Spartan Ops? No, I'm not seeing it here either. The only "innovative" aspect about Spartan Ops that I could admit to right now is the amount of promised content that we're getting at no additional cost. PC games would laugh at anyone daring to call this innovative. When it comes down to it, extra content at no extra cost, it's hardly a genre defining, industry leading innovation.
Holy crap - the ad at the start was for Daniel Tiger's Neighborhood, coming to PBS Kids. Who the hell picks these?
Bring it.If Halo 4 sucks, I think I'll just have to beat up the next GAFfer after this post.
snip
Fight of the colossi.Bring it.
I think we'll have to see how they handle the release of the content (especially re: Season 2 and beyond) before we can decide whether it's a big deal or not. On paper, if 343 are the ones to have timely episodic content on a regular basis without pushing it into Valve-time or missing deadlines like Telltale does, that's a huge win for them and it would be a landmark moment for the industry. Episodic content is one of those pipe dreams that's only worked out for a few developers, and it's typically small, fairly low budget output like Telltale's adventure games--and they push back their releases fairly often (see: Walking Dead Episode 3 coming out two months after the previous rather than one month). In a AAA environment, I can't think of a developer that's done anything quickly enough for it to be more important than an expansion pack.
Holy crap - the ad at the start was for Daniel Tiger's Neighborhood, coming to PBS Kids. Who the hell picks these?
(Video was fantastic. Ninja can be annoying, but that was funny as hell, and the noscopes...)
Did not know the origin of the .gifYou would post a SC gif:/
I hope they nerf it in Halo 4 so it does something that significiantly reduces the apex tactical advantage.
MADMAN Redux said:It isn't that it's hard to defend against. It cheapens map design as a whole. Halo has always been about where enemies can attack you from or how you can attack your enemies. Things like walls and doorways weren't just obstacles. They dictated how maps played. Choke points were a huge part of deliberate strategy.
With the jet pack, none of that matters, and every map plays similarly.
I get that it's fun to fly around the map. Totally. Especially with a needler. I enjoy that, too. But I feel like it comes at the expense of map design.
And on top of all that stuff that we see just as players, this one armor ability introduces a massive headache for level designers. Every single structure they make has to come with the consideration of whether someone with a jetpack can abuse it. And while they catch most stuff, some slips through, meaning they have to do Forge patches post-launch with heavy handed tools that, in some cases, can totally ruin the immersion of a map.
Moreover, the sheer resources that preventing jetpack exploits in Forge maps consumes is incredible. Forge maps have budget issues as it is, and preventing problems with jetpacks requires more objects and contributes to more performance issues.
Just so some players can fly around like Boba Fett. It just isn't worth it.
If Halo 4 sucks, I think I'll just have to beat up the next GAFfer after this post.
1v1 CTF on Boneyard, 25% speed, grav hammers only.Bring it.
Well duh. It's still technically a Halo game.
Isn't Spartan Ops basically bite sized Firefight? Not really sure I'll be looking forward to 5 minutes of content a week where I shoot grunts again and again while running towards a switch or something.