Der Flatulator
Member
Active camo user, oh boy.
I don't think I've ever seen him use anything else, except when forced
Active camo user, oh boy.
Those did completely different separations, though. One made very limited unranked capacities and one did duplicates from the ranked version, which caused a rise in the number of playlists overall.While I do agree 100 percent with this, I really hope there is ranking. I just can't trust "trueskill is working behind the scenes" Just divide the playlists competitive and social like in Halo 2 and Halo 3.
plssss 343
Unlockable AA's? Called it Btw, nice find.Hmmm.. I remember in one of the recent videos, can't remember which one, that completing a game unlocked a couple of AAs. I'm not sure if it's the PAX build that does that. I'll try and quickly dig it up.
edit: found it:
Unlockable AA's? Called it
Unlockable AA's? Called it
Uh, we already knew this. Guess what, armor, weapons, visors, (everything) is unlocked too.
So I just discovered this new Cracked.com site. I like it.
Where's my invasion mode?
Active camo user, oh boy.
Such an unbelievable crutch, I really hate that 343 left it in as an AA.
Are the links Plywood provided not working for anyone else?
I downloaded all of them but part 4 and it keeps saying the link is broken.
Also my loadout of choice so far:
Primary: Carbine
Secondary: Boltshot/BR
Grenades: Stickies
AA: Thruster Pack/PV
Tactical:Mobility/Firepower
Support: Dexterity
But I thought you couldn't see AC with PV...If I run into a camo user I'm immediately switching to promethian vision. Fuck that AA so much.
And jetpack.. smh. They'll be damned if any Reach player will feel that his favorite stuff was left out of this game. Fuck what the 2001-2009 fans might want though.Active camo user, oh boy.
Such an unbelievable crutch, I really hate that 343 left it in as an AA.
Called this last thread. One of the ViDocs had the back piece for Mark IV untextured on a monitor for a split second. It was the same one that had Armored Core Halo in it, I think.
Called the BR coming back on toys, Mark IV coming back, and I called out the Spectre 'cause we're getting a Megabloks Spectre set. Two for three so far. I'm better than a psychic.
Also, that looks like a Mark IV shoulder piece.
If I run into a camo user I'm immediately switching to promethian vision. Fuck that AA so much.
In the previous thread, I questioned a theory if they were unlockable starting with PV default and you unlock to progress from there. This was during RTX. When I brought that up someone said they are all available and not unlockables.Uh, we already knew this. Guess what, armor, weapons, visors, (everything) is unlocked too.
DMRWhat do you think will be your primary load-out come November? (or when you unlock appropriate weapons/mods) (this post has most of the options)
I'm thinking Light Rifle (or DMR) + BR, Hard Light Shield, Firepower and Dexterity.
Maybe DMR + Magnum, Promethean Vision, Mobility and Awareness for BTB.
I expect DLC armor.Please
I think DLC armor has to be viable at this point. With the Reach trails and them knowing how to do it with Halo 3 but the high workload you think pipelines for this kind of dlc would of been streamlined so its doable and one a somewhat faster scale.
GRD was the test bed
Definitely a bug. When you selected secondary weapon with firepower on, the weapon you have as your primary doesn't show on the list of weapons to choose from.Wait, you can have the same weapon twice in your loadout?
Do you mean VI?
I don't suppose anyone anywhere has yet compiled a comprehensive list of all stuff revealed in PAX?
Smaller and bigger changes, general lists of stuff in-game, that sort of stuff.
I expect DLC armor.
Maybe it will even be in the form of a specialization, so when you get a new DLC, you get 10 new levels of progression to unlock the new content.
It's posts like this that make me question why I bother updating the OP.I don't suppose anyone anywhere has yet compiled a comprehensive list of all stuff revealed in PAX?
Smaller and bigger changes, general lists of stuff in-game, that sort of stuff.
Hmm? I can't think of the last time i re-read the OP in any "game OT" after the first time... i reckon that's just me though.It's posts like this that make me question why I bother updating the OP.
So as an avid Active Camo user, below is a compiled list of all observed active camo changes and my analysis of how it will affect gameplay. These are all predictions and what I've seen from the videos and most of them I am pretty sure of. The main reference is this video, but there are others I've noticed things like Nexy's LR gameplay and NakedEli's attempt at camo to "sneak into their base" *shakes head*:
http://www.youtube.com/watch?v=_FHG4Y4l5UQ
- First things first the amount of radar jamming dots has been reduced from 15+ to only 6 dots. This does multiple things for camo.
- - At first glance of your radar it isn't as obvious that someone with camo is around you. It could actually be 6 people of a team in BTB games (if you are crouched). Allowing you to play defense with that added scare factor of maybe the team is actually camping in there.
- - In Reach when you knew there was someone using camo around you, you just ignored your radar because tracking all those dots was unfeasible and distracting. They focused on what was around them making it more likely that you will be found thanks to your shimmer of camo. Now tracking a handful of dots on the radar is feasible and most people won't think to count the amount of dots on the radar that camo makes. So instead of ignoring their radar they will analyze the dots and see if they can pick out movement that they expect you to do in the given situation. This makes them equally aware as Reach (if they ignore their radar) or less aware and more distracted if they are analyzing their radar meaning less chance you'll get seen.
- Dots on the radar do not move random and sporadically like they do in Reach. The dots are slower and more believable. Not all of them are just swirling around. Some stand still, some move forward quickly, etc. Because of this it is easier for someone to think a particular dot is you.
- Dots on the radar are no longer always almost centered around you. Instead these dots can be all behind you or a couple in front and the rest behind, or in a line off to the right. This stops players from being able to track camo players based on the dot circle. And for those who decide to continue to track based on that will end up getting assassinated by a smart camo user who knows how to analyze what their opponent is going to do.
- A small side bonus to the dots being more predictable and there being less of them is that a good camo player can actually more accurately predict how his opponent is going to move based on the setup of dots on the radar. As long as the dots are the same for everyone in range. Which can easily be checked in split screen and with a friend on a different xbox in your house. Something I'll be checking day one.
- When you come out of camo you lose a chunk of camo. Looks to be about 2 seconds worth of camo. I am pretty sure this is to avoid people spamming it to save on camo time like I used to. In Reach you can tap spam it to make sure that you avoided the initialization period where you are transferring between visible and not visible without loosing too much camo time. This also had the side effect of making people ignore their radar thinking that it would be useless since there is a camo user about.
- [Unconfirmed] When you run around while camo is activated instead of being in poor camo you shimmer back and forth between no camo and good camo. This can be seen at the beginning of Nexy's video for his first opponent and later in the video right after he becomes king. This is an interesting change cuz there is a very slight chance that if you are moving around and someone is sweeping an area they may pass over your location while you are in good camo. I have yet to see how camo interacts with sprint yet so I don't know if you can sprint while this happens or if sprint makes you fully visible or just shuts off camo all together. I don't think it would shut off camo, but this effect may happen with sprint allowing you to sprint between cover and possibly not be seen.
- [Unconfirmed] The total camo time is less than TU camo. TU camo is around 20 seconds if I remember correctly while this camo looks to be about 15 seconds as long as you don't come out of it. Meaning it has to be more intelligently to be of optimal use.
- [Unconfirmed] It might be just me, but in the videos I watched of people using camo it seemed like the meter went down slower when you were moving as opposed to when you sit still. I REALLY hope this is the case because this promotes more active stalking rather than just players sitting still and camping/sniping. It seems that you can squeeze an extra 3-5 seconds out of camo by actively moving rather than sitting still. This also means that if you are under pressure by a pursuer and you stay still you have less time before you run out of camo. This would be a buff to players who actually move with camo or at least a better state than those who don't (like me) and a nerf to those who camp or snipe with camo.
In nexy's video that somebody posted yesterday, you couldn't see the active camo user with promethean vision.
Does camo actually show red dots on the radar, though? The only thing I've seen from some of the videos is it showing blue dots and it still shows the camo user as a red dot if he's moving. That seems like it would be much less effective that way.
In the previous thread, I questioned a theory if they were unlockable starting with PV default and you unlock to progress from there. This was during RTX. When I brought that up someone said they are all available and not unlockables.
Worth adding this to OP?
I've been on GAF for six years, and I rarely think to look in an OP for recent news. Someday I'll get in the habit.It's posts like this that make me question why I bother updating the OP.
I've been on GAF for six years, and I rarely think to look in an OP for recent news. Someday I'll get in the habit.
TBH if I need a quick update I usually just go to FUD.
They gave some love to those regen lovers.And jetpack.. smh. They'll be damned if any Reach player will feel that his favorite stuff was left out of this game. Fuck what the 2001-2009 fans might want though.
- Remove Camo
They gave some love to those regen lovers.
In nexy's video that somebody posted yesterday, you couldn't see the active camo user with promethean vision.
Does camo actually show red dots on the radar, though? The only thing I've seen from some of the videos is it showing blue dots and it still shows the camo user as a red dot if he's moving. That seems like it would be much less effective that way.
This is what I was able to round up (mostly thanks to Cyren and THC folks, but some other sources in here as well). I know there are some more impressions I'm missing but as I mentioned previously, I was catching up on 30+ pages.. so if anyone else dropped some impressions here, please add. This should be helpful for those of us lttp and want a single list of content to go through;
...
Halo 4 - Media/Info Dump - PAX 2012
Halo 4 Panel
Halo Reborn - PAX Panel
Vidoc
Halo 4: A Hero Awakens - Vidoc
Gameplay & Cutscenes from the Vidoc (Only)
Gameplay
Haven
Haven Gameplay (Light Rifle/Hologram)
Haven Gameplay (Incinerator Canon)
Haven Gameplay (Binary Rifle) - @ 38s
Haven Gameplay w/ Walshy (+ loadout options)
Exile
CTF on Exile Gameplay
CTF on Exile Gameplay (Boltshot)
CTF on Exile Gameplay w/ Bravo (Light Rifle, Sniper, Thruster Pack)
20+ min CTF on Exile Gameplay w/ Nak3d Eli - Lots of new content
Halo Waypoint's Original Exile Gamplay Teaser
CTF on Exile Gameplay
CTF on Exile Gameplay via Wu
Demos
Oddball Demo on Exile
Grifball Demo in New Forge Environment*
*Grifball arena shown here is a small part of a new Forge environment
Forward Unto Dawn
New Halo 4 "Cryo" Video
Screenshots
Exile Screenshots I
Exile Screenshots II
Impressions
Time Glitch
Ghaleon (Part I - Movement, "Feel," Golden Tripod)
Heckfu
*Will continue to update as I find more content.
If I run into a camo user I'm immediately switching to promethian vision. Fuck that AA so much.
Go to about 4:40 of this video. You can see him use PV against a camo user and not see them until they are around the corner and then you see a little bit of an outline.
Sorry if this has been answered, but can one of the people who have played it answer whether PV can see camo users?
Sorry if this has been answered, but can one of the people who have played it answer whether PV can see camo users?
Camo AA makes people camp.For those who don't like camo, I agree that it would have fit perfect with the ordnance system and I wouldn't have been opposed. However I also think that with the right balance tweaks Active Camo increases the tension of encounters rather than ruins them. Camo sniping is a cruel culprit and something I'm very against as well as camping with the shottie. And I think that camo should drain MUCH faster while you are standing still to promote active stalkerish use of AC rather than camping/slow gameplay with AC. I use Active Camo as a misdirection AA. It forces players to think a certain way and move a certain way and it allows me to exploit that and go in for the assassination. The radar jammer is key to making people aware of AC and it makes people move predictably. A good camo user knows how to exploit that predictability. In addition the removal of aim assist is great and how I win a lot of encounters in 1v1s because it effectively allows me to get the first shot in.
So I agree with you that Active Camo is unfun when abused, but I think there is a way to make it balanced and the changes are taking a step in the right direction. Again I wouldn't mind AC being a powerup in ordnance, but I do enjoy the unique playstyle it allows me to play. I play an action stealth game inside of Halo. It is a completely different way of playing and that is something I like about AAs. They encourage people to play in their own way as long as they are utility abilities, not improvement abilities.
That's some bullshit, PV needs to be a counter for it, because as it stands there is no counter then.
Sorry if this has been answered, but can one of the people who have played it answer whether PV can see camo users?
And jetpack.. smh. They'll be damned if any Reach player will feel that his favorite stuff was left out of this game. Fuck what the 2001-2009 fans might want though.
Camo AA makes people camp.
Camo power-up makes people move around.
The Germans always make good stuff.
Assume the worst, hope for the best.
Hmmm.. I remember in one of the recent videos, can't remember which one, that completing a game unlocked a couple of AAs. I'm not sure if it's the PAX build that does that. I'll try and quickly dig it up.
edit: found it: