Guys. Insecticide.
Regicide, king gets a mech.
Fascinating.
Guys. Insecticide.
Regicide, king gets a mech.
Whoa
Binary Rifle
While shot when unscoped it has a shotgun like projection
(aka, noscope = complete out of this world luck)
I feel like more than anything, people will just start quickscoping more in general because of this. Very common in Call of Duty games. With the Binary Rifle in particular, I suspect this could become the norm even at range. Get close enough, quickscope, kill/miss. Bypasses the laser sights entirely.Whoa
Binary Rifle
While shot when unscoped it has a shotgun like projection
(aka, noscope = complete out of this world luck)
Whoa
Binary Rifle
While shot when unscoped it has a shotgun like projection
(aka, noscope = complete out of this world luck)
And you might be reading too much into that War Games blurb. What is War Games if not competitive multiplayer? Could be anything, it's such a vague, all-encomposing statement.
Yeah, I read it as being description of War Games - competitive multiplayer, as opposed to cooperative.
BTW. The Binary Rifle wreaks vehicles. I blew up a Warthog with it, thinking I had a Light Rifle. One shot. Not sure if it was damaged or not, but my pants certainly were after I pulled the trigger.
Oh shit.
Didn't notice that.
Everyone ready for Arena 2.0?
Do each of the little Incineration Cannon "explosion pootbabies" that come out of the main blast also work as one-hit kills?
FUCK YOU DUDEEveryone just hating on that McFarlane swag.
No, it was in a CTF game.So, the new game mode involves mechs I take it?
Halo going the Battlefield 2042 route? Say yes and I know at least one person who will melt into goo with gaming bliss. He's the other half of our NULL and VOID Halo duo.
I believe he meant that it wasn't going to kill you if you ran into one; it's more designed to slow you down, help kill you with someone near by or divert you to another path.What's interesting about the Auto Sentry talk in the podcast is that Frank describes it as an "irritant" in multiplayer.
Why is something that is purpose built to annoy players a part of the game? Doesn't sound fun to fight against.
I kinda don't like how similar the Binary Rifle looks to the Light Rifle. I bet a lot of people are going to confuse the two.
I believe he meant that it wasn't going to kill you if you ran into one; it's more designed to slow you down, help kill you with someone near by or divert you to another path.
Beating a dead horse- but it's agonizing waiting for a reveal of the most vanilla playlist that will come at the last minute if it comes at all. These big ass maps are killing my hopes.
Dubs 2012.
What's interesting about the Auto Sentry talk in the podcast is that Frank describes it as an "irritant" in multiplayer.
Why is something that is purpose built to annoy players a part of the game? Doesn't sound fun to fight against.
And you might be reading too much into that War Games blurb. What is War Games if not competitive multiplayer? Could be anything, it's such a vague, all-encomposing statement.
big ball of wibbly wobbly flamey wamey....stuff.gif
Day 1 patch that tells you what weapon you're holding at all times
Some of the ideas they have for the Promethean weapons seem like they could be good additions.
However, definitely not a fan of randomizing no-scopes. So instead of someone getting a noscope because they had good aim, we'll get no scopes randomly. I don't see how that solves the issue.
I pretty much rely on Mr OddOne for this info. Every time.they are talking about Hit Points of the vehicles
i want to know all the numbers!!
if your not listening to this podcast your missing out,
I hope someone is working on a point-for-point recap
Some of the ideas they have for the Promethean weapons seem like they could be good additions.
However, definitely not a fan of randomizing no-scopes. So instead of someone getting a noscope because they had good aim, we'll get no scopes randomly. I don't see how that solves the issue.
Some of the ideas they have for the Promethean weapons seem like they could be good additions.
However, definitely not a fan of randomizing no-scopes. So instead of someone getting a noscope because they had good aim, we'll get no scopes randomly. I don't see how that solves the issue.
SourceA 3 Legged Goat said:Regen field isn't as powerful as Halo 3. If you connect all of your shots on somebody inside of it, they can still die. If you miss, their shields have a chance to go back up.
Auto Sentry can look 180 degrees. Dies when you die.
At one point, Auto Sentry used to follow you around. Now it just stays in place.
Auto Sentry tracks (attacks) holograms
Holograms appear red on radar at all times and red with reticle.
Game is faster paced than Reach
They initially started with the BR and DMR being 4 shot weapons, and but they were ultimately toned down along with the rest of the sandbox across the board to match the traditional pace of past games.
BR's recoil depends on how fast you fire, but you can learn how to readjust between each trigger pull.
Aim assist and bloom were toned down on DMR significantly. DMR and BR are vastly different from their previous iterations.
ALL weapons no longer get knocked out of scope when you're shot at. Instead, your camera 'flinches' while in scope, and this depends on the weapon you are using. The stability mod just controls how bad your camera shakes while you're being shot at.
Binary rifle has 6 shots total, but only 2 shots before you can reload.
There's a bright laser for when somebody is zooming in with the binary rifle (like the spartan laser flare from Halo 3).
"Bi-Ri" has large reticle from the hip and shotgun-like spread, so can't run around 1sk no-scoping unless it's in extreme CQB.
Armor mods only effect how you play and not who you are as a player. They emphasize that it behaves very differently than how it sounds on paper
Shield recharge mod recharges your shield ~15% faster than regular, but it still takes 5 seconds out of combat before it will recharge as regular shields do. Doesn't do anything if you're still in combat.
Nemesis tells you location of person who killed you for a few seconds after you respawn and then goes away.
Banshee has more health. It had 330 HP in Reach and has 475 HP in Halo 4
They changed how the vehicles take damage, which they say happens in 'buckets'. Different parts have different health that contribute to its overall HP
Scorpion Tank's top speed and acceleration are faster. Cannon shells are slower and hdrop over distance.
All turrets (vehicle and mounted) are more powerful.
Warthog and Mongoose are sturdier, heavier, and more stable
Some games have preset loadouts and those will change based on the game's lifespan and rate at which people unlock stuff
Can only spawn with 1 pulse grenade in loadout (2 with grenadier mod) vs 2 frags or plasmas.
Pulse grenade has to land on ground before it activates in a sphere. It does constant damage in a few waves and then builds up to explode on a final wave. Can be used for area of denial.
Binary Rifle, Scattershot, and Incinteration Cannon are the 3 weapons that do the disintegration effect on players.
Ugh not my birthday. Thanks for the love anyway.
It's soon though.
When people think its your birthday, it's best just to go with it.
That remix of Revival is so sick. God damn.
I have the very faintest inkling that there is a chasm in our musical tastes wide enough to swallow oceans without ever filling .
Nope, after you turn 16, birthdays just mean you're getting older.