No Valhalla remake because they wouldn't be able to capture the spirit of the map without the most important part:
Oh and +1 to all the less important stuff Dax said about the remake.
Especially the parts about fall-damage/man-cannons and the infantry combat.
But seriously, I want more interactive foliage, forge objects and/or dynamic gates/bridges to come over from Halo 3.
Standoff/high-ground remakes for example just ain't right with the switches and gates.
I would settle for just local/visual effects like Foliage if it's a networking issue as was the reason given for H3 Midship's static grav platform. (Although, they didn't remove switches and gates from Longshore!)
The guys at Epic recently found a novel and cheap way to get foliage to animate with many more pivot points that are stored in the model's verticies rather than rigged to a skeleton.
So Gears 3 recently shipped DLC maps with an awesome shader that they used to simulate wind affecting individual blades of grass and individual branches on trees.
(rather than animating clumps of grass and big sections of trees by hand, which is much more expensive and not as dynamic):
They used it in this one map with a hurricane that rolls through the background (Artillery is the name), it looked awesome and even had subtle gameplay implications.
(For those of you who have seen the new Cryengine 3 tech trailer, Crytek is extending a technique similar to this for their foliage and cloth sim)
Hell, even the strickly-visual often-missed pimple breakout of Isolation was cool!
You know what would be great? A map that's half jungle, half Standoff, with a Valhalla-like river going down through both halves. Oh and a damn.
So basically think Halo 3 Campaign Mission 1.
Oh and +1 to all the less important stuff Dax said about the remake.
Especially the parts about fall-damage/man-cannons and the infantry combat.
But seriously, I want more interactive foliage, forge objects and/or dynamic gates/bridges to come over from Halo 3.
Standoff/high-ground remakes for example just ain't right with the switches and gates.
I would settle for just local/visual effects like Foliage if it's a networking issue as was the reason given for H3 Midship's static grav platform. (Although, they didn't remove switches and gates from Longshore!)
The guys at Epic recently found a novel and cheap way to get foliage to animate with many more pivot points that are stored in the model's verticies rather than rigged to a skeleton.
So Gears 3 recently shipped DLC maps with an awesome shader that they used to simulate wind affecting individual blades of grass and individual branches on trees.
(rather than animating clumps of grass and big sections of trees by hand, which is much more expensive and not as dynamic):
They used it in this one map with a hurricane that rolls through the background (Artillery is the name), it looked awesome and even had subtle gameplay implications.
(For those of you who have seen the new Cryengine 3 tech trailer, Crytek is extending a technique similar to this for their foliage and cloth sim)
Hell, even the strickly-visual often-missed pimple breakout of Isolation was cool!
You know what would be great? A map that's half jungle, half Standoff, with a Valhalla-like river going down through both halves. Oh and a damn.
So basically think Halo 3 Campaign Mission 1.